scripted_gui = {
   modifiergui_generated_scriptedgui_menu = {

        context_type = player_context
        window_name = "modifiergui_generated_window_menu"

        visible = {
            has_country_flag = modifiergui_core_guiflag_menu
        }

        effects = {

            closebutton_click = {
                modifiergui_windowcollapse_menu = yes
            }
            escapebutton_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_menu = 0 }
                    }
                        modifiergui_windowcollapse_menu = yes
                }
            }
			categorybutton_politics_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_menu = 1 }
                    }
                        modifiergui_windowcollapse_category_politics = yes
                }
                else = {
                    modifiergui_windowcollapse_menu_categories = yes
                    set_variable = { modifiergui_generated_guivar_menu = 1 }
                }
                modifiergui_generated_buttongloweffect_menu = yes
            }
			categorybutton_diplomacy_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_menu = 2 }
                    }
                        modifiergui_windowcollapse_category_diplomacy = yes
                }
                else = {
                    modifiergui_windowcollapse_menu_categories = yes
                    set_variable = { modifiergui_generated_guivar_menu = 2 }
                }
                modifiergui_generated_buttongloweffect_menu = yes
            }
			categorybutton_industry_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_menu = 3 }
                    }
                        modifiergui_windowcollapse_category_industry = yes
                }
                else = {
                    modifiergui_windowcollapse_menu_categories = yes
                    set_variable = { modifiergui_generated_guivar_menu = 3 }
                }
                modifiergui_generated_buttongloweffect_menu = yes
            }
			categorybutton_production_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_menu = 4 }
                    }
                        modifiergui_windowcollapse_category_production = yes
                }
                else = {
                    modifiergui_windowcollapse_menu_categories = yes
                    set_variable = { modifiergui_generated_guivar_menu = 4 }
                }
                modifiergui_generated_buttongloweffect_menu = yes
            }
			categorybutton_civil_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_menu = 5 }
                    }
                        modifiergui_windowcollapse_category_civil = yes
                }
                else = {
                    modifiergui_windowcollapse_menu_categories = yes
                    set_variable = { modifiergui_generated_guivar_menu = 5 }
                }
                modifiergui_generated_buttongloweffect_menu = yes
            }
			categorybutton_military_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_menu = 6 }
                    }
                        modifiergui_windowcollapse_category_military = yes
                }
                else = {
                    modifiergui_windowcollapse_menu_categories = yes
                    set_variable = { modifiergui_generated_guivar_menu = 6 }
                }
                modifiergui_generated_buttongloweffect_menu = yes
            }
			categorybutton_army_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_menu = 7 }
                    }
                        modifiergui_windowcollapse_category_army = yes
                }
                else = {
                    modifiergui_windowcollapse_menu_categories = yes
                    set_variable = { modifiergui_generated_guivar_menu = 7 }
                }
                modifiergui_generated_buttongloweffect_menu = yes
            }
			categorybutton_navy_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_menu = 8 }
                    }
                        modifiergui_windowcollapse_category_navy = yes
                }
                else = {
                    modifiergui_windowcollapse_menu_categories = yes
                    set_variable = { modifiergui_generated_guivar_menu = 8 }
                }
                modifiergui_generated_buttongloweffect_menu = yes
            }
			categorybutton_air_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_menu = 9 }
                    }
                        modifiergui_windowcollapse_category_air = yes
                }
                else = {
                    modifiergui_windowcollapse_menu_categories = yes
                    set_variable = { modifiergui_generated_guivar_menu = 9 }
                }
                modifiergui_generated_buttongloweffect_menu = yes
            }
			categorybutton_research_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_menu = 10 }
                    }
                        modifiergui_windowcollapse_category_research = yes
                }
                else = {
                    modifiergui_windowcollapse_menu_categories = yes
                    set_variable = { modifiergui_generated_guivar_menu = 10 }
                }
                modifiergui_generated_buttongloweffect_menu = yes
            }
			categorybutton_espionage_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_menu = 11 }
                    }
                        modifiergui_windowcollapse_category_espionage = yes
                }
                else = {
                    modifiergui_windowcollapse_menu_categories = yes
                    set_variable = { modifiergui_generated_guivar_menu = 11 }
                }
                modifiergui_generated_buttongloweffect_menu = yes
            }
		}
		properties = {
			categorybutton_politics = {
            frame = modifiergui_generated_guivar_glowbool_category_politics
        }
			categorybutton_diplomacy = {
            frame = modifiergui_generated_guivar_glowbool_category_diplomacy
        }
			categorybutton_industry = {
            frame = modifiergui_generated_guivar_glowbool_category_industry
        }
			categorybutton_production = {
            frame = modifiergui_generated_guivar_glowbool_category_production
        }
			categorybutton_civil = {
            frame = modifiergui_generated_guivar_glowbool_category_civil
        }
			categorybutton_military = {
            frame = modifiergui_generated_guivar_glowbool_category_military
        }
			categorybutton_army = {
            frame = modifiergui_generated_guivar_glowbool_category_army
        }
			categorybutton_navy = {
            frame = modifiergui_generated_guivar_glowbool_category_navy
        }
			categorybutton_air = {
            frame = modifiergui_generated_guivar_glowbool_category_air
        }
			categorybutton_research = {
            frame = modifiergui_generated_guivar_glowbool_category_research
        }
			categorybutton_espionage = {
            frame = modifiergui_generated_guivar_glowbool_category_espionage
        }
		}
}
    modifiergui_generated_scriptedgui_category_politics = {

        context_type = player_context
        window_name = "modifiergui_generated_window_category_politics"

        visible = {
            check_variable = { modifiergui_generated_guivar_menu = 1 }
        }

        effects = {
            closebutton_click = {
                modifiergui_windowcollapse_category_politics = yes
                modifiergui_generated_buttongloweffect_menu = yes
            }
            escapebutton_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_politics = 0 }
                    }
                        modifiergui_windowcollapse_category_politics = yes
                        modifiergui_generated_buttongloweffect_category_politics = yes
                        modifiergui_generated_buttongloweffect_menu = yes
                }
            }
			modifierbutton_political_power_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_politics = 1 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_politics = 1 }
                }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }
			modifierbutton_political_power_gain_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_politics = 2 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_politics = 2 }
                }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }
			modifierbutton_legitimacy_daily_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_politics = 3 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_politics = 3 }
                }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }
			modifierbutton_legitimacy_gain_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_politics = 4 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_politics = 4 }
                }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }
			modifierbutton_stability_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_politics = 5 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_politics = 5 }
                }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }
			modifierbutton_stability_weekly_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_politics = 6 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_politics = 6 }
                }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }
			modifierbutton_war_support_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_politics = 7 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_politics = 7 }
                }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }
			modifierbutton_war_support_weekly_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_politics = 8 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_politics = 8 }
                }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }
			modifierbutton_surrender_limit_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_politics = 9 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_politics = 9 }
                }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }
			modifierbutton_max_surrender_limit_offset_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_politics = 10 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_politics = 10 }
                }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }
			modifierbutton_totalist_drift_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_politics = 11 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_politics = 11 }
                }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }
			modifierbutton_syndicalist_drift_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_politics = 12 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_politics = 12 }
                }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }
			modifierbutton_radical_socialist_drift_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_politics = 13 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_politics = 13 }
                }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }
			modifierbutton_social_democrat_drift_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_politics = 14 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_politics = 14 }
                }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }
			modifierbutton_social_liberal_drift_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_politics = 15 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_politics = 15 }
                }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }
			modifierbutton_market_liberal_drift_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_politics = 16 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_politics = 16 }
                }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }
			modifierbutton_social_conservative_drift_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_politics = 17 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_politics = 17 }
                }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }
			modifierbutton_authoritarian_democrat_drift_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_politics = 18 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_politics = 18 }
                }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }
			modifierbutton_paternal_autocrat_drift_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_politics = 19 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_politics = 19 }
                }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }
			modifierbutton_national_populist_drift_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_politics = 20 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_politics = 20 }
                }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }
		}
		properties = {
			modifierbutton_political_power_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_political_power_factor
            }
			modifierbutton_political_power_gain = {
                frame = modifiergui_generated_guivar_glowbool_modifier_political_power_gain
            }
			modifierbutton_legitimacy_daily = {
                frame = modifiergui_generated_guivar_glowbool_modifier_legitimacy_daily
            }
			modifierbutton_legitimacy_gain_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_legitimacy_gain_factor
            }
			modifierbutton_stability_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_stability_factor
            }
			modifierbutton_stability_weekly = {
                frame = modifiergui_generated_guivar_glowbool_modifier_stability_weekly
            }
			modifierbutton_war_support_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_war_support_factor
            }
			modifierbutton_war_support_weekly = {
                frame = modifiergui_generated_guivar_glowbool_modifier_war_support_weekly
            }
			modifierbutton_surrender_limit = {
                frame = modifiergui_generated_guivar_glowbool_modifier_surrender_limit
            }
			modifierbutton_max_surrender_limit_offset = {
                frame = modifiergui_generated_guivar_glowbool_modifier_max_surrender_limit_offset
            }
			modifierbutton_totalist_drift = {
                frame = modifiergui_generated_guivar_glowbool_modifier_totalist_drift
            }
			modifierbutton_syndicalist_drift = {
                frame = modifiergui_generated_guivar_glowbool_modifier_syndicalist_drift
            }
			modifierbutton_radical_socialist_drift = {
                frame = modifiergui_generated_guivar_glowbool_modifier_radical_socialist_drift
            }
			modifierbutton_social_democrat_drift = {
                frame = modifiergui_generated_guivar_glowbool_modifier_social_democrat_drift
            }
			modifierbutton_social_liberal_drift = {
                frame = modifiergui_generated_guivar_glowbool_modifier_social_liberal_drift
            }
			modifierbutton_market_liberal_drift = {
                frame = modifiergui_generated_guivar_glowbool_modifier_market_liberal_drift
            }
			modifierbutton_social_conservative_drift = {
                frame = modifiergui_generated_guivar_glowbool_modifier_social_conservative_drift
            }
			modifierbutton_authoritarian_democrat_drift = {
                frame = modifiergui_generated_guivar_glowbool_modifier_authoritarian_democrat_drift
            }
			modifierbutton_paternal_autocrat_drift = {
                frame = modifiergui_generated_guivar_glowbool_modifier_paternal_autocrat_drift
            }
			modifierbutton_national_populist_drift = {
                frame = modifiergui_generated_guivar_glowbool_modifier_national_populist_drift
            }
		}
	}
	modifiergui_generated_scriptedgui_modifier_political_power_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_political_power_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_politics = 1 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_political_power_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_political_power_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_political_power_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_political_power_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_political_power_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_political_power_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_political_power_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_political_power_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_political_power_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_political_power_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_political_power_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_political_power_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_political_power_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_political_power_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_political_power_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_political_power_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_political_power_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_political_power_gain = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_political_power_gain"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_politics = 2 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_political_power_gain = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_political_power_gain = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_political_power_gain = 1.0 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_political_power_gain = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_political_power_gain = 10.0 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_political_power_gain = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_political_power_gain = 100 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_political_power_gain = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_political_power_gain = 1000 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_political_power_gain = yes
                add_to_variable = { modifiergui_generated_modifiervar_political_power_gain = 1.0 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_political_power_gain = yes
                add_to_variable = { modifiergui_generated_modifiervar_political_power_gain = 10.0 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_political_power_gain = yes
                add_to_variable = { modifiergui_generated_modifiervar_political_power_gain = 100 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_political_power_gain = yes
                add_to_variable = { modifiergui_generated_modifiervar_political_power_gain = 1000 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_legitimacy_daily = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_legitimacy_daily"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_politics = 3 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_legitimacy_daily = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_legitimacy_daily = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_legitimacy_daily = 1.0 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_legitimacy_daily = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_legitimacy_daily = 10.0 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_legitimacy_daily = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_legitimacy_daily = 100 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_legitimacy_daily = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_legitimacy_daily = 1000 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_legitimacy_daily = yes
                add_to_variable = { modifiergui_generated_modifiervar_legitimacy_daily = 1.0 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_legitimacy_daily = yes
                add_to_variable = { modifiergui_generated_modifiervar_legitimacy_daily = 10.0 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_legitimacy_daily = yes
                add_to_variable = { modifiergui_generated_modifiervar_legitimacy_daily = 100 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_legitimacy_daily = yes
                add_to_variable = { modifiergui_generated_modifiervar_legitimacy_daily = 1000 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_legitimacy_gain_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_legitimacy_gain_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_politics = 4 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_legitimacy_gain_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_legitimacy_gain_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_legitimacy_gain_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_legitimacy_gain_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_legitimacy_gain_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_legitimacy_gain_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_legitimacy_gain_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_legitimacy_gain_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_legitimacy_gain_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_legitimacy_gain_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_legitimacy_gain_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_legitimacy_gain_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_legitimacy_gain_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_legitimacy_gain_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_legitimacy_gain_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_legitimacy_gain_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_legitimacy_gain_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_stability_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_stability_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_politics = 5 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_stability_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_stability_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_stability_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_stability_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_stability_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_stability_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_stability_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_stability_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_stability_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_stability_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_stability_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_stability_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_stability_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_stability_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_stability_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_stability_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_stability_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_stability_weekly = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_stability_weekly"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_politics = 6 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_stability_weekly = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_stability_weekly = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_stability_weekly = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_stability_weekly = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_stability_weekly = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_stability_weekly = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_stability_weekly = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_stability_weekly = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_stability_weekly = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_stability_weekly = yes
                add_to_variable = { modifiergui_generated_modifiervar_stability_weekly = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_stability_weekly = yes
                add_to_variable = { modifiergui_generated_modifiervar_stability_weekly = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_stability_weekly = yes
                add_to_variable = { modifiergui_generated_modifiervar_stability_weekly = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_stability_weekly = yes
                add_to_variable = { modifiergui_generated_modifiervar_stability_weekly = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_war_support_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_war_support_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_politics = 7 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_war_support_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_war_support_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_war_support_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_war_support_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_war_support_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_war_support_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_war_support_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_war_support_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_war_support_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_war_support_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_war_support_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_war_support_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_war_support_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_war_support_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_war_support_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_war_support_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_war_support_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_war_support_weekly = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_war_support_weekly"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_politics = 8 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_war_support_weekly = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_war_support_weekly = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_war_support_weekly = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_war_support_weekly = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_war_support_weekly = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_war_support_weekly = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_war_support_weekly = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_war_support_weekly = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_war_support_weekly = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_war_support_weekly = yes
                add_to_variable = { modifiergui_generated_modifiervar_war_support_weekly = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_war_support_weekly = yes
                add_to_variable = { modifiergui_generated_modifiervar_war_support_weekly = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_war_support_weekly = yes
                add_to_variable = { modifiergui_generated_modifiervar_war_support_weekly = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_war_support_weekly = yes
                add_to_variable = { modifiergui_generated_modifiervar_war_support_weekly = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_surrender_limit = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_surrender_limit"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_politics = 9 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_surrender_limit = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_surrender_limit = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_surrender_limit = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_surrender_limit = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_surrender_limit = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_surrender_limit = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_surrender_limit = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_surrender_limit = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_surrender_limit = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_surrender_limit = yes
                add_to_variable = { modifiergui_generated_modifiervar_surrender_limit = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_surrender_limit = yes
                add_to_variable = { modifiergui_generated_modifiervar_surrender_limit = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_surrender_limit = yes
                add_to_variable = { modifiergui_generated_modifiervar_surrender_limit = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_surrender_limit = yes
                add_to_variable = { modifiergui_generated_modifiervar_surrender_limit = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_max_surrender_limit_offset = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_max_surrender_limit_offset"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_politics = 10 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_max_surrender_limit_offset = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_max_surrender_limit_offset = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_max_surrender_limit_offset = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_max_surrender_limit_offset = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_max_surrender_limit_offset = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_max_surrender_limit_offset = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_max_surrender_limit_offset = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_max_surrender_limit_offset = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_max_surrender_limit_offset = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_max_surrender_limit_offset = yes
                add_to_variable = { modifiergui_generated_modifiervar_max_surrender_limit_offset = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_max_surrender_limit_offset = yes
                add_to_variable = { modifiergui_generated_modifiervar_max_surrender_limit_offset = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_max_surrender_limit_offset = yes
                add_to_variable = { modifiergui_generated_modifiervar_max_surrender_limit_offset = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_max_surrender_limit_offset = yes
                add_to_variable = { modifiergui_generated_modifiervar_max_surrender_limit_offset = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_totalist_drift = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_totalist_drift"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_politics = 11 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_totalist_drift = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_totalist_drift = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_totalist_drift = 1.0 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_totalist_drift = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_totalist_drift = 10.0 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_totalist_drift = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_totalist_drift = 100 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_totalist_drift = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_totalist_drift = 1000 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_totalist_drift = yes
                add_to_variable = { modifiergui_generated_modifiervar_totalist_drift = 1.0 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_totalist_drift = yes
                add_to_variable = { modifiergui_generated_modifiervar_totalist_drift = 10.0 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_totalist_drift = yes
                add_to_variable = { modifiergui_generated_modifiervar_totalist_drift = 100 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_totalist_drift = yes
                add_to_variable = { modifiergui_generated_modifiervar_totalist_drift = 1000 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_syndicalist_drift = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_syndicalist_drift"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_politics = 12 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_syndicalist_drift = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_syndicalist_drift = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_syndicalist_drift = 1.0 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_syndicalist_drift = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_syndicalist_drift = 10.0 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_syndicalist_drift = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_syndicalist_drift = 100 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_syndicalist_drift = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_syndicalist_drift = 1000 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_syndicalist_drift = yes
                add_to_variable = { modifiergui_generated_modifiervar_syndicalist_drift = 1.0 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_syndicalist_drift = yes
                add_to_variable = { modifiergui_generated_modifiervar_syndicalist_drift = 10.0 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_syndicalist_drift = yes
                add_to_variable = { modifiergui_generated_modifiervar_syndicalist_drift = 100 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_syndicalist_drift = yes
                add_to_variable = { modifiergui_generated_modifiervar_syndicalist_drift = 1000 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_radical_socialist_drift = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_radical_socialist_drift"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_politics = 13 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_radical_socialist_drift = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_radical_socialist_drift = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_radical_socialist_drift = 1.0 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_radical_socialist_drift = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_radical_socialist_drift = 10.0 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_radical_socialist_drift = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_radical_socialist_drift = 100 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_radical_socialist_drift = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_radical_socialist_drift = 1000 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_radical_socialist_drift = yes
                add_to_variable = { modifiergui_generated_modifiervar_radical_socialist_drift = 1.0 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_radical_socialist_drift = yes
                add_to_variable = { modifiergui_generated_modifiervar_radical_socialist_drift = 10.0 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_radical_socialist_drift = yes
                add_to_variable = { modifiergui_generated_modifiervar_radical_socialist_drift = 100 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_radical_socialist_drift = yes
                add_to_variable = { modifiergui_generated_modifiervar_radical_socialist_drift = 1000 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_social_democrat_drift = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_social_democrat_drift"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_politics = 14 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_social_democrat_drift = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_social_democrat_drift = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_social_democrat_drift = 1.0 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_social_democrat_drift = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_social_democrat_drift = 10.0 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_social_democrat_drift = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_social_democrat_drift = 100 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_social_democrat_drift = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_social_democrat_drift = 1000 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_social_democrat_drift = yes
                add_to_variable = { modifiergui_generated_modifiervar_social_democrat_drift = 1.0 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_social_democrat_drift = yes
                add_to_variable = { modifiergui_generated_modifiervar_social_democrat_drift = 10.0 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_social_democrat_drift = yes
                add_to_variable = { modifiergui_generated_modifiervar_social_democrat_drift = 100 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_social_democrat_drift = yes
                add_to_variable = { modifiergui_generated_modifiervar_social_democrat_drift = 1000 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_social_liberal_drift = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_social_liberal_drift"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_politics = 15 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_social_liberal_drift = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_social_liberal_drift = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_social_liberal_drift = 1.0 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_social_liberal_drift = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_social_liberal_drift = 10.0 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_social_liberal_drift = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_social_liberal_drift = 100 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_social_liberal_drift = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_social_liberal_drift = 1000 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_social_liberal_drift = yes
                add_to_variable = { modifiergui_generated_modifiervar_social_liberal_drift = 1.0 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_social_liberal_drift = yes
                add_to_variable = { modifiergui_generated_modifiervar_social_liberal_drift = 10.0 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_social_liberal_drift = yes
                add_to_variable = { modifiergui_generated_modifiervar_social_liberal_drift = 100 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_social_liberal_drift = yes
                add_to_variable = { modifiergui_generated_modifiervar_social_liberal_drift = 1000 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_market_liberal_drift = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_market_liberal_drift"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_politics = 16 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_market_liberal_drift = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_market_liberal_drift = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_market_liberal_drift = 1.0 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_market_liberal_drift = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_market_liberal_drift = 10.0 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_market_liberal_drift = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_market_liberal_drift = 100 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_market_liberal_drift = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_market_liberal_drift = 1000 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_market_liberal_drift = yes
                add_to_variable = { modifiergui_generated_modifiervar_market_liberal_drift = 1.0 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_market_liberal_drift = yes
                add_to_variable = { modifiergui_generated_modifiervar_market_liberal_drift = 10.0 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_market_liberal_drift = yes
                add_to_variable = { modifiergui_generated_modifiervar_market_liberal_drift = 100 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_market_liberal_drift = yes
                add_to_variable = { modifiergui_generated_modifiervar_market_liberal_drift = 1000 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_social_conservative_drift = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_social_conservative_drift"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_politics = 17 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_social_conservative_drift = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_social_conservative_drift = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_social_conservative_drift = 1.0 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_social_conservative_drift = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_social_conservative_drift = 10.0 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_social_conservative_drift = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_social_conservative_drift = 100 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_social_conservative_drift = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_social_conservative_drift = 1000 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_social_conservative_drift = yes
                add_to_variable = { modifiergui_generated_modifiervar_social_conservative_drift = 1.0 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_social_conservative_drift = yes
                add_to_variable = { modifiergui_generated_modifiervar_social_conservative_drift = 10.0 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_social_conservative_drift = yes
                add_to_variable = { modifiergui_generated_modifiervar_social_conservative_drift = 100 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_social_conservative_drift = yes
                add_to_variable = { modifiergui_generated_modifiervar_social_conservative_drift = 1000 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_authoritarian_democrat_drift = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_authoritarian_democrat_drift"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_politics = 18 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_authoritarian_democrat_drift = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_authoritarian_democrat_drift = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_authoritarian_democrat_drift = 1.0 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_authoritarian_democrat_drift = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_authoritarian_democrat_drift = 10.0 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_authoritarian_democrat_drift = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_authoritarian_democrat_drift = 100 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_authoritarian_democrat_drift = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_authoritarian_democrat_drift = 1000 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_authoritarian_democrat_drift = yes
                add_to_variable = { modifiergui_generated_modifiervar_authoritarian_democrat_drift = 1.0 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_authoritarian_democrat_drift = yes
                add_to_variable = { modifiergui_generated_modifiervar_authoritarian_democrat_drift = 10.0 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_authoritarian_democrat_drift = yes
                add_to_variable = { modifiergui_generated_modifiervar_authoritarian_democrat_drift = 100 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_authoritarian_democrat_drift = yes
                add_to_variable = { modifiergui_generated_modifiervar_authoritarian_democrat_drift = 1000 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_paternal_autocrat_drift = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_paternal_autocrat_drift"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_politics = 19 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_paternal_autocrat_drift = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_paternal_autocrat_drift = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_paternal_autocrat_drift = 1.0 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_paternal_autocrat_drift = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_paternal_autocrat_drift = 10.0 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_paternal_autocrat_drift = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_paternal_autocrat_drift = 100 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_paternal_autocrat_drift = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_paternal_autocrat_drift = 1000 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_paternal_autocrat_drift = yes
                add_to_variable = { modifiergui_generated_modifiervar_paternal_autocrat_drift = 1.0 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_paternal_autocrat_drift = yes
                add_to_variable = { modifiergui_generated_modifiervar_paternal_autocrat_drift = 10.0 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_paternal_autocrat_drift = yes
                add_to_variable = { modifiergui_generated_modifiervar_paternal_autocrat_drift = 100 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_paternal_autocrat_drift = yes
                add_to_variable = { modifiergui_generated_modifiervar_paternal_autocrat_drift = 1000 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_national_populist_drift = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_national_populist_drift"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_politics = 20 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_politics = 0 }
                modifiergui_generated_buttongloweffect_category_politics = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_national_populist_drift = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_national_populist_drift = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_national_populist_drift = 1.0 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_national_populist_drift = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_national_populist_drift = 10.0 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_national_populist_drift = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_national_populist_drift = 100 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_national_populist_drift = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_national_populist_drift = 1000 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_national_populist_drift = yes
                add_to_variable = { modifiergui_generated_modifiervar_national_populist_drift = 1.0 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_national_populist_drift = yes
                add_to_variable = { modifiergui_generated_modifiervar_national_populist_drift = 10.0 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_national_populist_drift = yes
                add_to_variable = { modifiergui_generated_modifiervar_national_populist_drift = 100 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_national_populist_drift = yes
                add_to_variable = { modifiergui_generated_modifiervar_national_populist_drift = 1000 }
            }


