modifiergui_generated_dynamicmodifier_political_power_factor = {
    political_power_factor = modifiergui_generated_modifiervar_political_power_factor
}
    modifiergui_generated_dynamicmodifier_political_power_gain = {
    political_power_gain = modifiergui_generated_modifiervar_political_power_gain
}
    modifiergui_generated_dynamicmodifier_legitimacy_daily = {
    legitimacy_daily = modifiergui_generated_modifiervar_legitimacy_daily
}
    modifiergui_generated_dynamicmodifier_legitimacy_gain_factor = {
    legitimacy_gain_factor = modifiergui_generated_modifiervar_legitimacy_gain_factor
}
    modifiergui_generated_dynamicmodifier_stability_factor = {
    stability_factor = modifiergui_generated_modifiervar_stability_factor
}
    modifiergui_generated_dynamicmodifier_stability_weekly = {
    stability_weekly = modifiergui_generated_modifiervar_stability_weekly
}
    modifiergui_generated_dynamicmodifier_war_support_factor = {
    war_support_factor = modifiergui_generated_modifiervar_war_support_factor
}
    modifiergui_generated_dynamicmodifier_war_support_weekly = {
    war_support_weekly = modifiergui_generated_modifiervar_war_support_weekly
}
    modifiergui_generated_dynamicmodifier_surrender_limit = {
    surrender_limit = modifiergui_generated_modifiervar_surrender_limit
}
    modifiergui_generated_dynamicmodifier_max_surrender_limit_offset = {
    max_surrender_limit_offset = modifiergui_generated_modifiervar_max_surrender_limit_offset
}
    modifiergui_generated_dynamicmodifier_totalist_drift = {
    totalist_drift = modifiergui_generated_modifiervar_totalist_drift
}
    modifiergui_generated_dynamicmodifier_syndicalist_drift = {
    syndicalist_drift = modifiergui_generated_modifiervar_syndicalist_drift
}
    modifiergui_generated_dynamicmodifier_radical_socialist_drift = {
    radical_socialist_drift = modifiergui_generated_modifiervar_radical_socialist_drift
}
    modifiergui_generated_dynamicmodifier_social_democrat_drift = {
    social_democrat_drift = modifiergui_generated_modifiervar_social_democrat_drift
}
    modifiergui_generated_dynamicmodifier_social_liberal_drift = {
    social_liberal_drift = modifiergui_generated_modifiervar_social_liberal_drift
}
    modifiergui_generated_dynamicmodifier_market_liberal_drift = {
    market_liberal_drift = modifiergui_generated_modifiervar_market_liberal_drift
}
    modifiergui_generated_dynamicmodifier_social_conservative_drift = {
    social_conservative_drift = modifiergui_generated_modifiervar_social_conservative_drift
}
    modifiergui_generated_dynamicmodifier_authoritarian_democrat_drift = {
    authoritarian_democrat_drift = modifiergui_generated_modifiervar_authoritarian_democrat_drift
}
    modifiergui_generated_dynamicmodifier_paternal_autocrat_drift = {
    paternal_autocrat_drift = modifiergui_generated_modifiervar_paternal_autocrat_drift
}
    modifiergui_generated_dynamicmodifier_national_populist_drift = {
    national_populist_drift = modifiergui_generated_modifiervar_national_populist_drift
}
    modifiergui_generated_dynamicmodifier_justify_war_goal_time = {
    justify_war_goal_time = modifiergui_generated_modifiervar_justify_war_goal_time
}
    modifiergui_generated_dynamicmodifier_enemy_justify_war_goal_time = {
    enemy_justify_war_goal_time = modifiergui_generated_modifiervar_enemy_justify_war_goal_time
}
    modifiergui_generated_dynamicmodifier_foreign_subversive_activites = {
    foreign_subversive_activites = modifiergui_generated_modifiervar_foreign_subversive_activites
}
    modifiergui_generated_dynamicmodifier_subversive_activites_upkeep = {
    subversive_activites_upkeep = modifiergui_generated_modifiervar_subversive_activites_upkeep
