[Music] I'll tell people I work at Google now what do you work on a design surgeon they kind of pause for a second what is there to design [Applause] [Music] [Music] just watch [Music] you [Music] oh I know it's cat [Music] hi how can I help [Music] [Music] [Music] [Applause] [Music] hello everybody I'm Brenda Fogg I work in the creative lab which is a sort of a multidisciplinary creative group within Google that often collaborates with other teams across the company on product or technology experiments and sometimes finding new ways to talk about some of the innovative work that's going on inside of Google and at some point over the years I've worked with each of our panelists on some of those projects that you probably saw on the video just now so we're gonna talk a little bit about some things that you may have seen a little bit about design at Google and what that means as a sort of a fundamental framework and connective tissue between the things that Google makes and making them as useful and accessible to as many people as possible so let's start with some introductions we have Doug X right here to my left who leads a project called magenta which is all about exploring machine learning and creativity we have Isabel Olson who's responsible for the design of the Google home and wearables and hardware and over there is Ryan gormak principal designer who also is known as the doodle guy and has been quite involved in the Google assistant and generally just in the business of delighting users everywhere so let's let's start by letting everybody to talk a little bit about what you do at Google and we'll start with Doug history sitting next to me you head up this project called magenta for anybody who doesn't know exactly what that is maybe you can talk a little bit about that and maybe touch on what inspired the the group and the focus of the team okay sure so yeah I lead a project called magenta the MA G and magenta stands for music and art generation we started by trying to understand the capacity to use a I specifically machine learning to generate music in art and it took us about a month to realize that that's asking the wrong question because if all you're doing is trying to generate music and art then you just keep pushing this button and the machine learning keeps making music and art for you and you know it gets boring fast so we pivoted very quickly to talking about how can we use machine learning to enable artists and enable musicians to make something new to make something different so it's it's sitting on the same idea of Technology and art interacting with one another in a virtuous way starting you know with cave drawings I'm moving forward through the film camera and other bits of technology and so yeah I'm the about AI and art and music so you're not necessarily trying to replace creativity or duplicate creativity but more providing the tools to enable people to do that yeah and I think I think it's not just because that's what we choose to focus on I think creativity is fundamentally human and it's about communication so if we take the communication loop out we can imagine in some analytical way a computer generating new things but what makes creativity work is how we respond to it and how we then feed back into that process so I think it's very much a societal societal communicative act and that idea of creating new things like maybe some things that weren't necessarily possible before that like weren't humanly possible to create so there's a examine if you want to talk about this with this example of that was shown in the in the lead up in the keynote yesterday the Innocence Project which is one of those things that can sort of augment what human creativity can do you want to touch on that yeah sure so for the n synth and the following the hardware device and since super you may have seen was played on stage before the keynote and discussed there I think the main idea there is can we use machine learning to allow us to generate new sounds and sounds that are musically meaningful to us and one thing to point out is that you know we already have ways to do that right a bunch of great software we also like I have a piano at my house so I can have a guitar there lots of ways to make sounds what we hope we can get is some kind of expressive edge with AI something that we can do with these models a kind of intuitive Nisour a kind of new kind of mobility artistically by having a new tool and the one thing I would say I don't want to take up too much time because you know there's a lot of other great people here on stage but I really like to think about the film camera the film camera was initially not treated as an artistic device it was treated as something to capture reality and it was transformed into an artistic device by artists by photographers and our hope on magenta is that we find the right artists and the right musicians to take what we're doing and turn it into something creative so turning something into creative as Abell when you're designing a product the home for example you're trying to create something that appeals to everyone through its design but everybody's different right so there's you know these are physical products that share a physical space with the people that use them and like some sometimes you have to cohabitate so talk a little bit about how you approach that problem yeah I mean I think I have the utmost respect for four people's homes and like you said there they're all different and I think next to your body your home is your most intimate space and it's the place where you share with your loved ones and your family so to enter that space with with our products we have to be super thoughtful about what we do there and I think for us the most important thing is to be inspired by the context in which our products live in so when we were designing Google home Mini for example the the goal was to design an assistant for every room and that means your bedside table and your bedside table that's where you put devices that help you see better or like a book that helps you dream so that space is just so special we wanted to create something that that was beautiful that fit into the home and