        }

    }
    modifiergui_generated_scriptedgui_category_diplomacy = {

        context_type = player_context
        window_name = "modifiergui_generated_window_category_diplomacy"

        visible = {
            check_variable = { modifiergui_generated_guivar_menu = 2 }
        }

        effects = {
            closebutton_click = {
                modifiergui_windowcollapse_category_diplomacy = yes
                modifiergui_generated_buttongloweffect_menu = yes
            }
            escapebutton_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_diplomacy = 0 }
                    }
                        modifiergui_windowcollapse_category_diplomacy = yes
                        modifiergui_generated_buttongloweffect_category_diplomacy = yes
                        modifiergui_generated_buttongloweffect_menu = yes
                }
            }
			modifierbutton_justify_war_goal_time_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_diplomacy = 1 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_diplomacy = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_diplomacy = 1 }
                }
                modifiergui_generated_buttongloweffect_category_diplomacy = yes
            }
			modifierbutton_enemy_justify_war_goal_time_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_diplomacy = 2 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_diplomacy = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_diplomacy = 2 }
                }
                modifiergui_generated_buttongloweffect_category_diplomacy = yes
            }
			modifierbutton_foreign_subversive_activites_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_diplomacy = 3 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_diplomacy = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_diplomacy = 3 }
                }
                modifiergui_generated_buttongloweffect_category_diplomacy = yes
            }
			modifierbutton_subversive_activites_upkeep_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_diplomacy = 4 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_diplomacy = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_diplomacy = 4 }
                }
                modifiergui_generated_buttongloweffect_category_diplomacy = yes
            }
			modifierbutton_guarantee_cost_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_diplomacy = 5 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_diplomacy = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_diplomacy = 5 }
                }
                modifiergui_generated_buttongloweffect_category_diplomacy = yes
            }
			modifierbutton_send_volunteer_divisions_required_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_diplomacy = 6 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_diplomacy = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_diplomacy = 6 }
                }
                modifiergui_generated_buttongloweffect_category_diplomacy = yes
            }
			modifierbutton_send_volunteer_size_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_diplomacy = 7 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_diplomacy = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_diplomacy = 7 }
                }
                modifiergui_generated_buttongloweffect_category_diplomacy = yes
            }
			modifierbutton_air_volunteer_cap_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_diplomacy = 8 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_diplomacy = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_diplomacy = 8 }
                }
                modifiergui_generated_buttongloweffect_category_diplomacy = yes
            }
			modifierbutton_guarantee_tension_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_diplomacy = 9 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_diplomacy = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_diplomacy = 9 }
                }
                modifiergui_generated_buttongloweffect_category_diplomacy = yes
            }
			modifierbutton_lend_lease_tension_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_diplomacy = 10 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_diplomacy = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_diplomacy = 10 }
                }
                modifiergui_generated_buttongloweffect_category_diplomacy = yes
            }
			modifierbutton_send_volunteers_tension_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_diplomacy = 11 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_diplomacy = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_diplomacy = 11 }
                }
                modifiergui_generated_buttongloweffect_category_diplomacy = yes
            }
			modifierbutton_join_faction_tension_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_diplomacy = 12 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_diplomacy = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_diplomacy = 12 }
                }
                modifiergui_generated_buttongloweffect_category_diplomacy = yes
            }
			modifierbutton_generate_wargoal_tension_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_diplomacy = 13 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_diplomacy = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_diplomacy = 13 }
                }
                modifiergui_generated_buttongloweffect_category_diplomacy = yes
            }
		}
		properties = {
			modifierbutton_justify_war_goal_time = {
                frame = modifiergui_generated_guivar_glowbool_modifier_justify_war_goal_time
            }
			modifierbutton_enemy_justify_war_goal_time = {
                frame = modifiergui_generated_guivar_glowbool_modifier_enemy_justify_war_goal_time
            }
			modifierbutton_foreign_subversive_activites = {
                frame = modifiergui_generated_guivar_glowbool_modifier_foreign_subversive_activites
            }
			modifierbutton_subversive_activites_upkeep = {
                frame = modifiergui_generated_guivar_glowbool_modifier_subversive_activites_upkeep
            }
			modifierbutton_guarantee_cost = {
                frame = modifiergui_generated_guivar_glowbool_modifier_guarantee_cost
            }
			modifierbutton_send_volunteer_divisions_required = {
                frame = modifiergui_generated_guivar_glowbool_modifier_send_volunteer_divisions_required
            }
			modifierbutton_send_volunteer_size = {
                frame = modifiergui_generated_guivar_glowbool_modifier_send_volunteer_size
            }
			modifierbutton_air_volunteer_cap = {
                frame = modifiergui_generated_guivar_glowbool_modifier_air_volunteer_cap
            }
			modifierbutton_guarantee_tension = {
                frame = modifiergui_generated_guivar_glowbool_modifier_guarantee_tension
            }
			modifierbutton_lend_lease_tension = {
                frame = modifiergui_generated_guivar_glowbool_modifier_lend_lease_tension
            }
			modifierbutton_send_volunteers_tension = {
                frame = modifiergui_generated_guivar_glowbool_modifier_send_volunteers_tension
            }
			modifierbutton_join_faction_tension = {
                frame = modifiergui_generated_guivar_glowbool_modifier_join_faction_tension
            }
			modifierbutton_generate_wargoal_tension = {
                frame = modifiergui_generated_guivar_glowbool_modifier_generate_wargoal_tension
            }
		}
	}
	modifiergui_generated_scriptedgui_modifier_justify_war_goal_time = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_justify_war_goal_time"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_diplomacy = 1 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_diplomacy = 0 }
                modifiergui_generated_buttongloweffect_category_diplomacy = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_diplomacy = 0 }
                modifiergui_generated_buttongloweffect_category_diplomacy = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_justify_war_goal_time = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_justify_war_goal_time = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_justify_war_goal_time = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_justify_war_goal_time = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_justify_war_goal_time = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_justify_war_goal_time = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_justify_war_goal_time = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_justify_war_goal_time = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_justify_war_goal_time = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_justify_war_goal_time = yes
                add_to_variable = { modifiergui_generated_modifiervar_justify_war_goal_time = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_justify_war_goal_time = yes
                add_to_variable = { modifiergui_generated_modifiervar_justify_war_goal_time = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_justify_war_goal_time = yes
                add_to_variable = { modifiergui_generated_modifiervar_justify_war_goal_time = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_justify_war_goal_time = yes
                add_to_variable = { modifiergui_generated_modifiervar_justify_war_goal_time = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_enemy_justify_war_goal_time = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_enemy_justify_war_goal_time"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_diplomacy = 2 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_diplomacy = 0 }
                modifiergui_generated_buttongloweffect_category_diplomacy = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_diplomacy = 0 }
                modifiergui_generated_buttongloweffect_category_diplomacy = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_enemy_justify_war_goal_time = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_enemy_justify_war_goal_time = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_enemy_justify_war_goal_time = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_enemy_justify_war_goal_time = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_enemy_justify_war_goal_time = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_enemy_justify_war_goal_time = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_enemy_justify_war_goal_time = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_enemy_justify_war_goal_time = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_enemy_justify_war_goal_time = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_enemy_justify_war_goal_time = yes
                add_to_variable = { modifiergui_generated_modifiervar_enemy_justify_war_goal_time = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_enemy_justify_war_goal_time = yes
                add_to_variable = { modifiergui_generated_modifiervar_enemy_justify_war_goal_time = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_enemy_justify_war_goal_time = yes
                add_to_variable = { modifiergui_generated_modifiervar_enemy_justify_war_goal_time = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_enemy_justify_war_goal_time = yes
                add_to_variable = { modifiergui_generated_modifiervar_enemy_justify_war_goal_time = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_foreign_subversive_activites = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_foreign_subversive_activites"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_diplomacy = 3 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_diplomacy = 0 }
                modifiergui_generated_buttongloweffect_category_diplomacy = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_diplomacy = 0 }
                modifiergui_generated_buttongloweffect_category_diplomacy = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_foreign_subversive_activites = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_foreign_subversive_activites = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_foreign_subversive_activites = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_foreign_subversive_activites = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_foreign_subversive_activites = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_foreign_subversive_activites = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_foreign_subversive_activites = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_foreign_subversive_activites = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_foreign_subversive_activites = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_foreign_subversive_activites = yes
                add_to_variable = { modifiergui_generated_modifiervar_foreign_subversive_activites = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_foreign_subversive_activites = yes
                add_to_variable = { modifiergui_generated_modifiervar_foreign_subversive_activites = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_foreign_subversive_activites = yes
                add_to_variable = { modifiergui_generated_modifiervar_foreign_subversive_activites = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_foreign_subversive_activites = yes
                add_to_variable = { modifiergui_generated_modifiervar_foreign_subversive_activites = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_subversive_activites_upkeep = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_subversive_activites_upkeep"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_diplomacy = 4 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_diplomacy = 0 }
                modifiergui_generated_buttongloweffect_category_diplomacy = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_diplomacy = 0 }
                modifiergui_generated_buttongloweffect_category_diplomacy = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_subversive_activites_upkeep = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_subversive_activites_upkeep = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_subversive_activites_upkeep = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_subversive_activites_upkeep = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_subversive_activites_upkeep = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_subversive_activites_upkeep = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_subversive_activites_upkeep = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_subversive_activites_upkeep = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_subversive_activites_upkeep = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_subversive_activites_upkeep = yes
                add_to_variable = { modifiergui_generated_modifiervar_subversive_activites_upkeep = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_subversive_activites_upkeep = yes
                add_to_variable = { modifiergui_generated_modifiervar_subversive_activites_upkeep = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_subversive_activites_upkeep = yes
                add_to_variable = { modifiergui_generated_modifiervar_subversive_activites_upkeep = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_subversive_activites_upkeep = yes
                add_to_variable = { modifiergui_generated_modifiervar_subversive_activites_upkeep = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_guarantee_cost = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_guarantee_cost"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_diplomacy = 5 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_diplomacy = 0 }
                modifiergui_generated_buttongloweffect_category_diplomacy = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_diplomacy = 0 }
                modifiergui_generated_buttongloweffect_category_diplomacy = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_guarantee_cost = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_guarantee_cost = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_guarantee_cost = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_guarantee_cost = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_guarantee_cost = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_guarantee_cost = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_guarantee_cost = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_guarantee_cost = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_guarantee_cost = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_guarantee_cost = yes
                add_to_variable = { modifiergui_generated_modifiervar_guarantee_cost = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_guarantee_cost = yes
                add_to_variable = { modifiergui_generated_modifiervar_guarantee_cost = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_guarantee_cost = yes
                add_to_variable = { modifiergui_generated_modifiervar_guarantee_cost = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_guarantee_cost = yes
                add_to_variable = { modifiergui_generated_modifiervar_guarantee_cost = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_send_volunteer_divisions_required = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_send_volunteer_divisions_required"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_diplomacy = 6 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_diplomacy = 0 }
                modifiergui_generated_buttongloweffect_category_diplomacy = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_diplomacy = 0 }
                modifiergui_generated_buttongloweffect_category_diplomacy = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_send_volunteer_divisions_required = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_send_volunteer_divisions_required = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_send_volunteer_divisions_required = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_send_volunteer_divisions_required = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_send_volunteer_divisions_required = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_send_volunteer_divisions_required = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_send_volunteer_divisions_required = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_send_volunteer_divisions_required = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_send_volunteer_divisions_required = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_send_volunteer_divisions_required = yes
                add_to_variable = { modifiergui_generated_modifiervar_send_volunteer_divisions_required = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_send_volunteer_divisions_required = yes
                add_to_variable = { modifiergui_generated_modifiervar_send_volunteer_divisions_required = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_send_volunteer_divisions_required = yes
                add_to_variable = { modifiergui_generated_modifiervar_send_volunteer_divisions_required = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_send_volunteer_divisions_required = yes
                add_to_variable = { modifiergui_generated_modifiervar_send_volunteer_divisions_required = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_send_volunteer_size = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_send_volunteer_size"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_diplomacy = 7 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_diplomacy = 0 }
                modifiergui_generated_buttongloweffect_category_diplomacy = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_diplomacy = 0 }
                modifiergui_generated_buttongloweffect_category_diplomacy = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_send_volunteer_size = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_send_volunteer_size = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_send_volunteer_size = 1.0 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_send_volunteer_size = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_send_volunteer_size = 10.0 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_send_volunteer_size = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_send_volunteer_size = 100 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_send_volunteer_size = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_send_volunteer_size = 1000 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_send_volunteer_size = yes
                add_to_variable = { modifiergui_generated_modifiervar_send_volunteer_size = 1.0 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_send_volunteer_size = yes
                add_to_variable = { modifiergui_generated_modifiervar_send_volunteer_size = 10.0 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_send_volunteer_size = yes
                add_to_variable = { modifiergui_generated_modifiervar_send_volunteer_size = 100 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_send_volunteer_size = yes
                add_to_variable = { modifiergui_generated_modifiervar_send_volunteer_size = 1000 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_air_volunteer_cap = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_air_volunteer_cap"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_diplomacy = 8 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_diplomacy = 0 }
                modifiergui_generated_buttongloweffect_category_diplomacy = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_diplomacy = 0 }
                modifiergui_generated_buttongloweffect_category_diplomacy = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_air_volunteer_cap = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_air_volunteer_cap = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_volunteer_cap = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_volunteer_cap = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_volunteer_cap = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_volunteer_cap = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_volunteer_cap = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_volunteer_cap = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_volunteer_cap = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_air_volunteer_cap = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_volunteer_cap = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_volunteer_cap = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_volunteer_cap = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_volunteer_cap = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_volunteer_cap = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_volunteer_cap = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_volunteer_cap = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_guarantee_tension = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_guarantee_tension"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_diplomacy = 9 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_diplomacy = 0 }
                modifiergui_generated_buttongloweffect_category_diplomacy = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_diplomacy = 0 }
                modifiergui_generated_buttongloweffect_category_diplomacy = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_guarantee_tension = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_guarantee_tension = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_guarantee_tension = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_guarantee_tension = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_guarantee_tension = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_guarantee_tension = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_guarantee_tension = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_guarantee_tension = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_guarantee_tension = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_guarantee_tension = yes
                add_to_variable = { modifiergui_generated_modifiervar_guarantee_tension = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_guarantee_tension = yes
                add_to_variable = { modifiergui_generated_modifiervar_guarantee_tension = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_guarantee_tension = yes
                add_to_variable = { modifiergui_generated_modifiervar_guarantee_tension = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_guarantee_tension = yes
                add_to_variable = { modifiergui_generated_modifiervar_guarantee_tension = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_lend_lease_tension = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_lend_lease_tension"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_diplomacy = 10 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_diplomacy = 0 }
                modifiergui_generated_buttongloweffect_category_diplomacy = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_diplomacy = 0 }
                modifiergui_generated_buttongloweffect_category_diplomacy = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_lend_lease_tension = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_lend_lease_tension = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_lend_lease_tension = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_lend_lease_tension = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_lend_lease_tension = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_lend_lease_tension = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_lend_lease_tension = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_lend_lease_tension = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_lend_lease_tension = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_lend_lease_tension = yes
                add_to_variable = { modifiergui_generated_modifiervar_lend_lease_tension = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_lend_lease_tension = yes
                add_to_variable = { modifiergui_generated_modifiervar_lend_lease_tension = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_lend_lease_tension = yes
                add_to_variable = { modifiergui_generated_modifiervar_lend_lease_tension = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_lend_lease_tension = yes
                add_to_variable = { modifiergui_generated_modifiervar_lend_lease_tension = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_send_volunteers_tension = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_send_volunteers_tension"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_diplomacy = 11 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_diplomacy = 0 }
                modifiergui_generated_buttongloweffect_category_diplomacy = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_diplomacy = 0 }
                modifiergui_generated_buttongloweffect_category_diplomacy = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_send_volunteers_tension = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_send_volunteers_tension = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_send_volunteers_tension = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_send_volunteers_tension = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_send_volunteers_tension = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_send_volunteers_tension = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_send_volunteers_tension = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_send_volunteers_tension = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_send_volunteers_tension = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_send_volunteers_tension = yes
                add_to_variable = { modifiergui_generated_modifiervar_send_volunteers_tension = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_send_volunteers_tension = yes
                add_to_variable = { modifiergui_generated_modifiervar_send_volunteers_tension = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_send_volunteers_tension = yes
                add_to_variable = { modifiergui_generated_modifiervar_send_volunteers_tension = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_send_volunteers_tension = yes
                add_to_variable = { modifiergui_generated_modifiervar_send_volunteers_tension = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_join_faction_tension = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_join_faction_tension"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_diplomacy = 12 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_diplomacy = 0 }
                modifiergui_generated_buttongloweffect_category_diplomacy = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_diplomacy = 0 }
                modifiergui_generated_buttongloweffect_category_diplomacy = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_join_faction_tension = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_join_faction_tension = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_join_faction_tension = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_join_faction_tension = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_join_faction_tension = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_join_faction_tension = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_join_faction_tension = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_join_faction_tension = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_join_faction_tension = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_join_faction_tension = yes
                add_to_variable = { modifiergui_generated_modifiervar_join_faction_tension = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_join_faction_tension = yes
                add_to_variable = { modifiergui_generated_modifiervar_join_faction_tension = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_join_faction_tension = yes
                add_to_variable = { modifiergui_generated_modifiervar_join_faction_tension = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_join_faction_tension = yes
                add_to_variable = { modifiergui_generated_modifiervar_join_faction_tension = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_generate_wargoal_tension = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_generate_wargoal_tension"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_diplomacy = 13 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_diplomacy = 0 }
                modifiergui_generated_buttongloweffect_category_diplomacy = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_diplomacy = 0 }
                modifiergui_generated_buttongloweffect_category_diplomacy = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_generate_wargoal_tension = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_generate_wargoal_tension = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_generate_wargoal_tension = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_generate_wargoal_tension = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_generate_wargoal_tension = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_generate_wargoal_tension = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_generate_wargoal_tension = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_generate_wargoal_tension = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_generate_wargoal_tension = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_generate_wargoal_tension = yes
                add_to_variable = { modifiergui_generated_modifiervar_generate_wargoal_tension = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_generate_wargoal_tension = yes
                add_to_variable = { modifiergui_generated_modifiervar_generate_wargoal_tension = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_generate_wargoal_tension = yes
                add_to_variable = { modifiergui_generated_modifiervar_generate_wargoal_tension = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_generate_wargoal_tension = yes
                add_to_variable = { modifiergui_generated_modifiervar_generate_wargoal_tension = 10 }
            }