}
    modifiergui_generated_dynamicmodifier_guarantee_cost = {
    guarantee_cost = modifiergui_generated_modifiervar_guarantee_cost
}
    modifiergui_generated_dynamicmodifier_send_volunteer_divisions_required = {
    send_volunteer_divisions_required = modifiergui_generated_modifiervar_send_volunteer_divisions_required
}
    modifiergui_generated_dynamicmodifier_send_volunteer_size = {
    send_volunteer_size = modifiergui_generated_modifiervar_send_volunteer_size
}
    modifiergui_generated_dynamicmodifier_air_volunteer_cap = {
    air_volunteer_cap = modifiergui_generated_modifiervar_air_volunteer_cap
}
    modifiergui_generated_dynamicmodifier_guarantee_tension = {
    guarantee_tension = modifiergui_generated_modifiervar_guarantee_tension
}
    modifiergui_generated_dynamicmodifier_lend_lease_tension = {
    lend_lease_tension = modifiergui_generated_modifiervar_lend_lease_tension
}
    modifiergui_generated_dynamicmodifier_send_volunteers_tension = {
    send_volunteers_tension = modifiergui_generated_modifiervar_send_volunteers_tension
}
    modifiergui_generated_dynamicmodifier_join_faction_tension = {
    join_faction_tension = modifiergui_generated_modifiervar_join_faction_tension
}
    modifiergui_generated_dynamicmodifier_generate_wargoal_tension = {
    generate_wargoal_tension = modifiergui_generated_modifiervar_generate_wargoal_tension
}
    modifiergui_generated_dynamicmodifier_global_building_slots_factor = {
    global_building_slots_factor = modifiergui_generated_modifiervar_global_building_slots_factor
}
    modifiergui_generated_dynamicmodifier_production_speed_buildings_factor = {
    production_speed_buildings_factor = modifiergui_generated_modifiervar_production_speed_buildings_factor
}
    modifiergui_generated_dynamicmodifier_industry_repair_factor = {
    industry_repair_factor = modifiergui_generated_modifiervar_industry_repair_factor
}
    modifiergui_generated_dynamicmodifier_industry_free_repair_factor = {
    industry_free_repair_factor = modifiergui_generated_modifiervar_industry_free_repair_factor
}
    modifiergui_generated_dynamicmodifier_local_resources_factor = {
    local_resources_factor = modifiergui_generated_modifiervar_local_resources_factor
}
    modifiergui_generated_dynamicmodifier_fuel_gain_factor = {
    fuel_gain_factor = modifiergui_generated_modifiervar_fuel_gain_factor
}
    modifiergui_generated_dynamicmodifier_fuel_gain_factor_from_states = {
    fuel_gain_factor_from_states = modifiergui_generated_modifiervar_fuel_gain_factor_from_states
}
    modifiergui_generated_dynamicmodifier_base_fuel_gain = {
    base_fuel_gain = modifiergui_generated_modifiervar_base_fuel_gain
}
    modifiergui_generated_dynamicmodifier_base_fuel_gain_factor = {
    base_fuel_gain_factor = modifiergui_generated_modifiervar_base_fuel_gain_factor
}
    modifiergui_generated_dynamicmodifier_production_factory_max_efficiency_factor = {
    production_factory_max_efficiency_factor = modifiergui_generated_modifiervar_production_factory_max_efficiency_factor
}
    modifiergui_generated_dynamicmodifier_production_factory_efficiency_gain_factor = {
    production_factory_efficiency_gain_factor = modifiergui_generated_modifiervar_production_factory_efficiency_gain_factor
}
    modifiergui_generated_dynamicmodifier_production_factory_start_efficiency_factor = {
    production_factory_start_efficiency_factor = modifiergui_generated_modifiervar_production_factory_start_efficiency_factor
}
    modifiergui_generated_dynamicmodifier_industrial_capacity_factory = {
    industrial_capacity_factory = modifiergui_generated_modifiervar_industrial_capacity_factory