didn't take up too much attention and kind of faded in a little bit into the background and you're also responsible for cmf at Google which is color material finish right yes and I've heard this I've heard this story about testing like a hundred and fifty different versions color palettes for the mini is that is that right yeah I mean I think for us the developing the color palette for for the Google family of products and individual products is very it's a combination of art and science I would say and we start usually two to three years before the products come out so we have to do a lot of anticipation of where society's going where trends are going and take all of those kind of inputs into account to make sure that we want to release a product it makes sense to people in addition to that of course when you design for the home you have to think about the fact that you know there's going to be light hitting the product how does it stand the test of time we want to make sure the products are beautiful for you know for a long time so we have to go through a lot of iteration to get it right and then also especially as we're developing fabrics for example depending on where you put it it takes different it looks different in different lighting conditions so when we when we design mini we went through I think hundred and fifty iterations of just the gray collar so but it was a lot of fun and and it was about finding that right balance with what is too light what's too dark and the other day I got this lovely email by someone on the team who had picked out his couch to match Google home max so I took that it as a giant compliment because we were trying to do the other way around but but that was that was a beautiful story how much what is the intersection of the intuition that you use as a designer when you approach these kinds of problems with the sort of iterative testing and and sort of the scientific materials examination yeah it's a hodgepodge and it's the process is not linear it's pretty messy usually but we have fun with it I think I think the key is gather as much input as possible and then digested and then come up with prototypes and way of ways of relating to how this will fit into people's homes so even right next to my desk I have a big bookshelf that we plays random objects from all over the world for inspiration but also to kind of put our stuff there quickly to see how does it feel and how does it feel over time because it's not only about creating something that you are first attracted to but it has to be things that you can live with for a long time so Ryan you lead the Google Doodles team and this team is unique in a lot of ways namely one of them is that you regularly and willfully break the brand rules Glee gleefully for for Google in fact on a daily basis many many times and that's unusual because it's you know it's the core of the brand and that's something that that seems to keep working and working and working over the years so talk a little bit about why that's you know why you think it's important to have the ability to kind of just mess with it I'm sure I mean googles mission is to organize the world's information and make it universally accessible and useful and I believe in that mission I think it's a very powerful good thing to do for the world and we hone in on the idea of making things accessible by creating a an emotional connection with users and sometimes like mucking up the standards if that's like collateral damage for people getting a positive charge and learning something new or having fun with something then we think it's worthwhile and yeah I think on a human level there's things that are more important to you know then consistency and it's for us more about you know using our creativity and craft to make people feel welcome in the space of Technology yeah so making people feel welcome in the space of technology you also lead the team who created the the personality for the Google assistant and like how do you create a personality I mean that you know there's sort of the the transactional things that have to happen between a user when they're interacting with an assist a digital assistant and they have an expectation that they're gonna be delivered information that they asked for and you felt like I needed to go a little bit farther than that sort of transactional relationship but people have you know a little bit the way we were talking with with Isabella you know everyone has sort of different things that they like to interact with and some people like small talk and some people don't and some people think things are funny that other people think are totally not funny at all so how did you talk a little about that yeah I mean I I think that as Isabelle mentioned the technology like the assistant that comes in a smart speaker or a smart display or in your phone is really personal that's one thing and so we just recognize that we have a different set of design challenges than if it was like more like objective like a Google search engine might be seen and then also you know when you invite this technology into your life with you know we're using this conversational interface as I metaphor you can talk to it and it can respond to you and as soon as you hear the human voice it not only opens up an opportunity to have a character but you know what we've seen it's almost like an obligation to design for the character because if you don't design for that people will just assume you're you don't you don't have much of a character but there's still some implicit character so we took the learnings that we had from doodles and being you know an implicit character for Google where we accelerate certain things and we get creative and nerdy and excited and we try to transfer that over to the Google assistant where it could be like a character that you'd want to spend time with because it has you know things that gets excited about or it's you know has a perspective or really wants to help you and not just be something that you want to use but something that you want to spend time with so so yes a prizing number of the principles and things that we did for doodles were applicable for the Google