        }

    }
    modifiergui_generated_scriptedgui_category_industry = {

        context_type = player_context
        window_name = "modifiergui_generated_window_category_industry"

        visible = {
            check_variable = { modifiergui_generated_guivar_menu = 3 }
        }

        effects = {
            closebutton_click = {
                modifiergui_windowcollapse_category_industry = yes
                modifiergui_generated_buttongloweffect_menu = yes
            }
            escapebutton_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_industry = 0 }
                    }
                        modifiergui_windowcollapse_category_industry = yes
                        modifiergui_generated_buttongloweffect_category_industry = yes
                        modifiergui_generated_buttongloweffect_menu = yes
                }
            }
			modifierbutton_global_building_slots_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_industry = 1 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_industry = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_industry = 1 }
                }
                modifiergui_generated_buttongloweffect_category_industry = yes
            }
			modifierbutton_production_speed_buildings_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_industry = 2 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_industry = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_industry = 2 }
                }
                modifiergui_generated_buttongloweffect_category_industry = yes
            }
			modifierbutton_industry_repair_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_industry = 3 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_industry = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_industry = 3 }
                }
                modifiergui_generated_buttongloweffect_category_industry = yes
            }
			modifierbutton_industry_free_repair_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_industry = 4 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_industry = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_industry = 4 }
                }
                modifiergui_generated_buttongloweffect_category_industry = yes
            }
			modifierbutton_local_resources_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_industry = 5 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_industry = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_industry = 5 }
                }
                modifiergui_generated_buttongloweffect_category_industry = yes
            }
			modifierbutton_fuel_gain_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_industry = 6 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_industry = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_industry = 6 }
                }
                modifiergui_generated_buttongloweffect_category_industry = yes
            }
			modifierbutton_fuel_gain_factor_from_states_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_industry = 7 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_industry = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_industry = 7 }
                }
                modifiergui_generated_buttongloweffect_category_industry = yes
            }
			modifierbutton_base_fuel_gain_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_industry = 8 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_industry = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_industry = 8 }
                }
                modifiergui_generated_buttongloweffect_category_industry = yes
            }
			modifierbutton_base_fuel_gain_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_industry = 9 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_industry = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_industry = 9 }
                }
                modifiergui_generated_buttongloweffect_category_industry = yes
            }
		}
		properties = {
			modifierbutton_global_building_slots_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_global_building_slots_factor
            }
			modifierbutton_production_speed_buildings_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_production_speed_buildings_factor
            }
			modifierbutton_industry_repair_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_industry_repair_factor
            }
			modifierbutton_industry_free_repair_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_industry_free_repair_factor
            }
			modifierbutton_local_resources_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_local_resources_factor
            }
			modifierbutton_fuel_gain_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_fuel_gain_factor
            }
			modifierbutton_fuel_gain_factor_from_states = {
                frame = modifiergui_generated_guivar_glowbool_modifier_fuel_gain_factor_from_states
            }
			modifierbutton_base_fuel_gain = {
                frame = modifiergui_generated_guivar_glowbool_modifier_base_fuel_gain
            }
			modifierbutton_base_fuel_gain_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_base_fuel_gain_factor
            }
		}
	}
	modifiergui_generated_scriptedgui_modifier_global_building_slots_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_global_building_slots_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_industry = 1 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_industry = 0 }
                modifiergui_generated_buttongloweffect_category_industry = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_industry = 0 }
                modifiergui_generated_buttongloweffect_category_industry = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_global_building_slots_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_global_building_slots_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_global_building_slots_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_global_building_slots_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_global_building_slots_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_global_building_slots_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_global_building_slots_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_global_building_slots_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_global_building_slots_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_global_building_slots_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_global_building_slots_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_global_building_slots_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_global_building_slots_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_global_building_slots_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_global_building_slots_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_global_building_slots_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_global_building_slots_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_production_speed_buildings_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_production_speed_buildings_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_industry = 2 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_industry = 0 }
                modifiergui_generated_buttongloweffect_category_industry = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_industry = 0 }
                modifiergui_generated_buttongloweffect_category_industry = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_production_speed_buildings_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_production_speed_buildings_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_production_speed_buildings_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_production_speed_buildings_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_production_speed_buildings_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_production_speed_buildings_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_production_speed_buildings_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_production_speed_buildings_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_production_speed_buildings_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_production_speed_buildings_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_production_speed_buildings_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_production_speed_buildings_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_production_speed_buildings_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_production_speed_buildings_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_production_speed_buildings_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_production_speed_buildings_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_production_speed_buildings_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_industry_repair_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_industry_repair_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_industry = 3 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_industry = 0 }
                modifiergui_generated_buttongloweffect_category_industry = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_industry = 0 }
                modifiergui_generated_buttongloweffect_category_industry = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_industry_repair_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_industry_repair_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_industry_repair_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_industry_repair_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_industry_repair_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_industry_repair_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_industry_repair_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_industry_repair_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_industry_repair_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_industry_repair_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_industry_repair_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_industry_repair_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_industry_repair_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_industry_repair_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_industry_repair_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_industry_repair_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_industry_repair_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_industry_free_repair_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_industry_free_repair_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_industry = 4 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_industry = 0 }
                modifiergui_generated_buttongloweffect_category_industry = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_industry = 0 }
                modifiergui_generated_buttongloweffect_category_industry = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_industry_free_repair_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_industry_free_repair_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_industry_free_repair_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_industry_free_repair_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_industry_free_repair_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_industry_free_repair_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_industry_free_repair_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_industry_free_repair_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_industry_free_repair_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_industry_free_repair_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_industry_free_repair_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_industry_free_repair_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_industry_free_repair_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_industry_free_repair_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_industry_free_repair_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_industry_free_repair_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_industry_free_repair_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_local_resources_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_local_resources_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_industry = 5 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_industry = 0 }
                modifiergui_generated_buttongloweffect_category_industry = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_industry = 0 }
                modifiergui_generated_buttongloweffect_category_industry = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_local_resources_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_local_resources_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_local_resources_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_local_resources_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_local_resources_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_local_resources_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_local_resources_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_local_resources_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_local_resources_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_local_resources_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_local_resources_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_local_resources_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_local_resources_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_local_resources_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_local_resources_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_local_resources_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_local_resources_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_fuel_gain_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_fuel_gain_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_industry = 6 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_industry = 0 }
                modifiergui_generated_buttongloweffect_category_industry = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_industry = 0 }
                modifiergui_generated_buttongloweffect_category_industry = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_fuel_gain_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_fuel_gain_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_fuel_gain_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_fuel_gain_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_fuel_gain_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_fuel_gain_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_fuel_gain_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_fuel_gain_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_fuel_gain_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_fuel_gain_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_fuel_gain_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_fuel_gain_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_fuel_gain_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_fuel_gain_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_fuel_gain_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_fuel_gain_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_fuel_gain_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_fuel_gain_factor_from_states = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_fuel_gain_factor_from_states"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_industry = 7 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_industry = 0 }
                modifiergui_generated_buttongloweffect_category_industry = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_industry = 0 }
                modifiergui_generated_buttongloweffect_category_industry = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_fuel_gain_factor_from_states = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_fuel_gain_factor_from_states = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_fuel_gain_factor_from_states = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_fuel_gain_factor_from_states = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_fuel_gain_factor_from_states = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_fuel_gain_factor_from_states = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_fuel_gain_factor_from_states = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_fuel_gain_factor_from_states = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_fuel_gain_factor_from_states = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_fuel_gain_factor_from_states = yes
                add_to_variable = { modifiergui_generated_modifiervar_fuel_gain_factor_from_states = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_fuel_gain_factor_from_states = yes
                add_to_variable = { modifiergui_generated_modifiervar_fuel_gain_factor_from_states = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_fuel_gain_factor_from_states = yes
                add_to_variable = { modifiergui_generated_modifiervar_fuel_gain_factor_from_states = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_fuel_gain_factor_from_states = yes
                add_to_variable = { modifiergui_generated_modifiervar_fuel_gain_factor_from_states = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_base_fuel_gain = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_base_fuel_gain"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_industry = 8 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_industry = 0 }
                modifiergui_generated_buttongloweffect_category_industry = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_industry = 0 }
                modifiergui_generated_buttongloweffect_category_industry = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_base_fuel_gain = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_base_fuel_gain = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_base_fuel_gain = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_base_fuel_gain = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_base_fuel_gain = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_base_fuel_gain = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_base_fuel_gain = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_base_fuel_gain = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_base_fuel_gain = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_base_fuel_gain = yes
                add_to_variable = { modifiergui_generated_modifiervar_base_fuel_gain = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_base_fuel_gain = yes
                add_to_variable = { modifiergui_generated_modifiervar_base_fuel_gain = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_base_fuel_gain = yes
                add_to_variable = { modifiergui_generated_modifiervar_base_fuel_gain = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_base_fuel_gain = yes
                add_to_variable = { modifiergui_generated_modifiervar_base_fuel_gain = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_base_fuel_gain_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_base_fuel_gain_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_industry = 9 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_industry = 0 }
                modifiergui_generated_buttongloweffect_category_industry = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_industry = 0 }
                modifiergui_generated_buttongloweffect_category_industry = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_base_fuel_gain_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_base_fuel_gain_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_base_fuel_gain_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_base_fuel_gain_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_base_fuel_gain_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_base_fuel_gain_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_base_fuel_gain_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_base_fuel_gain_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_base_fuel_gain_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_base_fuel_gain_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_base_fuel_gain_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_base_fuel_gain_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_base_fuel_gain_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_base_fuel_gain_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_base_fuel_gain_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_base_fuel_gain_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_base_fuel_gain_factor = 10 }
            }


        }

    }
    modifiergui_generated_scriptedgui_category_production = {

        context_type = player_context
        window_name = "modifiergui_generated_window_category_production"

        visible = {
            check_variable = { modifiergui_generated_guivar_menu = 4 }
        }

        effects = {
            closebutton_click = {
                modifiergui_windowcollapse_category_production = yes
                modifiergui_generated_buttongloweffect_menu = yes
            }
            escapebutton_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_production = 0 }
                    }
                        modifiergui_windowcollapse_category_production = yes
                        modifiergui_generated_buttongloweffect_category_production = yes
                        modifiergui_generated_buttongloweffect_menu = yes
                }
            }
			modifierbutton_production_factory_max_efficiency_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_production = 1 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_production = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_production = 1 }
                }
                modifiergui_generated_buttongloweffect_category_production = yes
            }
			modifierbutton_production_factory_efficiency_gain_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_production = 2 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_production = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_production = 2 }
                }
                modifiergui_generated_buttongloweffect_category_production = yes
            }
			modifierbutton_production_factory_start_efficiency_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_production = 3 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_production = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_production = 3 }
                }
                modifiergui_generated_buttongloweffect_category_production = yes
            }
			modifierbutton_industrial_capacity_factory_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_production = 4 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_production = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_production = 4 }
                }
                modifiergui_generated_buttongloweffect_category_production = yes
            }
			modifierbutton_industrial_capacity_dockyard_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_production = 5 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_production = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_production = 5 }
                }
                modifiergui_generated_buttongloweffect_category_production = yes
            }
			modifierbutton_nuclear_production_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_production = 6 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_production = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_production = 6 }
                }
                modifiergui_generated_buttongloweffect_category_production = yes
            }
			modifierbutton_nuclear_production_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_production = 7 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_production = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_production = 7 }
                }
                modifiergui_generated_buttongloweffect_category_production = yes
            }
		}
		properties = {
			modifierbutton_production_factory_max_efficiency_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_production_factory_max_efficiency_factor
            }
			modifierbutton_production_factory_efficiency_gain_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_production_factory_efficiency_gain_factor
            }
			modifierbutton_production_factory_start_efficiency_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_production_factory_start_efficiency_factor
            }
			modifierbutton_industrial_capacity_factory = {
                frame = modifiergui_generated_guivar_glowbool_modifier_industrial_capacity_factory
            }
			modifierbutton_industrial_capacity_dockyard = {
                frame = modifiergui_generated_guivar_glowbool_modifier_industrial_capacity_dockyard
            }
			modifierbutton_nuclear_production = {
                frame = modifiergui_generated_guivar_glowbool_modifier_nuclear_production
            }
			modifierbutton_nuclear_production_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_nuclear_production_factor
            }
		}
	}
	modifiergui_generated_scriptedgui_modifier_production_factory_max_efficiency_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_production_factory_max_efficiency_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_production = 1 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_production = 0 }
                modifiergui_generated_buttongloweffect_category_production = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_production = 0 }
                modifiergui_generated_buttongloweffect_category_production = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_production_factory_max_efficiency_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_production_factory_max_efficiency_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_production_factory_max_efficiency_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_production_factory_max_efficiency_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_production_factory_max_efficiency_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_production_factory_max_efficiency_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_production_factory_max_efficiency_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_production_factory_max_efficiency_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_production_factory_max_efficiency_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_production_factory_max_efficiency_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_production_factory_max_efficiency_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_production_factory_max_efficiency_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_production_factory_max_efficiency_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_production_factory_max_efficiency_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_production_factory_max_efficiency_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_production_factory_max_efficiency_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_production_factory_max_efficiency_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_production_factory_efficiency_gain_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_production_factory_efficiency_gain_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_production = 2 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_production = 0 }
                modifiergui_generated_buttongloweffect_category_production = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_production = 0 }
                modifiergui_generated_buttongloweffect_category_production = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_production_factory_efficiency_gain_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_production_factory_efficiency_gain_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_production_factory_efficiency_gain_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_production_factory_efficiency_gain_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_production_factory_efficiency_gain_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_production_factory_efficiency_gain_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_production_factory_efficiency_gain_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_production_factory_efficiency_gain_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_production_factory_efficiency_gain_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_production_factory_efficiency_gain_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_production_factory_efficiency_gain_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_production_factory_efficiency_gain_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_production_factory_efficiency_gain_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_production_factory_efficiency_gain_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_production_factory_efficiency_gain_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_production_factory_efficiency_gain_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_production_factory_efficiency_gain_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_production_factory_start_efficiency_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_production_factory_start_efficiency_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_production = 3 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_production = 0 }
                modifiergui_generated_buttongloweffect_category_production = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_production = 0 }
                modifiergui_generated_buttongloweffect_category_production = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_production_factory_start_efficiency_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_production_factory_start_efficiency_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_production_factory_start_efficiency_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_production_factory_start_efficiency_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_production_factory_start_efficiency_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_production_factory_start_efficiency_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_production_factory_start_efficiency_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_production_factory_start_efficiency_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_production_factory_start_efficiency_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_production_factory_start_efficiency_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_production_factory_start_efficiency_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_production_factory_start_efficiency_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_production_factory_start_efficiency_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_production_factory_start_efficiency_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_production_factory_start_efficiency_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_production_factory_start_efficiency_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_production_factory_start_efficiency_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_industrial_capacity_factory = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_industrial_capacity_factory"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_production = 4 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_production = 0 }
                modifiergui_generated_buttongloweffect_category_production = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_production = 0 }
                modifiergui_generated_buttongloweffect_category_production = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_industrial_capacity_factory = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_industrial_capacity_factory = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_industrial_capacity_factory = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_industrial_capacity_factory = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_industrial_capacity_factory = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_industrial_capacity_factory = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_industrial_capacity_factory = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_industrial_capacity_factory = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_industrial_capacity_factory = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_industrial_capacity_factory = yes
                add_to_variable = { modifiergui_generated_modifiervar_industrial_capacity_factory = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_industrial_capacity_factory = yes
                add_to_variable = { modifiergui_generated_modifiervar_industrial_capacity_factory = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_industrial_capacity_factory = yes
                add_to_variable = { modifiergui_generated_modifiervar_industrial_capacity_factory = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_industrial_capacity_factory = yes
                add_to_variable = { modifiergui_generated_modifiervar_industrial_capacity_factory = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_industrial_capacity_dockyard = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_industrial_capacity_dockyard"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_production = 5 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_production = 0 }
                modifiergui_generated_buttongloweffect_category_production = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_production = 0 }
                modifiergui_generated_buttongloweffect_category_production = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_industrial_capacity_dockyard = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_industrial_capacity_dockyard = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_industrial_capacity_dockyard = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_industrial_capacity_dockyard = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_industrial_capacity_dockyard = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_industrial_capacity_dockyard = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_industrial_capacity_dockyard = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_industrial_capacity_dockyard = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_industrial_capacity_dockyard = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_industrial_capacity_dockyard = yes
                add_to_variable = { modifiergui_generated_modifiervar_industrial_capacity_dockyard = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_industrial_capacity_dockyard = yes
                add_to_variable = { modifiergui_generated_modifiervar_industrial_capacity_dockyard = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_industrial_capacity_dockyard = yes
                add_to_variable = { modifiergui_generated_modifiervar_industrial_capacity_dockyard = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_industrial_capacity_dockyard = yes
                add_to_variable = { modifiergui_generated_modifiervar_industrial_capacity_dockyard = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_nuclear_production = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_nuclear_production"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_production = 6 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_production = 0 }
                modifiergui_generated_buttongloweffect_category_production = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_production = 0 }
                modifiergui_generated_buttongloweffect_category_production = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_nuclear_production = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_nuclear_production = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_nuclear_production = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_nuclear_production = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_nuclear_production = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_nuclear_production = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_nuclear_production = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_nuclear_production = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_nuclear_production = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_nuclear_production = yes
                add_to_variable = { modifiergui_generated_modifiervar_nuclear_production = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_nuclear_production = yes
                add_to_variable = { modifiergui_generated_modifiervar_nuclear_production = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_nuclear_production = yes
                add_to_variable = { modifiergui_generated_modifiervar_nuclear_production = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_nuclear_production = yes
                add_to_variable = { modifiergui_generated_modifiervar_nuclear_production = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_nuclear_production_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_nuclear_production_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_production = 7 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_production = 0 }
                modifiergui_generated_buttongloweffect_category_production = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_production = 0 }
                modifiergui_generated_buttongloweffect_category_production = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_nuclear_production_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_nuclear_production_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_nuclear_production_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_nuclear_production_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_nuclear_production_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_nuclear_production_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_nuclear_production_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_nuclear_production_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_nuclear_production_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_nuclear_production_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_nuclear_production_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_nuclear_production_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_nuclear_production_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_nuclear_production_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_nuclear_production_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_nuclear_production_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_nuclear_production_factor = 10 }
            }