}
    modifiergui_generated_dynamicmodifier_industrial_capacity_dockyard = {
    industrial_capacity_dockyard = modifiergui_generated_modifiervar_industrial_capacity_dockyard
}
    modifiergui_generated_dynamicmodifier_nuclear_production = {
    nuclear_production = modifiergui_generated_modifiervar_nuclear_production
}
    modifiergui_generated_dynamicmodifier_nuclear_production_factor = {
    nuclear_production_factor = modifiergui_generated_modifiervar_nuclear_production_factor
}
    modifiergui_generated_dynamicmodifier_monthly_population = {
    monthly_population = modifiergui_generated_modifiervar_monthly_population
}
    modifiergui_generated_dynamicmodifier_consumer_goods_factor = {
    consumer_goods_factor = modifiergui_generated_modifiervar_consumer_goods_factor
}
    modifiergui_generated_dynamicmodifier_min_export = {
    min_export = modifiergui_generated_modifiervar_min_export
}
    modifiergui_generated_dynamicmodifier_resistance_target = {
    resistance_target = modifiergui_generated_modifiervar_resistance_target
}
    modifiergui_generated_dynamicmodifier_resistance_damage_to_garrison = {
    resistance_damage_to_garrison = modifiergui_generated_modifiervar_resistance_damage_to_garrison
}
    modifiergui_generated_dynamicmodifier_starting_compliance = {
    starting_compliance = modifiergui_generated_modifiervar_starting_compliance
}
    modifiergui_generated_dynamicmodifier_compliance_gain = {
    compliance_gain = modifiergui_generated_modifiervar_compliance_gain
}
    modifiergui_generated_dynamicmodifier_compliance_growth = {
    compliance_growth = modifiergui_generated_modifiervar_compliance_growth
}
    modifiergui_generated_dynamicmodifier_compliance_growth_on_our_occupied_states = {
    compliance_growth_on_our_occupied_states = modifiergui_generated_modifiervar_compliance_growth_on_our_occupied_states
}
    modifiergui_generated_dynamicmodifier_max_command_power = {
    max_command_power = modifiergui_generated_modifiervar_max_command_power
}
    modifiergui_generated_dynamicmodifier_command_power_gain = {
    command_power_gain = modifiergui_generated_modifiervar_command_power_gain
}
    modifiergui_generated_dynamicmodifier_command_power_gain_mult = {
    command_power_gain_mult = modifiergui_generated_modifiervar_command_power_gain_mult
}
    modifiergui_generated_dynamicmodifier_conscription_factor = {
    conscription_factor = modifiergui_generated_modifiervar_conscription_factor
}
    modifiergui_generated_dynamicmodifier_conscription = {
    conscription = modifiergui_generated_modifiervar_conscription
}
    modifiergui_generated_dynamicmodifier_non_core_manpower = {
    non_core_manpower = modifiergui_generated_modifiervar_non_core_manpower
}
    modifiergui_generated_dynamicmodifier_army_attack_factor = {
    army_attack_factor = modifiergui_generated_modifiervar_army_attack_factor
}
    modifiergui_generated_dynamicmodifier_army_defence_factor = {
    army_defence_factor = modifiergui_generated_modifiervar_army_defence_factor
}
    modifiergui_generated_dynamicmodifier_army_core_attack_factor = {
    army_core_attack_factor = modifiergui_generated_modifiervar_army_core_attack_factor
}
    modifiergui_generated_dynamicmodifier_army_core_defence_factor = {
    army_core_defence_factor = modifiergui_generated_modifiervar_army_core_defence_factor
}
    modifiergui_generated_dynamicmodifier_army_speed_factor = {
    army_speed_factor = modifiergui_generated_modifiervar_army_speed_factor
}
    modifiergui_generated_dynamicmodifier_minimum_training_level = {
    minimum_training_level = modifiergui_generated_modifiervar_minimum_training_level