assistant and it's a huge project and there's a lot of a lot of pieces of the puzzle but we think it's an important part of the user experience to have a sense of who the character is yeah so each of you talked a little bit about how technology interacts with humans and vice-versa and how those two things have to kind of coexist so good design and thoughtful design is is a means to make technology in this case more approachable and and useful and usable and friendly and and to make people comfortable with that and you all approach your your work and problem-solving in this way from a very human perspective right oh very like you would inject empathy we're gonna get real and talk about like humanity and empathy right injecting this empathy into into your process so let's talk about that it's a Doug do you think can can the work you do with machine learning allow a machine to express art in a in a human way yeah let's start there yes with some with some constraints on how this all works I think what what we realized early was that we need at least two players in this game so to speak part of the work is building new technology so in some sense we're taking on the role that a luthier might take on and building a guitar or that someone doing a music tech program might take on and building a new kind of electronic instrument and and I think there's there's a thought process that goes with building something like that that is very creative but I think you're also in some very real way constrained by the act of building the thing to understand it in a certain way like it's your baby you built it and so you know you wrote the operating manual so you know what this thing is supposed to do and in most cases what we see is that for something to become a truly expressive artistic device it has to in some very real way be broken by someone else and I think it's almost impossible for us as the builders of that device to also be the ones that break it and so our dream in magenta is to connect with artists and musicians and people people that don't know how to code people that don't necessarily even care much about computation and draw them into this conversation and so what we found is that you know we started by releasing machine learning models in open source on github as part of tensorflow with instructions like please run this 15 line long Python command it's gonna be great just run this command and hit Lanter and then just wait because you're gonna get a hundred MIDI files in a temp directory somewhere on your machine right everybody's like that's not how I make music so what we've seen is that part of our work even even on the technologists side even as luthiers so to speak guitar makers part of our job is to do good design and to build interfaces that people can use and then hopefully the interfaces are flexible enough and expressive enough that in some very meaningful way people can also do some fun breakage and getting there requires a lot of moving parts a large component of which is very good design I like that that notion of breaking things you told a story once about or you made an analogy once about the electric guitar I think and how that's a little bit similar right like the the dissonance that people create with with electric guitars is not yeah that's that's right so first I I tell the same stories I'm like you know like grandpa you know no but it's true that you know the electric guitar was invented to be a loud acoustic guitar to overcome noise on stage and the worst you know they were trying really hard to not have these amplifiers to store it right so imagine a world where amplifiers don't distort and electric guitars sound like acoustic guitars you actually haven't moved very far and the breakage there was actually having fun with the distortion and actually going for sounds that aren't like an acoustic guitar let's go back to Isabel one of the things I think it's so interesting about your work and that that people have to cohabitate with these physical things is that it's it's just as important or maybe more important how people feel about these things rather than just what their utility is how do you what kind of considerations do you make for this we're starting to sound like hippies now but like what people's feelings in there and their empathise and their you know the way they coexist in the space with these things I think a good tool that I use a lot is that I put stuff in front of people and ask them what do you think it looks like it's a fun game you don't always get back what you want to hear but it's a really good way of testing if what the object you've created does it have positive connotations or negative connotations the first time I showed a prototype of mini I showed it to a French person who's like a Mac at home and I thought that was amazing because first of all I love Mike Evans and then I think you know having something connotates something sweet and delicious is just excellent and again you know we surround ourselves with food you know that was that was just I knew we were on to something there and and food is something universally appealing definitely so so that's one exercise out of out of many I think I think the key is just to really make the thing real really quickly to translate the big idea into something tangible and then ourselves living with it for a while too and then also think about you know not only the food analogies but also making sure that the objects we design are understandable you understand what it is so again with many we wanted to look a little bit like a speaker and a little bit like a microphone but not too much of either be very honest to that function and then connotated that this goes in the home and therefore you know the fabrics and the things that were used to surround ourselves with yeah it has to have that human touch to it part of the design process and the the beauty of it is when you find these solutions a lot of the times they enhance the function or help with the function like fabric is this excellent material that is you know most of the time audio transparent you can have lights through it you can kind of create this calmness in the object itself by getting all