        }

    }
    modifiergui_generated_scriptedgui_category_civil = {

        context_type = player_context
        window_name = "modifiergui_generated_window_category_civil"

        visible = {
            check_variable = { modifiergui_generated_guivar_menu = 5 }
        }

        effects = {
            closebutton_click = {
                modifiergui_windowcollapse_category_civil = yes
                modifiergui_generated_buttongloweffect_menu = yes
            }
            escapebutton_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_civil = 0 }
                    }
                        modifiergui_windowcollapse_category_civil = yes
                        modifiergui_generated_buttongloweffect_category_civil = yes
                        modifiergui_generated_buttongloweffect_menu = yes
                }
            }
			modifierbutton_monthly_population_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_civil = 1 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_civil = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_civil = 1 }
                }
                modifiergui_generated_buttongloweffect_category_civil = yes
            }
			modifierbutton_consumer_goods_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_civil = 2 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_civil = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_civil = 2 }
                }
                modifiergui_generated_buttongloweffect_category_civil = yes
            }
			modifierbutton_min_export_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_civil = 3 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_civil = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_civil = 3 }
                }
                modifiergui_generated_buttongloweffect_category_civil = yes
            }
			modifierbutton_resistance_target_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_civil = 4 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_civil = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_civil = 4 }
                }
                modifiergui_generated_buttongloweffect_category_civil = yes
            }
			modifierbutton_resistance_damage_to_garrison_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_civil = 5 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_civil = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_civil = 5 }
                }
                modifiergui_generated_buttongloweffect_category_civil = yes
            }
			modifierbutton_starting_compliance_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_civil = 6 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_civil = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_civil = 6 }
                }
                modifiergui_generated_buttongloweffect_category_civil = yes
            }
			modifierbutton_compliance_gain_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_civil = 7 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_civil = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_civil = 7 }
                }
                modifiergui_generated_buttongloweffect_category_civil = yes
            }
			modifierbutton_compliance_growth_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_civil = 8 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_civil = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_civil = 8 }
                }
                modifiergui_generated_buttongloweffect_category_civil = yes
            }
			modifierbutton_compliance_growth_on_our_occupied_states_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_civil = 9 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_civil = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_civil = 9 }
                }
                modifiergui_generated_buttongloweffect_category_civil = yes
            }
		}
		properties = {
			modifierbutton_monthly_population = {
                frame = modifiergui_generated_guivar_glowbool_modifier_monthly_population
            }
			modifierbutton_consumer_goods_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_consumer_goods_factor
            }
			modifierbutton_min_export = {
                frame = modifiergui_generated_guivar_glowbool_modifier_min_export
            }
			modifierbutton_resistance_target = {
                frame = modifiergui_generated_guivar_glowbool_modifier_resistance_target
            }
			modifierbutton_resistance_damage_to_garrison = {
                frame = modifiergui_generated_guivar_glowbool_modifier_resistance_damage_to_garrison
            }
			modifierbutton_starting_compliance = {
                frame = modifiergui_generated_guivar_glowbool_modifier_starting_compliance
            }
			modifierbutton_compliance_gain = {
                frame = modifiergui_generated_guivar_glowbool_modifier_compliance_gain
            }
			modifierbutton_compliance_growth = {
                frame = modifiergui_generated_guivar_glowbool_modifier_compliance_growth
            }
			modifierbutton_compliance_growth_on_our_occupied_states = {
                frame = modifiergui_generated_guivar_glowbool_modifier_compliance_growth_on_our_occupied_states
            }
		}
	}
	modifiergui_generated_scriptedgui_modifier_monthly_population = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_monthly_population"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_civil = 1 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_civil = 0 }
                modifiergui_generated_buttongloweffect_category_civil = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_civil = 0 }
                modifiergui_generated_buttongloweffect_category_civil = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_monthly_population = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_monthly_population = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_monthly_population = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_monthly_population = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_monthly_population = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_monthly_population = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_monthly_population = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_monthly_population = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_monthly_population = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_monthly_population = yes
                add_to_variable = { modifiergui_generated_modifiervar_monthly_population = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_monthly_population = yes
                add_to_variable = { modifiergui_generated_modifiervar_monthly_population = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_monthly_population = yes
                add_to_variable = { modifiergui_generated_modifiervar_monthly_population = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_monthly_population = yes
                add_to_variable = { modifiergui_generated_modifiervar_monthly_population = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_consumer_goods_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_consumer_goods_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_civil = 2 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_civil = 0 }
                modifiergui_generated_buttongloweffect_category_civil = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_civil = 0 }
                modifiergui_generated_buttongloweffect_category_civil = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_consumer_goods_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_consumer_goods_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_consumer_goods_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_consumer_goods_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_consumer_goods_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_consumer_goods_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_consumer_goods_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_consumer_goods_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_consumer_goods_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_consumer_goods_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_consumer_goods_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_consumer_goods_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_consumer_goods_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_consumer_goods_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_consumer_goods_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_consumer_goods_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_consumer_goods_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_min_export = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_min_export"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_civil = 3 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_civil = 0 }
                modifiergui_generated_buttongloweffect_category_civil = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_civil = 0 }
                modifiergui_generated_buttongloweffect_category_civil = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_min_export = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_min_export = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_min_export = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_min_export = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_min_export = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_min_export = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_min_export = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_min_export = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_min_export = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_min_export = yes
                add_to_variable = { modifiergui_generated_modifiervar_min_export = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_min_export = yes
                add_to_variable = { modifiergui_generated_modifiervar_min_export = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_min_export = yes
                add_to_variable = { modifiergui_generated_modifiervar_min_export = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_min_export = yes
                add_to_variable = { modifiergui_generated_modifiervar_min_export = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_resistance_target = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_resistance_target"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_civil = 4 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_civil = 0 }
                modifiergui_generated_buttongloweffect_category_civil = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_civil = 0 }
                modifiergui_generated_buttongloweffect_category_civil = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_resistance_target = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_resistance_target = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_resistance_target = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_resistance_target = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_resistance_target = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_resistance_target = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_resistance_target = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_resistance_target = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_resistance_target = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_resistance_target = yes
                add_to_variable = { modifiergui_generated_modifiervar_resistance_target = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_resistance_target = yes
                add_to_variable = { modifiergui_generated_modifiervar_resistance_target = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_resistance_target = yes
                add_to_variable = { modifiergui_generated_modifiervar_resistance_target = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_resistance_target = yes
                add_to_variable = { modifiergui_generated_modifiervar_resistance_target = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_resistance_damage_to_garrison = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_resistance_damage_to_garrison"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_civil = 5 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_civil = 0 }
                modifiergui_generated_buttongloweffect_category_civil = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_civil = 0 }
                modifiergui_generated_buttongloweffect_category_civil = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_resistance_damage_to_garrison = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_resistance_damage_to_garrison = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_resistance_damage_to_garrison = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_resistance_damage_to_garrison = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_resistance_damage_to_garrison = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_resistance_damage_to_garrison = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_resistance_damage_to_garrison = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_resistance_damage_to_garrison = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_resistance_damage_to_garrison = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_resistance_damage_to_garrison = yes
                add_to_variable = { modifiergui_generated_modifiervar_resistance_damage_to_garrison = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_resistance_damage_to_garrison = yes
                add_to_variable = { modifiergui_generated_modifiervar_resistance_damage_to_garrison = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_resistance_damage_to_garrison = yes
                add_to_variable = { modifiergui_generated_modifiervar_resistance_damage_to_garrison = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_resistance_damage_to_garrison = yes
                add_to_variable = { modifiergui_generated_modifiervar_resistance_damage_to_garrison = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_starting_compliance = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_starting_compliance"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_civil = 6 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_civil = 0 }
                modifiergui_generated_buttongloweffect_category_civil = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_civil = 0 }
                modifiergui_generated_buttongloweffect_category_civil = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_starting_compliance = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_starting_compliance = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_starting_compliance = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_starting_compliance = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_starting_compliance = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_starting_compliance = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_starting_compliance = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_starting_compliance = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_starting_compliance = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_starting_compliance = yes
                add_to_variable = { modifiergui_generated_modifiervar_starting_compliance = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_starting_compliance = yes
                add_to_variable = { modifiergui_generated_modifiervar_starting_compliance = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_starting_compliance = yes
                add_to_variable = { modifiergui_generated_modifiervar_starting_compliance = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_starting_compliance = yes
                add_to_variable = { modifiergui_generated_modifiervar_starting_compliance = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_compliance_gain = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_compliance_gain"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_civil = 7 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_civil = 0 }
                modifiergui_generated_buttongloweffect_category_civil = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_civil = 0 }
                modifiergui_generated_buttongloweffect_category_civil = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_compliance_gain = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_compliance_gain = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_compliance_gain = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_compliance_gain = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_compliance_gain = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_compliance_gain = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_compliance_gain = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_compliance_gain = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_compliance_gain = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_compliance_gain = yes
                add_to_variable = { modifiergui_generated_modifiervar_compliance_gain = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_compliance_gain = yes
                add_to_variable = { modifiergui_generated_modifiervar_compliance_gain = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_compliance_gain = yes
                add_to_variable = { modifiergui_generated_modifiervar_compliance_gain = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_compliance_gain = yes
                add_to_variable = { modifiergui_generated_modifiervar_compliance_gain = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_compliance_growth = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_compliance_growth"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_civil = 8 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_civil = 0 }
                modifiergui_generated_buttongloweffect_category_civil = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_civil = 0 }
                modifiergui_generated_buttongloweffect_category_civil = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_compliance_growth = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_compliance_growth = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_compliance_growth = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_compliance_growth = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_compliance_growth = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_compliance_growth = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_compliance_growth = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_compliance_growth = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_compliance_growth = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_compliance_growth = yes
                add_to_variable = { modifiergui_generated_modifiervar_compliance_growth = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_compliance_growth = yes
                add_to_variable = { modifiergui_generated_modifiervar_compliance_growth = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_compliance_growth = yes
                add_to_variable = { modifiergui_generated_modifiervar_compliance_growth = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_compliance_growth = yes
                add_to_variable = { modifiergui_generated_modifiervar_compliance_growth = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_compliance_growth_on_our_occupied_states = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_compliance_growth_on_our_occupied_states"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_civil = 9 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_civil = 0 }
                modifiergui_generated_buttongloweffect_category_civil = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_civil = 0 }
                modifiergui_generated_buttongloweffect_category_civil = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_compliance_growth_on_our_occupied_states = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_compliance_growth_on_our_occupied_states = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_compliance_growth_on_our_occupied_states = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_compliance_growth_on_our_occupied_states = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_compliance_growth_on_our_occupied_states = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_compliance_growth_on_our_occupied_states = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_compliance_growth_on_our_occupied_states = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_compliance_growth_on_our_occupied_states = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_compliance_growth_on_our_occupied_states = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_compliance_growth_on_our_occupied_states = yes
                add_to_variable = { modifiergui_generated_modifiervar_compliance_growth_on_our_occupied_states = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_compliance_growth_on_our_occupied_states = yes
                add_to_variable = { modifiergui_generated_modifiervar_compliance_growth_on_our_occupied_states = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_compliance_growth_on_our_occupied_states = yes
                add_to_variable = { modifiergui_generated_modifiervar_compliance_growth_on_our_occupied_states = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_compliance_growth_on_our_occupied_states = yes
                add_to_variable = { modifiergui_generated_modifiervar_compliance_growth_on_our_occupied_states = 10 }
            }


        }

    }
    modifiergui_generated_scriptedgui_category_military = {

        context_type = player_context
        window_name = "modifiergui_generated_window_category_military"

        visible = {
            check_variable = { modifiergui_generated_guivar_menu = 6 }
        }

        effects = {
            closebutton_click = {
                modifiergui_windowcollapse_category_military = yes
                modifiergui_generated_buttongloweffect_menu = yes
            }
            escapebutton_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_military = 0 }
                    }
                        modifiergui_windowcollapse_category_military = yes
                        modifiergui_generated_buttongloweffect_category_military = yes
                        modifiergui_generated_buttongloweffect_menu = yes
                }
            }
			modifierbutton_max_command_power_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_military = 1 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_military = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_military = 1 }
                }
                modifiergui_generated_buttongloweffect_category_military = yes
            }
			modifierbutton_command_power_gain_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_military = 2 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_military = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_military = 2 }
                }
                modifiergui_generated_buttongloweffect_category_military = yes
            }
			modifierbutton_command_power_gain_mult_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_military = 3 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_military = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_military = 3 }
                }
                modifiergui_generated_buttongloweffect_category_military = yes
            }
			modifierbutton_conscription_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_military = 4 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_military = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_military = 4 }
                }
                modifiergui_generated_buttongloweffect_category_military = yes
            }
			modifierbutton_conscription_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_military = 5 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_military = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_military = 5 }
                }
                modifiergui_generated_buttongloweffect_category_military = yes
            }
			modifierbutton_non_core_manpower_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_military = 6 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_military = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_military = 6 }
                }
                modifiergui_generated_buttongloweffect_category_military = yes
            }
		}
		properties = {
			modifierbutton_max_command_power = {
                frame = modifiergui_generated_guivar_glowbool_modifier_max_command_power
            }
			modifierbutton_command_power_gain = {
                frame = modifiergui_generated_guivar_glowbool_modifier_command_power_gain
            }
			modifierbutton_command_power_gain_mult = {
                frame = modifiergui_generated_guivar_glowbool_modifier_command_power_gain_mult
            }
			modifierbutton_conscription_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_conscription_factor
            }
			modifierbutton_conscription = {
                frame = modifiergui_generated_guivar_glowbool_modifier_conscription
            }
			modifierbutton_non_core_manpower = {
                frame = modifiergui_generated_guivar_glowbool_modifier_non_core_manpower
            }
		}
	}
	modifiergui_generated_scriptedgui_modifier_max_command_power = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_max_command_power"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_military = 1 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_military = 0 }
                modifiergui_generated_buttongloweffect_category_military = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_military = 0 }
                modifiergui_generated_buttongloweffect_category_military = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_max_command_power = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_max_command_power = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_max_command_power = 1.0 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_max_command_power = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_max_command_power = 10.0 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_max_command_power = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_max_command_power = 100 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_max_command_power = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_max_command_power = 1000 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_max_command_power = yes
                add_to_variable = { modifiergui_generated_modifiervar_max_command_power = 1.0 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_max_command_power = yes
                add_to_variable = { modifiergui_generated_modifiervar_max_command_power = 10.0 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_max_command_power = yes
                add_to_variable = { modifiergui_generated_modifiervar_max_command_power = 100 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_max_command_power = yes
                add_to_variable = { modifiergui_generated_modifiervar_max_command_power = 1000 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_command_power_gain = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_command_power_gain"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_military = 2 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_military = 0 }
                modifiergui_generated_buttongloweffect_category_military = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_military = 0 }
                modifiergui_generated_buttongloweffect_category_military = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_command_power_gain = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_command_power_gain = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_command_power_gain = 1.0 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_command_power_gain = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_command_power_gain = 10.0 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_command_power_gain = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_command_power_gain = 100 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_command_power_gain = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_command_power_gain = 1000 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_command_power_gain = yes
                add_to_variable = { modifiergui_generated_modifiervar_command_power_gain = 1.0 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_command_power_gain = yes
                add_to_variable = { modifiergui_generated_modifiervar_command_power_gain = 10.0 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_command_power_gain = yes
                add_to_variable = { modifiergui_generated_modifiervar_command_power_gain = 100 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_command_power_gain = yes
                add_to_variable = { modifiergui_generated_modifiervar_command_power_gain = 1000 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_command_power_gain_mult = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_command_power_gain_mult"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_military = 3 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_military = 0 }
                modifiergui_generated_buttongloweffect_category_military = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_military = 0 }
                modifiergui_generated_buttongloweffect_category_military = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_command_power_gain_mult = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_command_power_gain_mult = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_command_power_gain_mult = 1.0 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_command_power_gain_mult = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_command_power_gain_mult = 10.0 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_command_power_gain_mult = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_command_power_gain_mult = 100 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_command_power_gain_mult = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_command_power_gain_mult = 1000 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_command_power_gain_mult = yes
                add_to_variable = { modifiergui_generated_modifiervar_command_power_gain_mult = 1.0 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_command_power_gain_mult = yes
                add_to_variable = { modifiergui_generated_modifiervar_command_power_gain_mult = 10.0 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_command_power_gain_mult = yes
                add_to_variable = { modifiergui_generated_modifiervar_command_power_gain_mult = 100 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_command_power_gain_mult = yes
                add_to_variable = { modifiergui_generated_modifiervar_command_power_gain_mult = 1000 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_conscription_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_conscription_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_military = 4 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_military = 0 }
                modifiergui_generated_buttongloweffect_category_military = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_military = 0 }
                modifiergui_generated_buttongloweffect_category_military = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_conscription_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_conscription_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_conscription_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_conscription_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_conscription_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_conscription_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_conscription_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_conscription_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_conscription_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_conscription_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_conscription_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_conscription_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_conscription_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_conscription_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_conscription_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_conscription_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_conscription_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_conscription = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_conscription"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_military = 5 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_military = 0 }
                modifiergui_generated_buttongloweffect_category_military = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_military = 0 }
                modifiergui_generated_buttongloweffect_category_military = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_conscription = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_conscription = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_conscription = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_conscription = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_conscription = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_conscription = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_conscription = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_conscription = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_conscription = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_conscription = yes
                add_to_variable = { modifiergui_generated_modifiervar_conscription = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_conscription = yes
                add_to_variable = { modifiergui_generated_modifiervar_conscription = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_conscription = yes
                add_to_variable = { modifiergui_generated_modifiervar_conscription = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_conscription = yes
                add_to_variable = { modifiergui_generated_modifiervar_conscription = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_non_core_manpower = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_non_core_manpower"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_military = 6 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_military = 0 }
                modifiergui_generated_buttongloweffect_category_military = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_military = 0 }
                modifiergui_generated_buttongloweffect_category_military = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_non_core_manpower = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_non_core_manpower = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_non_core_manpower = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_non_core_manpower = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_non_core_manpower = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_non_core_manpower = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_non_core_manpower = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_non_core_manpower = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_non_core_manpower = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_non_core_manpower = yes
                add_to_variable = { modifiergui_generated_modifiervar_non_core_manpower = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_non_core_manpower = yes
                add_to_variable = { modifiergui_generated_modifiervar_non_core_manpower = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_non_core_manpower = yes
                add_to_variable = { modifiergui_generated_modifiervar_non_core_manpower = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_non_core_manpower = yes
                add_to_variable = { modifiergui_generated_modifiervar_non_core_manpower = 10 }
            }