}
    modifiergui_generated_dynamicmodifier_training_time_factor = {
    training_time_factor = modifiergui_generated_modifiervar_training_time_factor
}
    modifiergui_generated_dynamicmodifier_special_forces_min = {
    special_forces_min = modifiergui_generated_modifiervar_special_forces_min
}
    modifiergui_generated_dynamicmodifier_special_forces_cap = {
    special_forces_cap = modifiergui_generated_modifiervar_special_forces_cap
}
    modifiergui_generated_dynamicmodifier_experience_gain_army_unit = {
    experience_gain_army_unit = modifiergui_generated_modifiervar_experience_gain_army_unit
}
    modifiergui_generated_dynamicmodifier_experience_gain_army_unit_factor = {
    experience_gain_army_unit_factor = modifiergui_generated_modifiervar_experience_gain_army_unit_factor
}
    modifiergui_generated_dynamicmodifier_experience_loss_factor = {
    experience_loss_factor = modifiergui_generated_modifiervar_experience_loss_factor
}
    modifiergui_generated_dynamicmodifier_army_morale_factor = {
    army_morale_factor = modifiergui_generated_modifiervar_army_morale_factor
}
    modifiergui_generated_dynamicmodifier_land_reinforce_rate = {
    land_reinforce_rate = modifiergui_generated_modifiervar_land_reinforce_rate
}
    modifiergui_generated_dynamicmodifier_org_loss_when_moving = {
    org_loss_when_moving = modifiergui_generated_modifiervar_org_loss_when_moving
}
    modifiergui_generated_dynamicmodifier_max_planning = {
    max_planning = modifiergui_generated_modifiervar_max_planning
}
    modifiergui_generated_dynamicmodifier_planning_speed = {
    planning_speed = modifiergui_generated_modifiervar_planning_speed
}
    modifiergui_generated_dynamicmodifier_attrition = {
    attrition = modifiergui_generated_modifiervar_attrition
}
    modifiergui_generated_dynamicmodifier_heat_attrition_factor = {
    heat_attrition_factor = modifiergui_generated_modifiervar_heat_attrition_factor
}
    modifiergui_generated_dynamicmodifier_winter_attrition_factor = {
    winter_attrition_factor = modifiergui_generated_modifiervar_winter_attrition_factor
}
    modifiergui_generated_dynamicmodifier_acclimatization_cold_climate_gain_factor = {
    acclimatization_cold_climate_gain_factor = modifiergui_generated_modifiervar_acclimatization_cold_climate_gain_factor
}
    modifiergui_generated_dynamicmodifier_acclimatization_hot_climate_gain_factor = {
    acclimatization_hot_climate_gain_factor = modifiergui_generated_modifiervar_acclimatization_hot_climate_gain_factor
}
    modifiergui_generated_dynamicmodifier_terrain_penalty_reduction = {
    terrain_penalty_reduction = modifiergui_generated_modifiervar_terrain_penalty_reduction
}
    modifiergui_generated_dynamicmodifier_max_dig_in = {
    max_dig_in = modifiergui_generated_modifiervar_max_dig_in
}
    modifiergui_generated_dynamicmodifier_dig_in_speed = {
    dig_in_speed = modifiergui_generated_modifiervar_dig_in_speed
}
    modifiergui_generated_dynamicmodifier_supply_consumption_factor = {
    supply_consumption_factor = modifiergui_generated_modifiervar_supply_consumption_factor
}
    modifiergui_generated_dynamicmodifier_out_of_supply_factor = {
    out_of_supply_factor = modifiergui_generated_modifiervar_out_of_supply_factor
}
    modifiergui_generated_dynamicmodifier_no_supply_grace = {
    no_supply_grace = modifiergui_generated_modifiervar_no_supply_grace
}
    modifiergui_generated_dynamicmodifier_amphibious_invasion = {
    amphibious_invasion = modifiergui_generated_modifiervar_amphibious_invasion
}
    modifiergui_generated_dynamicmodifier_invasion_preparation = {
    invasion_preparation = modifiergui_generated_modifiervar_invasion_preparation