the functionality through it and I'm really passionate about trying to design pieces of technology which hopefully people think about they're just stuff and not as technology but that can live out in the open there's just way too many pieces of furniture that are purely designed to hide technology so my goal in life is if we can get rid of those things and Ryan you the that sort of human touch is pretty evident in most everything that you do so we can talk about the the Google assistant again it was designed to operate and to be used through the power of conversation which is a fundamental human interface I guess and through the course of your work on on creating a personality talk a little bit about how you found you know how you sort of steered through the landmines of what kinds of aside from the transactional things what kinds of things are people going to want to talk about with their assistant yeah I mean I think um this may be a bit cliche but it's like so early days so I think we're still steering but for us a guiding principle for our success is you know does it does it is a feeling thing like does this feel like some a character that you want to spend time with like I mentioned earlier as far as like finding things that people we wanted to steer clear of I mean it was really interesting to look at the different queries that people ask Google search and that we we'll ask Google assistant and at Google as you might imagine there's a lot of people that have a background in like information retrieval and like data ranking and things like search ranking things I thought and they kind of turn things on their head when now people are asking questions like you know what's your favorite flavor of ice cream or like you know did you fart and those are like pretty more common than you think when people get first get a piece of technology that's been lovingly crafted they also have a very different relationship to it a very sizable number of the queries that we get on the Google assistant are like the first date queries like do you have any brothers or sisters it's really sweet right what you're the only person that can it what is her favorite flavor of ice cream I'm sure everybody wants to know this is a very illuminating question thank you for asking so basically we we have a principle you know and this is big Sabrina's question too like we basically set up principles where we for example we have one principle that we want to talk like a human we want to take advantage of the human voice and the interface but we don't want to pretend to be one so if you were to ask a question like what's your favorite flavor of ice cream we would do what we would call an artful Dodge and we look to our training and improv theatre where we don't want to deny the user of like you know I do not eat ice cream I do not have a mouth let's take a really bummer answer if you're like exploring a new technology you know that's a shutdown to the conversation so we would but at the same time we don't want to lie and say like well you know salted caramel obviously which this is like you know a position that is disingenuous because it does not eat ice cream so we would say something like you can't go wrong with Neapolitan there's something in it for everyone and we would take that question understand that the subtext is like I'm getting to know what you are and what your capabilities are and we would yes and and we would kind of continue to play the game and use it actually as an opportunity to make a value statement that we're inclusive and we want everybody to you know you know we want to reflect that ice cream that is good for everyone is good hmm how much how much dialogue goes on when you're within your team when you're trying to you know and when you're talking about okay what if someone asks the Google assistant do you fart yet well that that was actually that as soon as that question I knew was going to be answered and it wasn't just gonna default to an answer I knew that we already won like the humanists amongst us already won because there was a kid school of thought that you would say I don't fart I don't have a body and that was like and his story and that just seems just true but kind of not in line with you know you know keeping the keeping the game going so we would have a lot of back-and-forth and we would then like take that answer and we'd say well at least you could say I don't have a but because at least your that you're being a little more specific yeah but but in our case we ended up with something a little more playful it a little more addressing the subtext which is at the school of like whoever smelt it dealt it which we said you can blame me if you want I don't mind and we kind of is I kind of you know the if the users asking about that you know let's just take a little step further and put them on the spot are you all gonna go ask I think there's like 25 different answers that I keep asking okay so let's let's talk a little bit about how all of this Humanity plays out in the context of a brand like Google so Isabel the the home mini you mentioned needed to be both a speaker and a microphone as well as an assistant and behave like an assistant how do you give so if you're starting from those kind of very engineering kind of product requirements how do you go from there into the idea of personality of a brand in Ryan's case his his work talks right it's the personality comes through that way in your work it comes through sort of the materials and the things how do you consider the personality of the Google brand and the work that you do yeah I mean I think it's a huge responsibility and we're only a few years into to making hardware that people actually put down money for and you know the brand is just really incredible but um and so we're trying to figure out like what's core to Google and how do we transfer that into physical form and some of the sometimes it's not about like a direct translation because most people you know don't want to pay money for something quirky maybe so taking that kind of principle and that idea and then thinking about what it means for hardwear's and so in this case for example to me Google stands for sense