        }

    }
    modifiergui_generated_scriptedgui_category_army = {

        context_type = player_context
        window_name = "modifiergui_generated_window_category_army"

        visible = {
            check_variable = { modifiergui_generated_guivar_menu = 7 }
        }

        effects = {
            closebutton_click = {
                modifiergui_windowcollapse_category_army = yes
                modifiergui_generated_buttongloweffect_menu = yes
            }
            escapebutton_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_army = 0 }
                    }
                        modifiergui_windowcollapse_category_army = yes
                        modifiergui_generated_buttongloweffect_category_army = yes
                        modifiergui_generated_buttongloweffect_menu = yes
                }
            }
			modifierbutton_army_attack_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_army = 1 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_army = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_army = 1 }
                }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
			modifierbutton_army_defence_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_army = 2 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_army = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_army = 2 }
                }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
			modifierbutton_army_core_attack_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_army = 3 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_army = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_army = 3 }
                }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
			modifierbutton_army_core_defence_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_army = 4 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_army = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_army = 4 }
                }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
			modifierbutton_army_speed_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_army = 5 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_army = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_army = 5 }
                }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
			modifierbutton_minimum_training_level_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_army = 6 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_army = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_army = 6 }
                }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
			modifierbutton_training_time_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_army = 7 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_army = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_army = 7 }
                }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
			modifierbutton_special_forces_min_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_army = 8 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_army = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_army = 8 }
                }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
			modifierbutton_special_forces_cap_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_army = 9 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_army = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_army = 9 }
                }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
			modifierbutton_experience_gain_army_unit_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_army = 10 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_army = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_army = 10 }
                }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
			modifierbutton_experience_gain_army_unit_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_army = 11 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_army = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_army = 11 }
                }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
			modifierbutton_experience_loss_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_army = 12 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_army = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_army = 12 }
                }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
			modifierbutton_army_morale_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_army = 13 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_army = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_army = 13 }
                }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
			modifierbutton_land_reinforce_rate_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_army = 14 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_army = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_army = 14 }
                }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
			modifierbutton_org_loss_when_moving_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_army = 15 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_army = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_army = 15 }
                }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
			modifierbutton_max_planning_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_army = 16 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_army = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_army = 16 }
                }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
			modifierbutton_planning_speed_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_army = 17 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_army = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_army = 17 }
                }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
			modifierbutton_attrition_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_army = 18 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_army = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_army = 18 }
                }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
			modifierbutton_heat_attrition_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_army = 19 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_army = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_army = 19 }
                }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
			modifierbutton_winter_attrition_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_army = 20 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_army = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_army = 20 }
                }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
			modifierbutton_acclimatization_cold_climate_gain_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_army = 21 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_army = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_army = 21 }
                }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
			modifierbutton_acclimatization_hot_climate_gain_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_army = 22 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_army = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_army = 22 }
                }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
			modifierbutton_terrain_penalty_reduction_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_army = 23 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_army = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_army = 23 }
                }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
			modifierbutton_max_dig_in_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_army = 24 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_army = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_army = 24 }
                }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
			modifierbutton_dig_in_speed_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_army = 25 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_army = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_army = 25 }
                }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
			modifierbutton_supply_consumption_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_army = 26 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_army = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_army = 26 }
                }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
			modifierbutton_out_of_supply_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_army = 27 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_army = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_army = 27 }
                }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
			modifierbutton_no_supply_grace_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_army = 28 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_army = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_army = 28 }
                }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
			modifierbutton_amphibious_invasion_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_army = 29 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_army = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_army = 29 }
                }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
			modifierbutton_invasion_preparation_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_army = 30 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_army = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_army = 30 }
                }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
			modifierbutton_army_leader_start_level_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_army = 31 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_army = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_army = 31 }
                }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
			modifierbutton_army_leader_start_attack_level_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_army = 32 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_army = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_army = 32 }
                }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
			modifierbutton_army_leader_start_defense_level_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_army = 33 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_army = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_army = 33 }
                }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
			modifierbutton_army_leader_start_planning_level_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_army = 34 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_army = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_army = 34 }
                }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
			modifierbutton_army_leader_start_logistics_level_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_army = 35 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_army = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_army = 35 }
                }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
			modifierbutton_army_leader_start_logistics_level_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_army = 36 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_army = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_army = 36 }
                }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
		}
		properties = {
			modifierbutton_army_attack_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_army_attack_factor
            }
			modifierbutton_army_defence_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_army_defence_factor
            }
			modifierbutton_army_core_attack_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_army_core_attack_factor
            }
			modifierbutton_army_core_defence_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_army_core_defence_factor
            }
			modifierbutton_army_speed_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_army_speed_factor
            }
			modifierbutton_minimum_training_level = {
                frame = modifiergui_generated_guivar_glowbool_modifier_minimum_training_level
            }
			modifierbutton_training_time_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_training_time_factor
            }
			modifierbutton_special_forces_min = {
                frame = modifiergui_generated_guivar_glowbool_modifier_special_forces_min
            }
			modifierbutton_special_forces_cap = {
                frame = modifiergui_generated_guivar_glowbool_modifier_special_forces_cap
            }
			modifierbutton_experience_gain_army_unit = {
                frame = modifiergui_generated_guivar_glowbool_modifier_experience_gain_army_unit
            }
			modifierbutton_experience_gain_army_unit_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_experience_gain_army_unit_factor
            }
			modifierbutton_experience_loss_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_experience_loss_factor
            }
			modifierbutton_army_morale_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_army_morale_factor
            }
			modifierbutton_land_reinforce_rate = {
                frame = modifiergui_generated_guivar_glowbool_modifier_land_reinforce_rate
            }
			modifierbutton_org_loss_when_moving = {
                frame = modifiergui_generated_guivar_glowbool_modifier_org_loss_when_moving
            }
			modifierbutton_max_planning = {
                frame = modifiergui_generated_guivar_glowbool_modifier_max_planning
            }
			modifierbutton_planning_speed = {
                frame = modifiergui_generated_guivar_glowbool_modifier_planning_speed
            }
			modifierbutton_attrition = {
                frame = modifiergui_generated_guivar_glowbool_modifier_attrition
            }
			modifierbutton_heat_attrition_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_heat_attrition_factor
            }
			modifierbutton_winter_attrition_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_winter_attrition_factor
            }
			modifierbutton_acclimatization_cold_climate_gain_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_acclimatization_cold_climate_gain_factor
            }
			modifierbutton_acclimatization_hot_climate_gain_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_acclimatization_hot_climate_gain_factor
            }
			modifierbutton_terrain_penalty_reduction = {
                frame = modifiergui_generated_guivar_glowbool_modifier_terrain_penalty_reduction
            }
			modifierbutton_max_dig_in = {
                frame = modifiergui_generated_guivar_glowbool_modifier_max_dig_in
            }
			modifierbutton_dig_in_speed = {
                frame = modifiergui_generated_guivar_glowbool_modifier_dig_in_speed
            }
			modifierbutton_supply_consumption_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_supply_consumption_factor
            }
			modifierbutton_out_of_supply_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_out_of_supply_factor
            }
			modifierbutton_no_supply_grace = {
                frame = modifiergui_generated_guivar_glowbool_modifier_no_supply_grace
            }
			modifierbutton_amphibious_invasion = {
                frame = modifiergui_generated_guivar_glowbool_modifier_amphibious_invasion
            }
			modifierbutton_invasion_preparation = {
                frame = modifiergui_generated_guivar_glowbool_modifier_invasion_preparation
            }
			modifierbutton_army_leader_start_level = {
                frame = modifiergui_generated_guivar_glowbool_modifier_army_leader_start_level
            }
			modifierbutton_army_leader_start_attack_level = {
                frame = modifiergui_generated_guivar_glowbool_modifier_army_leader_start_attack_level
            }
			modifierbutton_army_leader_start_defense_level = {
                frame = modifiergui_generated_guivar_glowbool_modifier_army_leader_start_defense_level
            }
			modifierbutton_army_leader_start_planning_level = {
                frame = modifiergui_generated_guivar_glowbool_modifier_army_leader_start_planning_level
            }
			modifierbutton_army_leader_start_logistics_level = {
                frame = modifiergui_generated_guivar_glowbool_modifier_army_leader_start_logistics_level
            }
		}
	}
	modifiergui_generated_scriptedgui_modifier_army_attack_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_army_attack_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_army = 1 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_army_attack_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_army_attack_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_attack_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_army_attack_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_attack_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_attack_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_attack_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_attack_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_attack_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_army_attack_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_attack_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_army_attack_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_attack_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_attack_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_attack_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_attack_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_attack_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_army_defence_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_army_defence_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_army = 2 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_army_defence_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_army_defence_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_defence_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_army_defence_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_defence_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_defence_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_defence_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_defence_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_defence_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_army_defence_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_defence_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_army_defence_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_defence_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_defence_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_defence_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_defence_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_defence_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_army_core_attack_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_army_core_attack_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_army = 3 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_army_core_attack_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_army_core_attack_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_core_attack_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_army_core_attack_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_core_attack_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_core_attack_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_core_attack_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_core_attack_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_core_attack_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_army_core_attack_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_core_attack_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_army_core_attack_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_core_attack_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_core_attack_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_core_attack_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_core_attack_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_core_attack_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_army_core_defence_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_army_core_defence_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_army = 4 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_army_core_defence_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_army_core_defence_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_core_defence_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_army_core_defence_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_core_defence_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_core_defence_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_core_defence_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_core_defence_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_core_defence_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_army_core_defence_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_core_defence_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_army_core_defence_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_core_defence_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_core_defence_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_core_defence_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_core_defence_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_core_defence_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_army_speed_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_army_speed_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_army = 5 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_army_speed_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_army_speed_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_speed_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_army_speed_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_speed_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_speed_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_speed_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_speed_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_speed_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_army_speed_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_speed_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_army_speed_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_speed_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_speed_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_speed_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_speed_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_speed_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_minimum_training_level = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_minimum_training_level"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_army = 6 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_minimum_training_level = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_minimum_training_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_minimum_training_level = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_minimum_training_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_minimum_training_level = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_minimum_training_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_minimum_training_level = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_minimum_training_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_minimum_training_level = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_minimum_training_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_minimum_training_level = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_minimum_training_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_minimum_training_level = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_minimum_training_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_minimum_training_level = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_minimum_training_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_minimum_training_level = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_training_time_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_training_time_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_army = 7 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_training_time_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_training_time_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_training_time_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_training_time_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_training_time_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_training_time_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_training_time_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_training_time_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_training_time_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_training_time_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_training_time_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_training_time_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_training_time_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_training_time_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_training_time_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_training_time_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_training_time_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_special_forces_min = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_special_forces_min"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_army = 8 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_special_forces_min = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_special_forces_min = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_special_forces_min = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_special_forces_min = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_special_forces_min = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_special_forces_min = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_special_forces_min = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_special_forces_min = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_special_forces_min = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_special_forces_min = yes
                add_to_variable = { modifiergui_generated_modifiervar_special_forces_min = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_special_forces_min = yes
                add_to_variable = { modifiergui_generated_modifiervar_special_forces_min = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_special_forces_min = yes
                add_to_variable = { modifiergui_generated_modifiervar_special_forces_min = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_special_forces_min = yes
                add_to_variable = { modifiergui_generated_modifiervar_special_forces_min = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_special_forces_cap = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_special_forces_cap"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_army = 9 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_special_forces_cap = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_special_forces_cap = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_special_forces_cap = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_special_forces_cap = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_special_forces_cap = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_special_forces_cap = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_special_forces_cap = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_special_forces_cap = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_special_forces_cap = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_special_forces_cap = yes
                add_to_variable = { modifiergui_generated_modifiervar_special_forces_cap = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_special_forces_cap = yes
                add_to_variable = { modifiergui_generated_modifiervar_special_forces_cap = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_special_forces_cap = yes
                add_to_variable = { modifiergui_generated_modifiervar_special_forces_cap = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_special_forces_cap = yes
                add_to_variable = { modifiergui_generated_modifiervar_special_forces_cap = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_experience_gain_army_unit = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_experience_gain_army_unit"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_army = 10 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_experience_gain_army_unit = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_army_unit = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_gain_army_unit = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_army_unit = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_gain_army_unit = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_army_unit = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_gain_army_unit = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_army_unit = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_gain_army_unit = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_army_unit = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_gain_army_unit = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_army_unit = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_gain_army_unit = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_army_unit = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_gain_army_unit = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_army_unit = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_gain_army_unit = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_experience_gain_army_unit_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_experience_gain_army_unit_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_army = 11 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_experience_gain_army_unit_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_army_unit_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_gain_army_unit_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_army_unit_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_gain_army_unit_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_army_unit_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_gain_army_unit_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_army_unit_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_gain_army_unit_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_army_unit_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_gain_army_unit_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_army_unit_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_gain_army_unit_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_army_unit_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_gain_army_unit_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_army_unit_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_gain_army_unit_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_experience_loss_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_experience_loss_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_army = 12 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_experience_loss_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_experience_loss_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_loss_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_experience_loss_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_loss_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_loss_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_loss_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_loss_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_loss_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_experience_loss_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_loss_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_experience_loss_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_loss_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_loss_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_loss_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_loss_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_loss_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_army_morale_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_army_morale_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_army = 13 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_army_morale_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_army_morale_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_morale_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_army_morale_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_morale_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_morale_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_morale_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_morale_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_morale_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_army_morale_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_morale_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_army_morale_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_morale_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_morale_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_morale_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_morale_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_morale_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_land_reinforce_rate = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_land_reinforce_rate"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_army = 14 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_land_reinforce_rate = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_land_reinforce_rate = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_land_reinforce_rate = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_land_reinforce_rate = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_land_reinforce_rate = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_land_reinforce_rate = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_land_reinforce_rate = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_land_reinforce_rate = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_land_reinforce_rate = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_land_reinforce_rate = yes
                add_to_variable = { modifiergui_generated_modifiervar_land_reinforce_rate = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_land_reinforce_rate = yes
                add_to_variable = { modifiergui_generated_modifiervar_land_reinforce_rate = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_land_reinforce_rate = yes
                add_to_variable = { modifiergui_generated_modifiervar_land_reinforce_rate = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_land_reinforce_rate = yes
                add_to_variable = { modifiergui_generated_modifiervar_land_reinforce_rate = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_org_loss_when_moving = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_org_loss_when_moving"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_army = 15 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_org_loss_when_moving = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_org_loss_when_moving = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_org_loss_when_moving = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_org_loss_when_moving = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_org_loss_when_moving = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_org_loss_when_moving = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_org_loss_when_moving = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_org_loss_when_moving = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_org_loss_when_moving = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_org_loss_when_moving = yes
                add_to_variable = { modifiergui_generated_modifiervar_org_loss_when_moving = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_org_loss_when_moving = yes
                add_to_variable = { modifiergui_generated_modifiervar_org_loss_when_moving = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_org_loss_when_moving = yes
                add_to_variable = { modifiergui_generated_modifiervar_org_loss_when_moving = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_org_loss_when_moving = yes
                add_to_variable = { modifiergui_generated_modifiervar_org_loss_when_moving = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_max_planning = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_max_planning"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_army = 16 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_max_planning = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_max_planning = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_max_planning = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_max_planning = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_max_planning = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_max_planning = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_max_planning = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_max_planning = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_max_planning = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_max_planning = yes
                add_to_variable = { modifiergui_generated_modifiervar_max_planning = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_max_planning = yes
                add_to_variable = { modifiergui_generated_modifiervar_max_planning = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_max_planning = yes
                add_to_variable = { modifiergui_generated_modifiervar_max_planning = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_max_planning = yes
                add_to_variable = { modifiergui_generated_modifiervar_max_planning = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_planning_speed = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_planning_speed"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_army = 17 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_planning_speed = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_planning_speed = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_planning_speed = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_planning_speed = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_planning_speed = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_planning_speed = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_planning_speed = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_planning_speed = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_planning_speed = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_planning_speed = yes
                add_to_variable = { modifiergui_generated_modifiervar_planning_speed = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_planning_speed = yes
                add_to_variable = { modifiergui_generated_modifiervar_planning_speed = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_planning_speed = yes
                add_to_variable = { modifiergui_generated_modifiervar_planning_speed = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_planning_speed = yes
                add_to_variable = { modifiergui_generated_modifiervar_planning_speed = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_attrition = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_attrition"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_army = 18 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_attrition = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_attrition = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_attrition = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_attrition = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_attrition = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_attrition = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_attrition = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_attrition = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_attrition = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_attrition = yes
                add_to_variable = { modifiergui_generated_modifiervar_attrition = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_attrition = yes
                add_to_variable = { modifiergui_generated_modifiervar_attrition = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_attrition = yes
                add_to_variable = { modifiergui_generated_modifiervar_attrition = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_attrition = yes
                add_to_variable = { modifiergui_generated_modifiervar_attrition = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_heat_attrition_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_heat_attrition_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_army = 19 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_heat_attrition_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_heat_attrition_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_heat_attrition_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_heat_attrition_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_heat_attrition_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_heat_attrition_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_heat_attrition_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_heat_attrition_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_heat_attrition_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_heat_attrition_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_heat_attrition_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_heat_attrition_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_heat_attrition_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_heat_attrition_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_heat_attrition_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_heat_attrition_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_heat_attrition_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_winter_attrition_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_winter_attrition_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_army = 20 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_winter_attrition_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_winter_attrition_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_winter_attrition_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_winter_attrition_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_winter_attrition_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_winter_attrition_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_winter_attrition_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_winter_attrition_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_winter_attrition_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_winter_attrition_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_winter_attrition_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_winter_attrition_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_winter_attrition_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_winter_attrition_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_winter_attrition_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_winter_attrition_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_winter_attrition_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_acclimatization_cold_climate_gain_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_acclimatization_cold_climate_gain_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_army = 21 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_acclimatization_cold_climate_gain_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_acclimatization_cold_climate_gain_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_acclimatization_cold_climate_gain_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_acclimatization_cold_climate_gain_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_acclimatization_cold_climate_gain_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_acclimatization_cold_climate_gain_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_acclimatization_cold_climate_gain_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_acclimatization_cold_climate_gain_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_acclimatization_cold_climate_gain_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_acclimatization_cold_climate_gain_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_acclimatization_cold_climate_gain_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_acclimatization_cold_climate_gain_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_acclimatization_cold_climate_gain_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_acclimatization_cold_climate_gain_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_acclimatization_cold_climate_gain_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_acclimatization_cold_climate_gain_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_acclimatization_cold_climate_gain_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_acclimatization_hot_climate_gain_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_acclimatization_hot_climate_gain_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_army = 22 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_acclimatization_hot_climate_gain_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_acclimatization_hot_climate_gain_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_acclimatization_hot_climate_gain_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_acclimatization_hot_climate_gain_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_acclimatization_hot_climate_gain_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_acclimatization_hot_climate_gain_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_acclimatization_hot_climate_gain_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_acclimatization_hot_climate_gain_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_acclimatization_hot_climate_gain_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_acclimatization_hot_climate_gain_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_acclimatization_hot_climate_gain_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_acclimatization_hot_climate_gain_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_acclimatization_hot_climate_gain_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_acclimatization_hot_climate_gain_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_acclimatization_hot_climate_gain_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_acclimatization_hot_climate_gain_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_acclimatization_hot_climate_gain_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_terrain_penalty_reduction = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_terrain_penalty_reduction"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_army = 23 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_terrain_penalty_reduction = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_terrain_penalty_reduction = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_terrain_penalty_reduction = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_terrain_penalty_reduction = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_terrain_penalty_reduction = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_terrain_penalty_reduction = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_terrain_penalty_reduction = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_terrain_penalty_reduction = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_terrain_penalty_reduction = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_terrain_penalty_reduction = yes
                add_to_variable = { modifiergui_generated_modifiervar_terrain_penalty_reduction = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_terrain_penalty_reduction = yes
                add_to_variable = { modifiergui_generated_modifiervar_terrain_penalty_reduction = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_terrain_penalty_reduction = yes
                add_to_variable = { modifiergui_generated_modifiervar_terrain_penalty_reduction = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_terrain_penalty_reduction = yes
                add_to_variable = { modifiergui_generated_modifiervar_terrain_penalty_reduction = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_max_dig_in = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_max_dig_in"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_army = 24 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_max_dig_in = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_max_dig_in = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_max_dig_in = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_max_dig_in = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_max_dig_in = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_max_dig_in = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_max_dig_in = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_max_dig_in = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_max_dig_in = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_max_dig_in = yes
                add_to_variable = { modifiergui_generated_modifiervar_max_dig_in = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_max_dig_in = yes
                add_to_variable = { modifiergui_generated_modifiervar_max_dig_in = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_max_dig_in = yes
                add_to_variable = { modifiergui_generated_modifiervar_max_dig_in = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_max_dig_in = yes
                add_to_variable = { modifiergui_generated_modifiervar_max_dig_in = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_dig_in_speed = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_dig_in_speed"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_army = 25 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_dig_in_speed = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_dig_in_speed = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_dig_in_speed = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_dig_in_speed = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_dig_in_speed = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_dig_in_speed = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_dig_in_speed = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_dig_in_speed = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_dig_in_speed = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_dig_in_speed = yes
                add_to_variable = { modifiergui_generated_modifiervar_dig_in_speed = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_dig_in_speed = yes
                add_to_variable = { modifiergui_generated_modifiervar_dig_in_speed = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_dig_in_speed = yes
                add_to_variable = { modifiergui_generated_modifiervar_dig_in_speed = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_dig_in_speed = yes
                add_to_variable = { modifiergui_generated_modifiervar_dig_in_speed = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_supply_consumption_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_supply_consumption_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_army = 26 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_supply_consumption_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_supply_consumption_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_supply_consumption_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_supply_consumption_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_supply_consumption_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_supply_consumption_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_supply_consumption_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_supply_consumption_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_supply_consumption_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_supply_consumption_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_supply_consumption_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_supply_consumption_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_supply_consumption_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_supply_consumption_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_supply_consumption_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_supply_consumption_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_supply_consumption_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_out_of_supply_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_out_of_supply_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_army = 27 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_out_of_supply_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_out_of_supply_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_out_of_supply_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_out_of_supply_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_out_of_supply_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_out_of_supply_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_out_of_supply_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_out_of_supply_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_out_of_supply_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_out_of_supply_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_out_of_supply_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_out_of_supply_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_out_of_supply_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_out_of_supply_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_out_of_supply_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_out_of_supply_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_out_of_supply_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_no_supply_grace = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_no_supply_grace"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_army = 28 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_no_supply_grace = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_no_supply_grace = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_no_supply_grace = 1.0 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_no_supply_grace = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_no_supply_grace = 10.0 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_no_supply_grace = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_no_supply_grace = 100 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_no_supply_grace = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_no_supply_grace = 1000 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_no_supply_grace = yes
                add_to_variable = { modifiergui_generated_modifiervar_no_supply_grace = 1.0 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_no_supply_grace = yes
                add_to_variable = { modifiergui_generated_modifiervar_no_supply_grace = 10.0 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_no_supply_grace = yes
                add_to_variable = { modifiergui_generated_modifiervar_no_supply_grace = 100 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_no_supply_grace = yes
                add_to_variable = { modifiergui_generated_modifiervar_no_supply_grace = 1000 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_amphibious_invasion = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_amphibious_invasion"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_army = 29 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_amphibious_invasion = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_amphibious_invasion = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_amphibious_invasion = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_amphibious_invasion = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_amphibious_invasion = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_amphibious_invasion = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_amphibious_invasion = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_amphibious_invasion = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_amphibious_invasion = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_amphibious_invasion = yes
                add_to_variable = { modifiergui_generated_modifiervar_amphibious_invasion = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_amphibious_invasion = yes
                add_to_variable = { modifiergui_generated_modifiervar_amphibious_invasion = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_amphibious_invasion = yes
                add_to_variable = { modifiergui_generated_modifiervar_amphibious_invasion = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_amphibious_invasion = yes
                add_to_variable = { modifiergui_generated_modifiervar_amphibious_invasion = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_invasion_preparation = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_invasion_preparation"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_army = 30 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_invasion_preparation = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_invasion_preparation = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_invasion_preparation = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_invasion_preparation = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_invasion_preparation = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_invasion_preparation = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_invasion_preparation = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_invasion_preparation = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_invasion_preparation = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_invasion_preparation = yes
                add_to_variable = { modifiergui_generated_modifiervar_invasion_preparation = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_invasion_preparation = yes
                add_to_variable = { modifiergui_generated_modifiervar_invasion_preparation = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_invasion_preparation = yes
                add_to_variable = { modifiergui_generated_modifiervar_invasion_preparation = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_invasion_preparation = yes
                add_to_variable = { modifiergui_generated_modifiervar_invasion_preparation = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_army_leader_start_level = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_army_leader_start_level"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_army = 31 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_army_leader_start_level = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_army_leader_start_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_leader_start_level = 1.0 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_army_leader_start_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_leader_start_level = 10.0 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_leader_start_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_leader_start_level = 100 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_leader_start_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_leader_start_level = 1000 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_army_leader_start_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_leader_start_level = 1.0 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_army_leader_start_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_leader_start_level = 10.0 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_leader_start_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_leader_start_level = 100 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_leader_start_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_leader_start_level = 1000 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_army_leader_start_attack_level = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_army_leader_start_attack_level"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_army = 32 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_army_leader_start_attack_level = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_army_leader_start_attack_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_leader_start_attack_level = 1.0 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_army_leader_start_attack_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_leader_start_attack_level = 10.0 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_leader_start_attack_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_leader_start_attack_level = 100 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_leader_start_attack_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_leader_start_attack_level = 1000 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_army_leader_start_attack_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_leader_start_attack_level = 1.0 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_army_leader_start_attack_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_leader_start_attack_level = 10.0 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_leader_start_attack_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_leader_start_attack_level = 100 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_leader_start_attack_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_leader_start_attack_level = 1000 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_army_leader_start_defense_level = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_army_leader_start_defense_level"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_army = 33 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_army_leader_start_defense_level = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_army_leader_start_defense_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_leader_start_defense_level = 1.0 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_army_leader_start_defense_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_leader_start_defense_level = 10.0 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_leader_start_defense_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_leader_start_defense_level = 100 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_leader_start_defense_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_leader_start_defense_level = 1000 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_army_leader_start_defense_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_leader_start_defense_level = 1.0 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_army_leader_start_defense_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_leader_start_defense_level = 10.0 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_leader_start_defense_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_leader_start_defense_level = 100 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_leader_start_defense_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_leader_start_defense_level = 1000 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_army_leader_start_planning_level = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_army_leader_start_planning_level"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_army = 34 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_army_leader_start_planning_level = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_army_leader_start_planning_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_leader_start_planning_level = 1.0 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_army_leader_start_planning_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_leader_start_planning_level = 10.0 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_leader_start_planning_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_leader_start_planning_level = 100 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_leader_start_planning_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_leader_start_planning_level = 1000 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_army_leader_start_planning_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_leader_start_planning_level = 1.0 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_army_leader_start_planning_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_leader_start_planning_level = 10.0 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_leader_start_planning_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_leader_start_planning_level = 100 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_leader_start_planning_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_leader_start_planning_level = 1000 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_army_leader_start_logistics_level = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_army_leader_start_logistics_level"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_army = 36 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_army = 0 }
                modifiergui_generated_buttongloweffect_category_army = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_army_leader_start_logistics_level = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_army_leader_start_logistics_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_leader_start_logistics_level = 1.0 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_army_leader_start_logistics_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_leader_start_logistics_level = 10.0 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_leader_start_logistics_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_leader_start_logistics_level = 100 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_leader_start_logistics_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_leader_start_logistics_level = 1000 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_army_leader_start_logistics_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_leader_start_logistics_level = 1.0 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_army_leader_start_logistics_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_leader_start_logistics_level = 10.0 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_leader_start_logistics_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_leader_start_logistics_level = 100 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_leader_start_logistics_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_leader_start_logistics_level = 1000 }
            }