}
    modifiergui_generated_dynamicmodifier_army_leader_start_level = {
    army_leader_start_level = modifiergui_generated_modifiervar_army_leader_start_level
}
    modifiergui_generated_dynamicmodifier_army_leader_start_attack_level = {
    army_leader_start_attack_level = modifiergui_generated_modifiervar_army_leader_start_attack_level
}
    modifiergui_generated_dynamicmodifier_army_leader_start_defense_level = {
    army_leader_start_defense_level = modifiergui_generated_modifiervar_army_leader_start_defense_level
}
    modifiergui_generated_dynamicmodifier_army_leader_start_planning_level = {
    army_leader_start_planning_level = modifiergui_generated_modifiervar_army_leader_start_planning_level
}
    modifiergui_generated_dynamicmodifier_army_leader_start_logistics_level = {
    army_leader_start_logistics_level = modifiergui_generated_modifiervar_army_leader_start_logistics_level
}
    modifiergui_generated_dynamicmodifier_experience_gain_navy_unit = {
    experience_gain_navy_unit = modifiergui_generated_modifiervar_experience_gain_navy_unit
}
    modifiergui_generated_dynamicmodifier_experience_gain_navy_unit_factor = {
    experience_gain_navy_unit_factor = modifiergui_generated_modifiervar_experience_gain_navy_unit_factor
}
    modifiergui_generated_dynamicmodifier_naval_speed_factor = {
    naval_speed_factor = modifiergui_generated_modifiervar_naval_speed_factor
}
    modifiergui_generated_dynamicmodifier_navy_max_range_factor = {
    navy_max_range_factor = modifiergui_generated_modifiervar_navy_max_range_factor
}
    modifiergui_generated_dynamicmodifier_sortie_efficiency = {
    sortie_efficiency = modifiergui_generated_modifiervar_sortie_efficiency
}
    modifiergui_generated_dynamicmodifier_naval_hit_chance = {
    naval_hit_chance = modifiergui_generated_modifiervar_naval_hit_chance
}
    modifiergui_generated_dynamicmodifier_naval_coordination = {
    naval_coordination = modifiergui_generated_modifiervar_naval_coordination
}
    modifiergui_generated_dynamicmodifier_ships_at_battle_start = {
    ships_at_battle_start = modifiergui_generated_modifiervar_ships_at_battle_start
}
    modifiergui_generated_dynamicmodifier_naval_retreat_speed = {
    naval_retreat_speed = modifiergui_generated_modifiervar_naval_retreat_speed
}
    modifiergui_generated_dynamicmodifier_naval_retreat_chance = {
    naval_retreat_chance = modifiergui_generated_modifiervar_naval_retreat_chance
}
    modifiergui_generated_dynamicmodifier_convoy_escort_efficiency = {
    convoy_escort_efficiency = modifiergui_generated_modifiervar_convoy_escort_efficiency
}
    modifiergui_generated_dynamicmodifier_convoy_raiding_efficiency_factor = {
    convoy_raiding_efficiency_factor = modifiergui_generated_modifiervar_convoy_raiding_efficiency_factor
}
    modifiergui_generated_dynamicmodifier_navy_submarine_detection_factor = {
    navy_submarine_detection_factor = modifiergui_generated_modifiervar_navy_submarine_detection_factor
}
    modifiergui_generated_dynamicmodifier_navy_anti_air_attack_factor = {
    navy_anti_air_attack_factor = modifiergui_generated_modifiervar_navy_anti_air_attack_factor
}
    modifiergui_generated_dynamicmodifier_naval_invasion_capacity = {
    naval_invasion_capacity = modifiergui_generated_modifiervar_naval_invasion_capacity
}
    modifiergui_generated_dynamicmodifier_carrier_capacity_penalty_reduction = {
    carrier_capacity_penalty_reduction = modifiergui_generated_modifiervar_carrier_capacity_penalty_reduction
}
    modifiergui_generated_dynamicmodifier_port_strike = {
    port_strike = modifiergui_generated_modifiervar_port_strike
}