of optimism and kind of this optimistic outlook on the future so if I can do things that remind people of that or that makes people smile I think that that naturally then feels like a Google product so just one simple example of that so you turn mini it upside down there is a pop of color on the back and only you as a person who bought the product know that but you know it's kind of has that Google on the inside yeah yeah that let's let's go back to Ryan then because over the years so for the seven or eight years or whatever however many years you've been twelve twelve twelve twelve years you've had a lot of opportunities to craft those sort of moments of delight and then those sort of little user experiences that that are like turning over the mini and finding like a little surprise so everything from you you're responsible for the the Pegman which is a little the little character that you drop into Google Maps when you go into Street View and we talked about the personality of the Google assistant a little bit and then of course the doodles taking over the homepage so over the 12 years that you've been kind of working in that territory and as the Google brand has grown and evolved have you found how is that growth of the brand impacted the work that you do I think the the kind of core of what I try to do I almost have discovered it by accident like the Street View Pegman maybe it's a story for another day but but I was just glad that I worked in a place that had free strawberries when I got here that was very exciting to me and then that they paid me to draw and be creative was just like beyond my wildest dream so I'm just like happy to be here it's still unhappy to be here but what what kind of worked for me because it was always sort of my mo was how can I use my position of privilege to bring other people and to give them a sense of belonging and that that stayed consistent so you know whether it's like trying to make sure we have inclusive doodles or you know creating an opportunity for a little like mannequin that can be dressed up for holidays or whatever for a street view it's you know there's been a through-line where maybe in the beginning Google was more of an underdog and now Google's like you know very important part of people's lives I don't think you could really say it's a small organization by any stretch but there are still human touch points that matter to make people feel like they belong which is what Google's trying to do for everyone I want to make sure we leave time for questions if anybody has them so if you have questions we'd start coming to the microphones while we kind of go a little bit into the future let's talk about the future so if we're sitting here a year from now or a few years from now Doug what do you expect that what do you expect that machine learning might do for art in the future whether it's you know your aspirations for the next 12 or 18 months or maybe five years from now so I think the the really interesting way to think about this is consider generative models as a family of machine learning models models that generate new instances of the of the data upon which they're trained where ICS going is actually very heavily integrating the design process of products with generative models so that the we're seeing machine learning generating part of what we're trying to do and I think that's gonna touch our lives in the arts and music and communication in a number of ways and to those of you who or anybody in the room of developer it's an easy question he says we're at a developer conference right so we're gonna have a responsibility as machine learning experts to understand a little bit about design a responsibility as back-end engineers to understand a little bit about machine learning in design like I think we're gonna see much more of a need for end-to-end integration for me the future started happening already in a sense I have teenage kids and I watched just how they use snapchat to communicate and how they've built their own kind of grammar around it and it's a very very simple product now imagine ten years of advances in assistive writing so you know you're using Google Docs and you're writing and you have some machine learning algorithm helping you communicate right we're going to get very good at this very fast and I expect that you know when my kids were younger the teachers were all worried if they used Wikipedia too much to write their papers and now it's gonna be like wait how much how much of this did you actually write like like what part of it did you write and what part of it did your assistant right and I think you know we can be dystopian about that there are potentially some very difficult issues here but it's also wonderful I think you know as long as we use this to communicate more effectively and in different ways and we make it into something creative I think it's it's very exciting to think about how machine learning can become really more deeply integrated in in the process of communicating and again that's that's what I see the arts as being about and music being about it's about communicating it's about sharing our thoughts our feelings our beliefs with each other and I'm seeing in my career that happening more deeply with machine learning as well so that's my future vision I love it I love your vision is about what about hardware where do you what do you want to see in hardware in the next year or two well number one I hope people find out about it so we just did a small exhibition in Milan a couple of a couple weeks ago and part of the exhibition was the portfolio that we launched last year a lot of people would come up to me and these concepts are great and I'm like they're not concepts they're actual product so so I think it's a little bit of that and then I hope we we just continue to design for everyone in everyday life yeah and Ryan what would you like to what would you say what would you like people to take away today I think just remember that technology is for people first and foremost so just always keep you know that question in the back your mind of like how and what I house what I'm doing helping people okay let's do we have questions [Music]