scripted_gui = {

    modifiergui_core_scriptedgui_enablebutton = {

        context_type = player_context
        window_name = "modifiergui_core_window_enablebutton"

        effects = {

            enablebutton_click = {
                if = {
                    limit = {
                        NOT = {
                            has_country_flag = modifiergui_core_guiflag_menu
                        }
                    }
                    set_country_flag = modifiergui_core_guiflag_menu
                }
                else = {
                    modifiergui_windowcollapse_menu = yes
                }
            }

        }

    }

}