        }

    }
    modifiergui_generated_scriptedgui_category_navy = {

        context_type = player_context
        window_name = "modifiergui_generated_window_category_navy"

        visible = {
            check_variable = { modifiergui_generated_guivar_menu = 8 }
        }

        effects = {
            closebutton_click = {
                modifiergui_windowcollapse_category_navy = yes
                modifiergui_generated_buttongloweffect_menu = yes
            }
            escapebutton_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_navy = 0 }
                    }
                        modifiergui_windowcollapse_category_navy = yes
                        modifiergui_generated_buttongloweffect_category_navy = yes
                        modifiergui_generated_buttongloweffect_menu = yes
                }
            }
			modifierbutton_experience_gain_navy_unit_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_navy = 1 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_navy = 1 }
                }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
			modifierbutton_experience_gain_navy_unit_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_navy = 2 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_navy = 2 }
                }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
			modifierbutton_naval_speed_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_navy = 3 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_navy = 3 }
                }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
			modifierbutton_navy_max_range_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_navy = 4 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_navy = 4 }
                }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
			modifierbutton_sortie_efficiency_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_navy = 5 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_navy = 5 }
                }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
			modifierbutton_naval_hit_chance_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_navy = 6 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_navy = 6 }
                }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
			modifierbutton_naval_coordination_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_navy = 7 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_navy = 7 }
                }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
			modifierbutton_ships_at_battle_start_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_navy = 8 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_navy = 8 }
                }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
			modifierbutton_naval_retreat_speed_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_navy = 9 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_navy = 9 }
                }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
			modifierbutton_naval_retreat_chance_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_navy = 10 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_navy = 10 }
                }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
			modifierbutton_convoy_escort_efficiency_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_navy = 11 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_navy = 11 }
                }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
			modifierbutton_convoy_raiding_efficiency_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_navy = 12 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_navy = 12 }
                }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
			modifierbutton_navy_submarine_detection_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_navy = 13 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_navy = 13 }
                }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
			modifierbutton_navy_anti_air_attack_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_navy = 14 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_navy = 14 }
                }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
			modifierbutton_naval_invasion_capacity_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_navy = 15 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_navy = 15 }
                }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
			modifierbutton_carrier_capacity_penalty_reduction_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_navy = 16 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_navy = 16 }
                }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
			modifierbutton_port_strike_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_navy = 17 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_navy = 17 }
                }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
			modifierbutton_navy_leader_start_level_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_navy = 18 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_navy = 18 }
                }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
			modifierbutton_navy_leader_start_attack_level_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_navy = 19 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_navy = 19 }
                }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
			modifierbutton_navy_leader_start_defense_level_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_navy = 20 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_navy = 20 }
                }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
			modifierbutton_navy_leader_start_maneuvering_level_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_navy = 21 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_navy = 21 }
                }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
			modifierbutton_navy_leader_start_coordination_level_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_navy = 22 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_navy = 22 }
                }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
		}
		properties = {
			modifierbutton_experience_gain_navy_unit = {
                frame = modifiergui_generated_guivar_glowbool_modifier_experience_gain_navy_unit
            }
			modifierbutton_experience_gain_navy_unit_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_experience_gain_navy_unit_factor
            }
			modifierbutton_naval_speed_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_naval_speed_factor
            }
			modifierbutton_navy_max_range_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_navy_max_range_factor
            }
			modifierbutton_sortie_efficiency = {
                frame = modifiergui_generated_guivar_glowbool_modifier_sortie_efficiency
            }
			modifierbutton_naval_hit_chance = {
                frame = modifiergui_generated_guivar_glowbool_modifier_naval_hit_chance
            }
			modifierbutton_naval_coordination = {
                frame = modifiergui_generated_guivar_glowbool_modifier_naval_coordination
            }
			modifierbutton_ships_at_battle_start = {
                frame = modifiergui_generated_guivar_glowbool_modifier_ships_at_battle_start
            }
			modifierbutton_naval_retreat_speed = {
                frame = modifiergui_generated_guivar_glowbool_modifier_naval_retreat_speed
            }
			modifierbutton_naval_retreat_chance = {
                frame = modifiergui_generated_guivar_glowbool_modifier_naval_retreat_chance
            }
			modifierbutton_convoy_escort_efficiency = {
                frame = modifiergui_generated_guivar_glowbool_modifier_convoy_escort_efficiency
            }
			modifierbutton_convoy_raiding_efficiency_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_convoy_raiding_efficiency_factor
            }
			modifierbutton_navy_submarine_detection_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_navy_submarine_detection_factor
            }
			modifierbutton_navy_anti_air_attack_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_navy_anti_air_attack_factor
            }
			modifierbutton_naval_invasion_capacity = {
                frame = modifiergui_generated_guivar_glowbool_modifier_naval_invasion_capacity
            }
			modifierbutton_carrier_capacity_penalty_reduction = {
                frame = modifiergui_generated_guivar_glowbool_modifier_carrier_capacity_penalty_reduction
            }
			modifierbutton_port_strike = {
                frame = modifiergui_generated_guivar_glowbool_modifier_port_strike
            }
			modifierbutton_navy_leader_start_level = {
                frame = modifiergui_generated_guivar_glowbool_modifier_navy_leader_start_level
            }
			modifierbutton_navy_leader_start_attack_level = {
                frame = modifiergui_generated_guivar_glowbool_modifier_navy_leader_start_attack_level
            }
			modifierbutton_navy_leader_start_defense_level = {
                frame = modifiergui_generated_guivar_glowbool_modifier_navy_leader_start_defense_level
            }
			modifierbutton_navy_leader_start_maneuvering_level = {
                frame = modifiergui_generated_guivar_glowbool_modifier_navy_leader_start_maneuvering_level
            }
			modifierbutton_navy_leader_start_coordination_level = {
                frame = modifiergui_generated_guivar_glowbool_modifier_navy_leader_start_coordination_level
            }
		}
	}
	modifiergui_generated_scriptedgui_modifier_experience_gain_navy_unit = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_experience_gain_navy_unit"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_navy = 1 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_experience_gain_navy_unit = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_navy_unit = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_gain_navy_unit = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_navy_unit = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_gain_navy_unit = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_navy_unit = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_gain_navy_unit = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_navy_unit = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_gain_navy_unit = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_navy_unit = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_gain_navy_unit = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_navy_unit = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_gain_navy_unit = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_navy_unit = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_gain_navy_unit = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_navy_unit = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_gain_navy_unit = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_experience_gain_navy_unit_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_experience_gain_navy_unit_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_navy = 2 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_experience_gain_navy_unit_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_navy_unit_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_gain_navy_unit_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_navy_unit_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_gain_navy_unit_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_navy_unit_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_gain_navy_unit_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_navy_unit_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_gain_navy_unit_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_navy_unit_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_gain_navy_unit_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_navy_unit_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_gain_navy_unit_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_navy_unit_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_gain_navy_unit_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_navy_unit_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_gain_navy_unit_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_naval_speed_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_naval_speed_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_navy = 3 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_naval_speed_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_naval_speed_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_naval_speed_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_naval_speed_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_naval_speed_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_naval_speed_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_naval_speed_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_naval_speed_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_naval_speed_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_naval_speed_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_naval_speed_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_naval_speed_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_naval_speed_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_naval_speed_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_naval_speed_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_naval_speed_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_naval_speed_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_navy_max_range_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_navy_max_range_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_navy = 4 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_navy_max_range_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_navy_max_range_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_navy_max_range_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_navy_max_range_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_navy_max_range_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_navy_max_range_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_navy_max_range_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_navy_max_range_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_navy_max_range_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_navy_max_range_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_navy_max_range_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_navy_max_range_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_navy_max_range_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_navy_max_range_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_navy_max_range_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_navy_max_range_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_navy_max_range_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_sortie_efficiency = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_sortie_efficiency"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_navy = 5 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_sortie_efficiency = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_sortie_efficiency = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_sortie_efficiency = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_sortie_efficiency = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_sortie_efficiency = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_sortie_efficiency = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_sortie_efficiency = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_sortie_efficiency = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_sortie_efficiency = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_sortie_efficiency = yes
                add_to_variable = { modifiergui_generated_modifiervar_sortie_efficiency = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_sortie_efficiency = yes
                add_to_variable = { modifiergui_generated_modifiervar_sortie_efficiency = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_sortie_efficiency = yes
                add_to_variable = { modifiergui_generated_modifiervar_sortie_efficiency = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_sortie_efficiency = yes
                add_to_variable = { modifiergui_generated_modifiervar_sortie_efficiency = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_naval_hit_chance = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_naval_hit_chance"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_navy = 6 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_naval_hit_chance = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_naval_hit_chance = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_naval_hit_chance = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_naval_hit_chance = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_naval_hit_chance = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_naval_hit_chance = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_naval_hit_chance = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_naval_hit_chance = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_naval_hit_chance = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_naval_hit_chance = yes
                add_to_variable = { modifiergui_generated_modifiervar_naval_hit_chance = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_naval_hit_chance = yes
                add_to_variable = { modifiergui_generated_modifiervar_naval_hit_chance = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_naval_hit_chance = yes
                add_to_variable = { modifiergui_generated_modifiervar_naval_hit_chance = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_naval_hit_chance = yes
                add_to_variable = { modifiergui_generated_modifiervar_naval_hit_chance = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_naval_coordination = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_naval_coordination"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_navy = 7 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_naval_coordination = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_naval_coordination = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_naval_coordination = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_naval_coordination = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_naval_coordination = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_naval_coordination = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_naval_coordination = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_naval_coordination = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_naval_coordination = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_naval_coordination = yes
                add_to_variable = { modifiergui_generated_modifiervar_naval_coordination = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_naval_coordination = yes
                add_to_variable = { modifiergui_generated_modifiervar_naval_coordination = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_naval_coordination = yes
                add_to_variable = { modifiergui_generated_modifiervar_naval_coordination = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_naval_coordination = yes
                add_to_variable = { modifiergui_generated_modifiervar_naval_coordination = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_ships_at_battle_start = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_ships_at_battle_start"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_navy = 8 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_ships_at_battle_start = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_ships_at_battle_start = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_ships_at_battle_start = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_ships_at_battle_start = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_ships_at_battle_start = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_ships_at_battle_start = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_ships_at_battle_start = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_ships_at_battle_start = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_ships_at_battle_start = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_ships_at_battle_start = yes
                add_to_variable = { modifiergui_generated_modifiervar_ships_at_battle_start = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_ships_at_battle_start = yes
                add_to_variable = { modifiergui_generated_modifiervar_ships_at_battle_start = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_ships_at_battle_start = yes
                add_to_variable = { modifiergui_generated_modifiervar_ships_at_battle_start = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_ships_at_battle_start = yes
                add_to_variable = { modifiergui_generated_modifiervar_ships_at_battle_start = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_naval_retreat_speed = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_naval_retreat_speed"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_navy = 9 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_naval_retreat_speed = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_naval_retreat_speed = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_naval_retreat_speed = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_naval_retreat_speed = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_naval_retreat_speed = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_naval_retreat_speed = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_naval_retreat_speed = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_naval_retreat_speed = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_naval_retreat_speed = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_naval_retreat_speed = yes
                add_to_variable = { modifiergui_generated_modifiervar_naval_retreat_speed = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_naval_retreat_speed = yes
                add_to_variable = { modifiergui_generated_modifiervar_naval_retreat_speed = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_naval_retreat_speed = yes
                add_to_variable = { modifiergui_generated_modifiervar_naval_retreat_speed = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_naval_retreat_speed = yes
                add_to_variable = { modifiergui_generated_modifiervar_naval_retreat_speed = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_naval_retreat_chance = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_naval_retreat_chance"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_navy = 10 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_naval_retreat_chance = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_naval_retreat_chance = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_naval_retreat_chance = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_naval_retreat_chance = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_naval_retreat_chance = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_naval_retreat_chance = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_naval_retreat_chance = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_naval_retreat_chance = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_naval_retreat_chance = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_naval_retreat_chance = yes
                add_to_variable = { modifiergui_generated_modifiervar_naval_retreat_chance = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_naval_retreat_chance = yes
                add_to_variable = { modifiergui_generated_modifiervar_naval_retreat_chance = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_naval_retreat_chance = yes
                add_to_variable = { modifiergui_generated_modifiervar_naval_retreat_chance = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_naval_retreat_chance = yes
                add_to_variable = { modifiergui_generated_modifiervar_naval_retreat_chance = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_convoy_escort_efficiency = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_convoy_escort_efficiency"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_navy = 11 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_convoy_escort_efficiency = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_convoy_escort_efficiency = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_convoy_escort_efficiency = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_convoy_escort_efficiency = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_convoy_escort_efficiency = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_convoy_escort_efficiency = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_convoy_escort_efficiency = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_convoy_escort_efficiency = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_convoy_escort_efficiency = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_convoy_escort_efficiency = yes
                add_to_variable = { modifiergui_generated_modifiervar_convoy_escort_efficiency = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_convoy_escort_efficiency = yes
                add_to_variable = { modifiergui_generated_modifiervar_convoy_escort_efficiency = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_convoy_escort_efficiency = yes
                add_to_variable = { modifiergui_generated_modifiervar_convoy_escort_efficiency = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_convoy_escort_efficiency = yes
                add_to_variable = { modifiergui_generated_modifiervar_convoy_escort_efficiency = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_convoy_raiding_efficiency_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_convoy_raiding_efficiency_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_navy = 12 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_convoy_raiding_efficiency_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_convoy_raiding_efficiency_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_convoy_raiding_efficiency_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_convoy_raiding_efficiency_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_convoy_raiding_efficiency_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_convoy_raiding_efficiency_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_convoy_raiding_efficiency_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_convoy_raiding_efficiency_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_convoy_raiding_efficiency_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_convoy_raiding_efficiency_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_convoy_raiding_efficiency_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_convoy_raiding_efficiency_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_convoy_raiding_efficiency_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_convoy_raiding_efficiency_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_convoy_raiding_efficiency_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_convoy_raiding_efficiency_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_convoy_raiding_efficiency_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_navy_submarine_detection_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_navy_submarine_detection_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_navy = 13 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_navy_submarine_detection_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_navy_submarine_detection_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_navy_submarine_detection_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_navy_submarine_detection_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_navy_submarine_detection_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_navy_submarine_detection_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_navy_submarine_detection_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_navy_submarine_detection_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_navy_submarine_detection_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_navy_submarine_detection_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_navy_submarine_detection_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_navy_submarine_detection_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_navy_submarine_detection_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_navy_submarine_detection_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_navy_submarine_detection_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_navy_submarine_detection_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_navy_submarine_detection_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_navy_anti_air_attack_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_navy_anti_air_attack_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_navy = 14 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_navy_anti_air_attack_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_navy_anti_air_attack_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_navy_anti_air_attack_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_navy_anti_air_attack_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_navy_anti_air_attack_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_navy_anti_air_attack_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_navy_anti_air_attack_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_navy_anti_air_attack_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_navy_anti_air_attack_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_navy_anti_air_attack_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_navy_anti_air_attack_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_navy_anti_air_attack_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_navy_anti_air_attack_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_navy_anti_air_attack_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_navy_anti_air_attack_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_navy_anti_air_attack_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_navy_anti_air_attack_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_naval_invasion_capacity = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_naval_invasion_capacity"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_navy = 15 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_naval_invasion_capacity = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_naval_invasion_capacity = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_naval_invasion_capacity = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_naval_invasion_capacity = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_naval_invasion_capacity = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_naval_invasion_capacity = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_naval_invasion_capacity = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_naval_invasion_capacity = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_naval_invasion_capacity = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_naval_invasion_capacity = yes
                add_to_variable = { modifiergui_generated_modifiervar_naval_invasion_capacity = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_naval_invasion_capacity = yes
                add_to_variable = { modifiergui_generated_modifiervar_naval_invasion_capacity = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_naval_invasion_capacity = yes
                add_to_variable = { modifiergui_generated_modifiervar_naval_invasion_capacity = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_naval_invasion_capacity = yes
                add_to_variable = { modifiergui_generated_modifiervar_naval_invasion_capacity = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_carrier_capacity_penalty_reduction = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_carrier_capacity_penalty_reduction"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_navy = 16 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_carrier_capacity_penalty_reduction = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_carrier_capacity_penalty_reduction = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_carrier_capacity_penalty_reduction = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_carrier_capacity_penalty_reduction = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_carrier_capacity_penalty_reduction = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_carrier_capacity_penalty_reduction = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_carrier_capacity_penalty_reduction = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_carrier_capacity_penalty_reduction = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_carrier_capacity_penalty_reduction = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_carrier_capacity_penalty_reduction = yes
                add_to_variable = { modifiergui_generated_modifiervar_carrier_capacity_penalty_reduction = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_carrier_capacity_penalty_reduction = yes
                add_to_variable = { modifiergui_generated_modifiervar_carrier_capacity_penalty_reduction = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_carrier_capacity_penalty_reduction = yes
                add_to_variable = { modifiergui_generated_modifiervar_carrier_capacity_penalty_reduction = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_carrier_capacity_penalty_reduction = yes
                add_to_variable = { modifiergui_generated_modifiervar_carrier_capacity_penalty_reduction = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_port_strike = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_port_strike"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_navy = 17 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_port_strike = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_port_strike = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_port_strike = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_port_strike = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_port_strike = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_port_strike = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_port_strike = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_port_strike = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_port_strike = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_port_strike = yes
                add_to_variable = { modifiergui_generated_modifiervar_port_strike = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_port_strike = yes
                add_to_variable = { modifiergui_generated_modifiervar_port_strike = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_port_strike = yes
                add_to_variable = { modifiergui_generated_modifiervar_port_strike = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_port_strike = yes
                add_to_variable = { modifiergui_generated_modifiervar_port_strike = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_navy_leader_start_level = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_navy_leader_start_level"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_navy = 18 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_navy_leader_start_level = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_navy_leader_start_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_navy_leader_start_level = 1.0 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_navy_leader_start_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_navy_leader_start_level = 10.0 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_navy_leader_start_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_navy_leader_start_level = 100 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_navy_leader_start_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_navy_leader_start_level = 1000 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_navy_leader_start_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_navy_leader_start_level = 1.0 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_navy_leader_start_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_navy_leader_start_level = 10.0 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_navy_leader_start_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_navy_leader_start_level = 100 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_navy_leader_start_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_navy_leader_start_level = 1000 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_navy_leader_start_attack_level = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_navy_leader_start_attack_level"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_navy = 19 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_navy_leader_start_attack_level = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_navy_leader_start_attack_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_navy_leader_start_attack_level = 1.0 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_navy_leader_start_attack_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_navy_leader_start_attack_level = 10.0 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_navy_leader_start_attack_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_navy_leader_start_attack_level = 100 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_navy_leader_start_attack_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_navy_leader_start_attack_level = 1000 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_navy_leader_start_attack_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_navy_leader_start_attack_level = 1.0 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_navy_leader_start_attack_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_navy_leader_start_attack_level = 10.0 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_navy_leader_start_attack_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_navy_leader_start_attack_level = 100 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_navy_leader_start_attack_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_navy_leader_start_attack_level = 1000 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_navy_leader_start_defense_level = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_navy_leader_start_defense_level"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_navy = 20 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_navy_leader_start_defense_level = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_navy_leader_start_defense_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_navy_leader_start_defense_level = 1.0 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_navy_leader_start_defense_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_navy_leader_start_defense_level = 10.0 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_navy_leader_start_defense_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_navy_leader_start_defense_level = 100 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_navy_leader_start_defense_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_navy_leader_start_defense_level = 1000 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_navy_leader_start_defense_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_navy_leader_start_defense_level = 1.0 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_navy_leader_start_defense_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_navy_leader_start_defense_level = 10.0 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_navy_leader_start_defense_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_navy_leader_start_defense_level = 100 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_navy_leader_start_defense_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_navy_leader_start_defense_level = 1000 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_navy_leader_start_maneuvering_level = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_navy_leader_start_maneuvering_level"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_navy = 21 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_navy_leader_start_maneuvering_level = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_navy_leader_start_maneuvering_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_navy_leader_start_maneuvering_level = 1.0 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_navy_leader_start_maneuvering_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_navy_leader_start_maneuvering_level = 10.0 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_navy_leader_start_maneuvering_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_navy_leader_start_maneuvering_level = 100 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_navy_leader_start_maneuvering_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_navy_leader_start_maneuvering_level = 1000 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_navy_leader_start_maneuvering_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_navy_leader_start_maneuvering_level = 1.0 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_navy_leader_start_maneuvering_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_navy_leader_start_maneuvering_level = 10.0 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_navy_leader_start_maneuvering_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_navy_leader_start_maneuvering_level = 100 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_navy_leader_start_maneuvering_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_navy_leader_start_maneuvering_level = 1000 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_navy_leader_start_coordination_level = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_navy_leader_start_coordination_level"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_navy = 22 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_navy = 0 }
                modifiergui_generated_buttongloweffect_category_navy = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_navy_leader_start_coordination_level = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_navy_leader_start_coordination_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_navy_leader_start_coordination_level = 1.0 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_navy_leader_start_coordination_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_navy_leader_start_coordination_level = 10.0 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_navy_leader_start_coordination_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_navy_leader_start_coordination_level = 100 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_navy_leader_start_coordination_level = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_navy_leader_start_coordination_level = 1000 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_navy_leader_start_coordination_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_navy_leader_start_coordination_level = 1.0 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_navy_leader_start_coordination_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_navy_leader_start_coordination_level = 10.0 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_navy_leader_start_coordination_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_navy_leader_start_coordination_level = 100 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_navy_leader_start_coordination_level = yes
                add_to_variable = { modifiergui_generated_modifiervar_navy_leader_start_coordination_level = 1000 }
            }