    modifiergui_generated_dynamicmodifier_navy_leader_start_level = {
    navy_leader_start_level = modifiergui_generated_modifiervar_navy_leader_start_level
}
    modifiergui_generated_dynamicmodifier_navy_leader_start_attack_level = {
    navy_leader_start_attack_level = modifiergui_generated_modifiervar_navy_leader_start_attack_level
}
    modifiergui_generated_dynamicmodifier_navy_leader_start_defense_level = {
    navy_leader_start_defense_level = modifiergui_generated_modifiervar_navy_leader_start_defense_level
}
    modifiergui_generated_dynamicmodifier_navy_leader_start_maneuvering_level = {
    navy_leader_start_maneuvering_level = modifiergui_generated_modifiervar_navy_leader_start_maneuvering_level
}
    modifiergui_generated_dynamicmodifier_navy_leader_start_coordination_level = {
    navy_leader_start_coordination_level = modifiergui_generated_modifiervar_navy_leader_start_coordination_level
}
    modifiergui_generated_dynamicmodifier_air_range_factor = {
    air_range_factor = modifiergui_generated_modifiervar_air_range_factor
}
    modifiergui_generated_dynamicmodifier_air_training_xp_gain_factor = {
    air_training_xp_gain_factor = modifiergui_generated_modifiervar_air_training_xp_gain_factor
}
    modifiergui_generated_dynamicmodifier_air_mission_xp_gain_factor = {
    air_mission_xp_gain_factor = modifiergui_generated_modifiervar_air_mission_xp_gain_factor
}
    modifiergui_generated_dynamicmodifier_army_bonus_air_superiority_factor = {
    army_bonus_air_superiority_factor = modifiergui_generated_modifiervar_army_bonus_air_superiority_factor
}
    modifiergui_generated_dynamicmodifier_enemy_army_bonus_air_superiority_factor = {
    enemy_army_bonus_air_superiority_factor = modifiergui_generated_modifiervar_enemy_army_bonus_air_superiority_factor
}
    modifiergui_generated_dynamicmodifier_air_night_penalty = {
    air_night_penalty = modifiergui_generated_modifiervar_air_night_penalty
}
    modifiergui_generated_dynamicmodifier_air_weather_penalty = {
    air_weather_penalty = modifiergui_generated_modifiervar_air_weather_penalty
}
    modifiergui_generated_dynamicmodifier_air_accidents_factor = {
    air_accidents_factor = modifiergui_generated_modifiervar_air_accidents_factor
}
    modifiergui_generated_dynamicmodifier_air_strategic_bomber_night_penalty = {
    air_strategic_bomber_night_penalty = modifiergui_generated_modifiervar_air_strategic_bomber_night_penalty
}
    modifiergui_generated_dynamicmodifier_air_ace_generation_chance_factor = {
    air_ace_generation_chance_factor = modifiergui_generated_modifiervar_air_ace_generation_chance_factor
}
    modifiergui_generated_dynamicmodifier_air_cas_present_factor = {
    air_cas_present_factor = modifiergui_generated_modifiervar_air_cas_present_factor
}
    modifiergui_generated_dynamicmodifier_air_strategic_bomber_bombing_factor = {
    air_strategic_bomber_bombing_factor = modifiergui_generated_modifiervar_air_strategic_bomber_bombing_factor
}
    modifiergui_generated_dynamicmodifier_air_mission_efficiency = {
    air_mission_efficiency = modifiergui_generated_modifiervar_air_mission_efficiency
}
    modifiergui_generated_dynamicmodifier_air_superiority_efficiency = {
    air_superiority_efficiency = modifiergui_generated_modifiervar_air_superiority_efficiency
}
    modifiergui_generated_dynamicmodifier_air_escort_efficiency = {
    air_escort_efficiency = modifiergui_generated_modifiervar_air_escort_efficiency
}
    modifiergui_generated_dynamicmodifier_air_intercept_efficiency = {
    air_intercept_efficiency = modifiergui_generated_modifiervar_air_intercept_efficiency
}
    modifiergui_generated_dynamicmodifier_air_cas_efficiency = {