        }

    }
    modifiergui_generated_scriptedgui_category_air = {

        context_type = player_context
        window_name = "modifiergui_generated_window_category_air"

        visible = {
            check_variable = { modifiergui_generated_guivar_menu = 9 }
        }

        effects = {
            closebutton_click = {
                modifiergui_windowcollapse_category_air = yes
                modifiergui_generated_buttongloweffect_menu = yes
            }
            escapebutton_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_air = 0 }
                    }
                        modifiergui_windowcollapse_category_air = yes
                        modifiergui_generated_buttongloweffect_category_air = yes
                        modifiergui_generated_buttongloweffect_menu = yes
                }
            }
			modifierbutton_air_range_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_air = 1 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_air = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_air = 1 }
                }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
			modifierbutton_air_training_xp_gain_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_air = 2 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_air = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_air = 2 }
                }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
			modifierbutton_air_mission_xp_gain_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_air = 3 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_air = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_air = 3 }
                }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
			modifierbutton_army_bonus_air_superiority_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_air = 4 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_air = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_air = 4 }
                }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
			modifierbutton_enemy_army_bonus_air_superiority_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_air = 5 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_air = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_air = 5 }
                }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
			modifierbutton_air_night_penalty_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_air = 6 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_air = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_air = 6 }
                }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
			modifierbutton_air_weather_penalty_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_air = 7 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_air = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_air = 7 }
                }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
			modifierbutton_air_accidents_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_air = 8 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_air = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_air = 8 }
                }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
			modifierbutton_air_strategic_bomber_night_penalty_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_air = 9 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_air = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_air = 9 }
                }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
			modifierbutton_air_ace_generation_chance_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_air = 10 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_air = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_air = 10 }
                }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
			modifierbutton_air_cas_present_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_air = 11 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_air = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_air = 11 }
                }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
			modifierbutton_air_strategic_bomber_bombing_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_air = 12 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_air = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_air = 12 }
                }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
			modifierbutton_air_mission_efficiency_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_air = 13 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_air = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_air = 13 }
                }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
			modifierbutton_air_superiority_efficiency_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_air = 14 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_air = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_air = 14 }
                }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
			modifierbutton_air_escort_efficiency_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_air = 15 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_air = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_air = 15 }
                }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
			modifierbutton_air_intercept_efficiency_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_air = 16 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_air = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_air = 16 }
                }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
			modifierbutton_air_cas_efficiency_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_air = 17 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_air = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_air = 17 }
                }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
			modifierbutton_air_nav_efficiency_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_air = 18 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_air = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_air = 18 }
                }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
			modifierbutton_naval_strike_targetting_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_air = 19 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_air = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_air = 19 }
                }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
			modifierbutton_air_bombing_targetting_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_air = 20 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_air = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_air = 20 }
                }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
			modifierbutton_air_detection_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_air = 21 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_air = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_air = 21 }
                }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
			modifierbutton_air_interception_detect_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_air = 22 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_air = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_air = 22 }
                }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
			modifierbutton_air_superiority_detect_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_air = 23 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_air = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_air = 23 }
                }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
		}
		properties = {
			modifierbutton_air_range_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_air_range_factor
            }
			modifierbutton_air_training_xp_gain_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_air_training_xp_gain_factor
            }
			modifierbutton_air_mission_xp_gain_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_air_mission_xp_gain_factor
            }
			modifierbutton_army_bonus_air_superiority_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_army_bonus_air_superiority_factor
            }
			modifierbutton_enemy_army_bonus_air_superiority_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_enemy_army_bonus_air_superiority_factor
            }
			modifierbutton_air_night_penalty = {
                frame = modifiergui_generated_guivar_glowbool_modifier_air_night_penalty
            }
			modifierbutton_air_weather_penalty = {
                frame = modifiergui_generated_guivar_glowbool_modifier_air_weather_penalty
            }
			modifierbutton_air_accidents_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_air_accidents_factor
            }
			modifierbutton_air_strategic_bomber_night_penalty = {
                frame = modifiergui_generated_guivar_glowbool_modifier_air_strategic_bomber_night_penalty
            }
			modifierbutton_air_ace_generation_chance_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_air_ace_generation_chance_factor
            }
			modifierbutton_air_cas_present_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_air_cas_present_factor
            }
			modifierbutton_air_strategic_bomber_bombing_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_air_strategic_bomber_bombing_factor
            }
			modifierbutton_air_mission_efficiency = {
                frame = modifiergui_generated_guivar_glowbool_modifier_air_mission_efficiency
            }
			modifierbutton_air_superiority_efficiency = {
                frame = modifiergui_generated_guivar_glowbool_modifier_air_superiority_efficiency
            }
			modifierbutton_air_escort_efficiency = {
                frame = modifiergui_generated_guivar_glowbool_modifier_air_escort_efficiency
            }
			modifierbutton_air_intercept_efficiency = {
                frame = modifiergui_generated_guivar_glowbool_modifier_air_intercept_efficiency
            }
			modifierbutton_air_cas_efficiency = {
                frame = modifiergui_generated_guivar_glowbool_modifier_air_cas_efficiency
            }
			modifierbutton_air_nav_efficiency = {
                frame = modifiergui_generated_guivar_glowbool_modifier_air_nav_efficiency
            }
			modifierbutton_naval_strike_targetting_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_naval_strike_targetting_factor
            }
			modifierbutton_air_bombing_targetting = {
                frame = modifiergui_generated_guivar_glowbool_modifier_air_bombing_targetting
            }
			modifierbutton_air_detection = {
                frame = modifiergui_generated_guivar_glowbool_modifier_air_detection
            }
			modifierbutton_air_interception_detect_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_air_interception_detect_factor
            }
			modifierbutton_air_superiority_detect_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_air_superiority_detect_factor
            }
		}
	}
	modifiergui_generated_scriptedgui_modifier_air_range_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_air_range_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_air = 1 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_air_range_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_air_range_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_range_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_range_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_range_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_range_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_range_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_range_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_range_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_air_range_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_range_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_range_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_range_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_range_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_range_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_range_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_range_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_air_training_xp_gain_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_air_training_xp_gain_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_air = 2 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_air_training_xp_gain_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_air_training_xp_gain_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_training_xp_gain_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_training_xp_gain_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_training_xp_gain_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_training_xp_gain_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_training_xp_gain_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_training_xp_gain_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_training_xp_gain_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_air_training_xp_gain_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_training_xp_gain_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_training_xp_gain_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_training_xp_gain_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_training_xp_gain_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_training_xp_gain_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_training_xp_gain_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_training_xp_gain_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_air_mission_xp_gain_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_air_mission_xp_gain_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_air = 3 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_air_mission_xp_gain_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_air_mission_xp_gain_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_mission_xp_gain_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_mission_xp_gain_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_mission_xp_gain_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_mission_xp_gain_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_mission_xp_gain_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_mission_xp_gain_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_mission_xp_gain_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_air_mission_xp_gain_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_mission_xp_gain_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_mission_xp_gain_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_mission_xp_gain_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_mission_xp_gain_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_mission_xp_gain_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_mission_xp_gain_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_mission_xp_gain_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_army_bonus_air_superiority_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_army_bonus_air_superiority_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_air = 4 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_army_bonus_air_superiority_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_army_bonus_air_superiority_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_bonus_air_superiority_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_army_bonus_air_superiority_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_bonus_air_superiority_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_bonus_air_superiority_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_bonus_air_superiority_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_bonus_air_superiority_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_army_bonus_air_superiority_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_army_bonus_air_superiority_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_bonus_air_superiority_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_army_bonus_air_superiority_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_bonus_air_superiority_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_bonus_air_superiority_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_bonus_air_superiority_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_army_bonus_air_superiority_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_army_bonus_air_superiority_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_enemy_army_bonus_air_superiority_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_enemy_army_bonus_air_superiority_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_air = 5 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_enemy_army_bonus_air_superiority_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_enemy_army_bonus_air_superiority_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_enemy_army_bonus_air_superiority_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_enemy_army_bonus_air_superiority_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_enemy_army_bonus_air_superiority_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_enemy_army_bonus_air_superiority_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_enemy_army_bonus_air_superiority_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_enemy_army_bonus_air_superiority_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_enemy_army_bonus_air_superiority_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_enemy_army_bonus_air_superiority_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_enemy_army_bonus_air_superiority_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_enemy_army_bonus_air_superiority_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_enemy_army_bonus_air_superiority_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_enemy_army_bonus_air_superiority_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_enemy_army_bonus_air_superiority_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_enemy_army_bonus_air_superiority_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_enemy_army_bonus_air_superiority_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_air_night_penalty = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_air_night_penalty"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_air = 6 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_air_night_penalty = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_air_night_penalty = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_night_penalty = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_night_penalty = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_night_penalty = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_night_penalty = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_night_penalty = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_night_penalty = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_night_penalty = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_air_night_penalty = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_night_penalty = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_night_penalty = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_night_penalty = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_night_penalty = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_night_penalty = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_night_penalty = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_night_penalty = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_air_weather_penalty = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_air_weather_penalty"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_air = 7 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_air_weather_penalty = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_air_weather_penalty = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_weather_penalty = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_weather_penalty = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_weather_penalty = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_weather_penalty = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_weather_penalty = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_weather_penalty = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_weather_penalty = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_air_weather_penalty = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_weather_penalty = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_weather_penalty = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_weather_penalty = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_weather_penalty = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_weather_penalty = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_weather_penalty = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_weather_penalty = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_air_accidents_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_air_accidents_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_air = 8 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_air_accidents_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_air_accidents_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_accidents_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_accidents_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_accidents_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_accidents_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_accidents_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_accidents_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_accidents_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_air_accidents_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_accidents_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_accidents_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_accidents_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_accidents_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_accidents_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_accidents_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_accidents_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_air_strategic_bomber_night_penalty = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_air_strategic_bomber_night_penalty"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_air = 9 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_air_strategic_bomber_night_penalty = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_air_strategic_bomber_night_penalty = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_strategic_bomber_night_penalty = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_strategic_bomber_night_penalty = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_strategic_bomber_night_penalty = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_strategic_bomber_night_penalty = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_strategic_bomber_night_penalty = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_strategic_bomber_night_penalty = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_strategic_bomber_night_penalty = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_air_strategic_bomber_night_penalty = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_strategic_bomber_night_penalty = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_strategic_bomber_night_penalty = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_strategic_bomber_night_penalty = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_strategic_bomber_night_penalty = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_strategic_bomber_night_penalty = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_strategic_bomber_night_penalty = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_strategic_bomber_night_penalty = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_air_ace_generation_chance_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_air_ace_generation_chance_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_air = 10 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_air_ace_generation_chance_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_air_ace_generation_chance_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_ace_generation_chance_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_ace_generation_chance_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_ace_generation_chance_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_ace_generation_chance_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_ace_generation_chance_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_ace_generation_chance_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_ace_generation_chance_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_air_ace_generation_chance_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_ace_generation_chance_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_ace_generation_chance_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_ace_generation_chance_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_ace_generation_chance_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_ace_generation_chance_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_ace_generation_chance_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_ace_generation_chance_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_air_cas_present_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_air_cas_present_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_air = 11 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_air_cas_present_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_air_cas_present_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_cas_present_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_cas_present_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_cas_present_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_cas_present_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_cas_present_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_cas_present_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_cas_present_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_air_cas_present_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_cas_present_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_cas_present_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_cas_present_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_cas_present_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_cas_present_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_cas_present_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_cas_present_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_air_strategic_bomber_bombing_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_air_strategic_bomber_bombing_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_air = 12 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_air_strategic_bomber_bombing_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_air_strategic_bomber_bombing_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_strategic_bomber_bombing_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_strategic_bomber_bombing_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_strategic_bomber_bombing_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_strategic_bomber_bombing_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_strategic_bomber_bombing_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_strategic_bomber_bombing_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_strategic_bomber_bombing_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_air_strategic_bomber_bombing_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_strategic_bomber_bombing_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_strategic_bomber_bombing_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_strategic_bomber_bombing_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_strategic_bomber_bombing_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_strategic_bomber_bombing_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_strategic_bomber_bombing_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_strategic_bomber_bombing_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_air_mission_efficiency = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_air_mission_efficiency"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_air = 13 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_air_mission_efficiency = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_air_mission_efficiency = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_mission_efficiency = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_mission_efficiency = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_mission_efficiency = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_mission_efficiency = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_mission_efficiency = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_mission_efficiency = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_mission_efficiency = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_air_mission_efficiency = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_mission_efficiency = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_mission_efficiency = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_mission_efficiency = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_mission_efficiency = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_mission_efficiency = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_mission_efficiency = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_mission_efficiency = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_air_superiority_efficiency = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_air_superiority_efficiency"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_air = 14 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_air_superiority_efficiency = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_air_superiority_efficiency = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_superiority_efficiency = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_superiority_efficiency = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_superiority_efficiency = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_superiority_efficiency = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_superiority_efficiency = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_superiority_efficiency = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_superiority_efficiency = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_air_superiority_efficiency = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_superiority_efficiency = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_superiority_efficiency = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_superiority_efficiency = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_superiority_efficiency = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_superiority_efficiency = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_superiority_efficiency = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_superiority_efficiency = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_air_escort_efficiency = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_air_escort_efficiency"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_air = 15 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_air_escort_efficiency = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_air_escort_efficiency = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_escort_efficiency = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_escort_efficiency = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_escort_efficiency = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_escort_efficiency = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_escort_efficiency = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_escort_efficiency = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_escort_efficiency = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_air_escort_efficiency = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_escort_efficiency = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_escort_efficiency = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_escort_efficiency = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_escort_efficiency = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_escort_efficiency = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_escort_efficiency = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_escort_efficiency = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_air_intercept_efficiency = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_air_intercept_efficiency"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_air = 16 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_air_intercept_efficiency = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_air_intercept_efficiency = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_intercept_efficiency = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_intercept_efficiency = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_intercept_efficiency = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_intercept_efficiency = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_intercept_efficiency = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_intercept_efficiency = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_intercept_efficiency = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_air_intercept_efficiency = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_intercept_efficiency = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_intercept_efficiency = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_intercept_efficiency = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_intercept_efficiency = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_intercept_efficiency = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_intercept_efficiency = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_intercept_efficiency = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_air_cas_efficiency = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_air_cas_efficiency"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_air = 17 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_air_cas_efficiency = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_air_cas_efficiency = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_cas_efficiency = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_cas_efficiency = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_cas_efficiency = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_cas_efficiency = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_cas_efficiency = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_cas_efficiency = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_cas_efficiency = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_air_cas_efficiency = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_cas_efficiency = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_cas_efficiency = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_cas_efficiency = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_cas_efficiency = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_cas_efficiency = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_cas_efficiency = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_cas_efficiency = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_air_nav_efficiency = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_air_nav_efficiency"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_air = 18 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_air_nav_efficiency = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_air_nav_efficiency = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_nav_efficiency = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_nav_efficiency = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_nav_efficiency = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_nav_efficiency = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_nav_efficiency = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_nav_efficiency = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_nav_efficiency = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_air_nav_efficiency = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_nav_efficiency = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_nav_efficiency = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_nav_efficiency = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_nav_efficiency = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_nav_efficiency = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_nav_efficiency = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_nav_efficiency = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_naval_strike_targetting_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_naval_strike_targetting_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_air = 19 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_naval_strike_targetting_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_naval_strike_targetting_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_naval_strike_targetting_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_naval_strike_targetting_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_naval_strike_targetting_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_naval_strike_targetting_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_naval_strike_targetting_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_naval_strike_targetting_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_naval_strike_targetting_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_naval_strike_targetting_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_naval_strike_targetting_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_naval_strike_targetting_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_naval_strike_targetting_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_naval_strike_targetting_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_naval_strike_targetting_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_naval_strike_targetting_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_naval_strike_targetting_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_air_bombing_targetting = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_air_bombing_targetting"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_air = 20 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_air_bombing_targetting = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_air_bombing_targetting = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_bombing_targetting = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_bombing_targetting = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_bombing_targetting = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_bombing_targetting = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_bombing_targetting = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_bombing_targetting = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_bombing_targetting = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_air_bombing_targetting = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_bombing_targetting = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_bombing_targetting = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_bombing_targetting = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_bombing_targetting = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_bombing_targetting = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_bombing_targetting = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_bombing_targetting = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_air_detection = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_air_detection"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_air = 21 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_air_detection = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_air_detection = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_detection = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_detection = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_detection = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_detection = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_detection = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_detection = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_detection = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_air_detection = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_detection = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_detection = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_detection = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_detection = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_detection = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_detection = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_detection = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_air_interception_detect_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_air_interception_detect_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_air = 22 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_air_interception_detect_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_air_interception_detect_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_interception_detect_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_interception_detect_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_interception_detect_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_interception_detect_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_interception_detect_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_interception_detect_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_interception_detect_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_air_interception_detect_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_interception_detect_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_interception_detect_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_interception_detect_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_interception_detect_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_interception_detect_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_interception_detect_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_interception_detect_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_air_superiority_detect_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_air_superiority_detect_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_air = 23 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_air = 0 }
                modifiergui_generated_buttongloweffect_category_air = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_air_superiority_detect_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_air_superiority_detect_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_superiority_detect_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_superiority_detect_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_superiority_detect_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_superiority_detect_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_superiority_detect_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_superiority_detect_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_air_superiority_detect_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_air_superiority_detect_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_superiority_detect_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_air_superiority_detect_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_superiority_detect_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_superiority_detect_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_superiority_detect_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_air_superiority_detect_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_air_superiority_detect_factor = 10 }
            }