    air_cas_efficiency = modifiergui_generated_modifiervar_air_cas_efficiency
}
    modifiergui_generated_dynamicmodifier_air_nav_efficiency = {
    air_nav_efficiency = modifiergui_generated_modifiervar_air_nav_efficiency
}
    modifiergui_generated_dynamicmodifier_naval_strike_targetting_factor = {
    naval_strike_targetting_factor = modifiergui_generated_modifiervar_naval_strike_targetting_factor
}
    modifiergui_generated_dynamicmodifier_air_bombing_targetting = {
    air_bombing_targetting = modifiergui_generated_modifiervar_air_bombing_targetting
}
    modifiergui_generated_dynamicmodifier_air_detection = {
    air_detection = modifiergui_generated_modifiervar_air_detection
}
    modifiergui_generated_dynamicmodifier_air_interception_detect_factor = {
    air_interception_detect_factor = modifiergui_generated_modifiervar_air_interception_detect_factor
}
    modifiergui_generated_dynamicmodifier_air_superiority_detect_factor = {
    air_superiority_detect_factor = modifiergui_generated_modifiervar_air_superiority_detect_factor
}
    modifiergui_generated_dynamicmodifier_research_speed_factor = {
    research_speed_factor = modifiergui_generated_modifiervar_research_speed_factor
}
    modifiergui_generated_dynamicmodifier_experience_gain_army = {
    experience_gain_army = modifiergui_generated_modifiervar_experience_gain_army
}
    modifiergui_generated_dynamicmodifier_experience_gain_army_factor = {
    experience_gain_army_factor = modifiergui_generated_modifiervar_experience_gain_army_factor
}
    modifiergui_generated_dynamicmodifier_experience_gain_navy = {
    experience_gain_navy = modifiergui_generated_modifiervar_experience_gain_navy
}
    modifiergui_generated_dynamicmodifier_experience_gain_navy_factor = {
    experience_gain_navy_factor = modifiergui_generated_modifiervar_experience_gain_navy_factor
}
    modifiergui_generated_dynamicmodifier_experience_gain_air = {
    experience_gain_air = modifiergui_generated_modifiervar_experience_gain_air
}
    modifiergui_generated_dynamicmodifier_experience_gain_air_factor = {
    experience_gain_air_factor = modifiergui_generated_modifiervar_experience_gain_air_factor
}
    modifiergui_generated_dynamicmodifier_decryption_factor = {
    decryption_factor = modifiergui_generated_modifiervar_decryption_factor
}
    modifiergui_generated_dynamicmodifier_encryption_factor = {
    encryption_factor = modifiergui_generated_modifiervar_encryption_factor
}
    modifiergui_generated_dynamicmodifier_intel_network_gain = {
    intel_network_gain = modifiergui_generated_modifiervar_intel_network_gain
}
    modifiergui_generated_dynamicmodifier_operative_slot = {
    operative_slot = modifiergui_generated_modifiervar_operative_slot
}
    modifiergui_generated_dynamicmodifier_own_operative_detection_chance = {
    own_operative_detection_chance = modifiergui_generated_modifiervar_own_operative_detection_chance
}
    modifiergui_generated_dynamicmodifier_own_operative_detection_chance_factor = {
    own_operative_detection_chance_factor = modifiergui_generated_modifiervar_own_operative_detection_chance_factor
}
    modifiergui_generated_dynamicmodifier_enemy_operative_detection_chance = {
    enemy_operative_detection_chance = modifiergui_generated_modifiervar_enemy_operative_detection_chance
}
    modifiergui_generated_dynamicmodifier_enemy_operative_detection_chance_factor = {
    enemy_operative_detection_chance_factor = modifiergui_generated_modifiervar_enemy_operative_detection_chance_factor
}
    modifiergui_generated_dynamicmodifier_agency_upgrade_time = {
    agency_upgrade_time = modifiergui_generated_modifiervar_agency_upgrade_time
}
    