        }

    }
    modifiergui_generated_scriptedgui_category_research = {

        context_type = player_context
        window_name = "modifiergui_generated_window_category_research"

        visible = {
            check_variable = { modifiergui_generated_guivar_menu = 10 }
        }

        effects = {
            closebutton_click = {
                modifiergui_windowcollapse_category_research = yes
                modifiergui_generated_buttongloweffect_menu = yes
            }
            escapebutton_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_research = 0 }
                    }
                        modifiergui_windowcollapse_category_research = yes
                        modifiergui_generated_buttongloweffect_category_research = yes
                        modifiergui_generated_buttongloweffect_menu = yes
                }
            }
			modifierbutton_research_speed_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_research = 1 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_research = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_research = 1 }
                }
                modifiergui_generated_buttongloweffect_category_research = yes
            }
			modifierbutton_experience_gain_army_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_research = 2 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_research = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_research = 2 }
                }
                modifiergui_generated_buttongloweffect_category_research = yes
            }
			modifierbutton_experience_gain_army_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_research = 3 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_research = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_research = 3 }
                }
                modifiergui_generated_buttongloweffect_category_research = yes
            }
			modifierbutton_experience_gain_navy_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_research = 4 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_research = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_research = 4 }
                }
                modifiergui_generated_buttongloweffect_category_research = yes
            }
			modifierbutton_experience_gain_navy_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_research = 5 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_research = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_research = 5 }
                }
                modifiergui_generated_buttongloweffect_category_research = yes
            }
			modifierbutton_experience_gain_air_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_research = 6 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_research = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_research = 6 }
                }
                modifiergui_generated_buttongloweffect_category_research = yes
            }
			modifierbutton_experience_gain_air_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_research = 7 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_research = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_research = 7 }
                }
                modifiergui_generated_buttongloweffect_category_research = yes
            }
		}
		properties = {
			modifierbutton_research_speed_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_research_speed_factor
            }
			modifierbutton_experience_gain_army = {
                frame = modifiergui_generated_guivar_glowbool_modifier_experience_gain_army
            }
			modifierbutton_experience_gain_army_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_experience_gain_army_factor
            }
			modifierbutton_experience_gain_navy = {
                frame = modifiergui_generated_guivar_glowbool_modifier_experience_gain_navy
            }
			modifierbutton_experience_gain_navy_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_experience_gain_navy_factor
            }
			modifierbutton_experience_gain_air = {
                frame = modifiergui_generated_guivar_glowbool_modifier_experience_gain_air
            }
			modifierbutton_experience_gain_air_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_experience_gain_air_factor
            }
		}
	}
	modifiergui_generated_scriptedgui_modifier_research_speed_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_research_speed_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_research = 1 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_research = 0 }
                modifiergui_generated_buttongloweffect_category_research = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_research = 0 }
                modifiergui_generated_buttongloweffect_category_research = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_research_speed_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_research_speed_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_research_speed_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_research_speed_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_research_speed_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_research_speed_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_research_speed_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_research_speed_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_research_speed_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_research_speed_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_research_speed_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_research_speed_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_research_speed_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_research_speed_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_research_speed_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_research_speed_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_research_speed_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_experience_gain_army = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_experience_gain_army"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_research = 2 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_research = 0 }
                modifiergui_generated_buttongloweffect_category_research = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_research = 0 }
                modifiergui_generated_buttongloweffect_category_research = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_experience_gain_army = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_army = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_gain_army = 1.0 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_army = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_gain_army = 10.0 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_army = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_gain_army = 100 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_army = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_gain_army = 1000 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_army = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_gain_army = 1.0 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_army = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_gain_army = 10.0 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_army = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_gain_army = 100 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_army = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_gain_army = 1000 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_experience_gain_army_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_experience_gain_army_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_research = 3 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_research = 0 }
                modifiergui_generated_buttongloweffect_category_research = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_research = 0 }
                modifiergui_generated_buttongloweffect_category_research = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_experience_gain_army_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_army_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_gain_army_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_army_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_gain_army_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_army_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_gain_army_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_army_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_gain_army_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_army_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_gain_army_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_army_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_gain_army_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_army_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_gain_army_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_army_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_gain_army_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_experience_gain_navy = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_experience_gain_navy"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_research = 4 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_research = 0 }
                modifiergui_generated_buttongloweffect_category_research = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_research = 0 }
                modifiergui_generated_buttongloweffect_category_research = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_experience_gain_navy = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_navy = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_gain_navy = 1.0 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_navy = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_gain_navy = 10.0 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_navy = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_gain_navy = 100 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_navy = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_gain_navy = 1000 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_navy = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_gain_navy = 1.0 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_navy = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_gain_navy = 10.0 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_navy = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_gain_navy = 100 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_navy = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_gain_navy = 1000 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_experience_gain_navy_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_experience_gain_navy_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_research = 5 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_research = 0 }
                modifiergui_generated_buttongloweffect_category_research = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_research = 0 }
                modifiergui_generated_buttongloweffect_category_research = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_experience_gain_navy_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_navy_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_gain_navy_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_navy_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_gain_navy_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_navy_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_gain_navy_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_navy_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_gain_navy_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_navy_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_gain_navy_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_navy_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_gain_navy_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_navy_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_gain_navy_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_navy_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_gain_navy_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_experience_gain_air = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_experience_gain_air"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_research = 6 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_research = 0 }
                modifiergui_generated_buttongloweffect_category_research = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_research = 0 }
                modifiergui_generated_buttongloweffect_category_research = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_experience_gain_air = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_air = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_gain_air = 1.0 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_air = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_gain_air = 10.0 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_air = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_gain_air = 100 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_air = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_gain_air = 1000 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_air = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_gain_air = 1.0 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_air = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_gain_air = 10.0 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_air = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_gain_air = 100 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_air = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_gain_air = 1000 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_experience_gain_air_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_experience_gain_air_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_research = 7 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_research = 0 }
                modifiergui_generated_buttongloweffect_category_research = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_research = 0 }
                modifiergui_generated_buttongloweffect_category_research = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_experience_gain_air_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_air_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_gain_air_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_air_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_gain_air_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_air_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_gain_air_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_air_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_experience_gain_air_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_air_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_gain_air_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_air_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_gain_air_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_air_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_gain_air_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_experience_gain_air_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_experience_gain_air_factor = 10 }
            }


        }

    }
    modifiergui_generated_scriptedgui_category_espionage = {

        context_type = player_context
        window_name = "modifiergui_generated_window_category_espionage"

        visible = {
            check_variable = { modifiergui_generated_guivar_menu = 11 }
        }

        effects = {
            closebutton_click = {
                modifiergui_windowcollapse_category_espionage = yes
                modifiergui_generated_buttongloweffect_menu = yes
            }
            escapebutton_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_espionage = 0 }
                    }
                        modifiergui_windowcollapse_category_espionage = yes
                        modifiergui_generated_buttongloweffect_category_espionage = yes
                        modifiergui_generated_buttongloweffect_menu = yes
                }
            }
			modifierbutton_decryption_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_espionage = 1 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_espionage = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_espionage = 1 }
                }
                modifiergui_generated_buttongloweffect_category_espionage = yes
            }
			modifierbutton_encryption_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_espionage = 2 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_espionage = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_espionage = 2 }
                }
                modifiergui_generated_buttongloweffect_category_espionage = yes
            }
			modifierbutton_intel_network_gain_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_espionage = 3 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_espionage = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_espionage = 3 }
                }
                modifiergui_generated_buttongloweffect_category_espionage = yes
            }
			modifierbutton_operative_slot_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_espionage = 4 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_espionage = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_espionage = 4 }
                }
                modifiergui_generated_buttongloweffect_category_espionage = yes
            }
			modifierbutton_own_operative_detection_chance_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_espionage = 5 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_espionage = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_espionage = 5 }
                }
                modifiergui_generated_buttongloweffect_category_espionage = yes
            }
			modifierbutton_own_operative_detection_chance_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_espionage = 6 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_espionage = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_espionage = 6 }
                }
                modifiergui_generated_buttongloweffect_category_espionage = yes
            }
			modifierbutton_enemy_operative_detection_chance_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_espionage = 7 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_espionage = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_espionage = 7 }
                }
                modifiergui_generated_buttongloweffect_category_espionage = yes
            }
			modifierbutton_enemy_operative_detection_chance_factor_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_espionage = 8 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_espionage = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_espionage = 8 }
                }
                modifiergui_generated_buttongloweffect_category_espionage = yes
            }
			modifierbutton_agency_upgrade_time_click = {
                if = {
                    limit = {
                        check_variable = { modifiergui_generated_guivar_category_espionage = 9 }
                    }
                    set_variable = { modifiergui_generated_guivar_category_espionage = 0 }
                }
                else = {
                    set_variable = { modifiergui_generated_guivar_category_espionage = 9 }
                }
                modifiergui_generated_buttongloweffect_category_espionage = yes
            }
		}
		properties = {
			modifierbutton_decryption_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_decryption_factor
            }
			modifierbutton_encryption_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_encryption_factor
            }
			modifierbutton_intel_network_gain = {
                frame = modifiergui_generated_guivar_glowbool_modifier_intel_network_gain
            }
			modifierbutton_operative_slot = {
                frame = modifiergui_generated_guivar_glowbool_modifier_operative_slot
            }
			modifierbutton_own_operative_detection_chance = {
                frame = modifiergui_generated_guivar_glowbool_modifier_own_operative_detection_chance
            }
			modifierbutton_own_operative_detection_chance_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_own_operative_detection_chance_factor
            }
			modifierbutton_enemy_operative_detection_chance = {
                frame = modifiergui_generated_guivar_glowbool_modifier_enemy_operative_detection_chance
            }
			modifierbutton_enemy_operative_detection_chance_factor = {
                frame = modifiergui_generated_guivar_glowbool_modifier_enemy_operative_detection_chance_factor
            }
			modifierbutton_agency_upgrade_time = {
                frame = modifiergui_generated_guivar_glowbool_modifier_agency_upgrade_time
            }
		}
	}
	modifiergui_generated_scriptedgui_modifier_decryption_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_decryption_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_espionage = 1 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_espionage = 0 }
                modifiergui_generated_buttongloweffect_category_espionage = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_espionage = 0 }
                modifiergui_generated_buttongloweffect_category_espionage = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_decryption_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_decryption_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_decryption_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_decryption_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_decryption_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_decryption_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_decryption_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_decryption_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_decryption_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_decryption_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_decryption_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_decryption_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_decryption_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_decryption_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_decryption_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_decryption_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_decryption_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_encryption_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_encryption_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_espionage = 2 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_espionage = 0 }
                modifiergui_generated_buttongloweffect_category_espionage = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_espionage = 0 }
                modifiergui_generated_buttongloweffect_category_espionage = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_encryption_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_encryption_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_encryption_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_encryption_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_encryption_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_encryption_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_encryption_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_encryption_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_encryption_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_encryption_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_encryption_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_encryption_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_encryption_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_encryption_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_encryption_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_encryption_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_encryption_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_intel_network_gain = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_intel_network_gain"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_espionage = 3 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_espionage = 0 }
                modifiergui_generated_buttongloweffect_category_espionage = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_espionage = 0 }
                modifiergui_generated_buttongloweffect_category_espionage = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_intel_network_gain = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_intel_network_gain = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_intel_network_gain = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_intel_network_gain = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_intel_network_gain = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_intel_network_gain = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_intel_network_gain = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_intel_network_gain = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_intel_network_gain = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_intel_network_gain = yes
                add_to_variable = { modifiergui_generated_modifiervar_intel_network_gain = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_intel_network_gain = yes
                add_to_variable = { modifiergui_generated_modifiervar_intel_network_gain = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_intel_network_gain = yes
                add_to_variable = { modifiergui_generated_modifiervar_intel_network_gain = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_intel_network_gain = yes
                add_to_variable = { modifiergui_generated_modifiervar_intel_network_gain = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_operative_slot = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_operative_slot"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_espionage = 4 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_espionage = 0 }
                modifiergui_generated_buttongloweffect_category_espionage = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_espionage = 0 }
                modifiergui_generated_buttongloweffect_category_espionage = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_operative_slot = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_operative_slot = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_operative_slot = 1.0 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_operative_slot = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_operative_slot = 10.0 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_operative_slot = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_operative_slot = 100 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_operative_slot = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_operative_slot = 1000 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_operative_slot = yes
                add_to_variable = { modifiergui_generated_modifiervar_operative_slot = 1.0 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_operative_slot = yes
                add_to_variable = { modifiergui_generated_modifiervar_operative_slot = 10.0 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_operative_slot = yes
                add_to_variable = { modifiergui_generated_modifiervar_operative_slot = 100 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_operative_slot = yes
                add_to_variable = { modifiergui_generated_modifiervar_operative_slot = 1000 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_own_operative_detection_chance = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_own_operative_detection_chance"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_espionage = 5 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_espionage = 0 }
                modifiergui_generated_buttongloweffect_category_espionage = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_espionage = 0 }
                modifiergui_generated_buttongloweffect_category_espionage = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_own_operative_detection_chance = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_own_operative_detection_chance = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_own_operative_detection_chance = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_own_operative_detection_chance = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_own_operative_detection_chance = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_own_operative_detection_chance = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_own_operative_detection_chance = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_own_operative_detection_chance = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_own_operative_detection_chance = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_own_operative_detection_chance = yes
                add_to_variable = { modifiergui_generated_modifiervar_own_operative_detection_chance = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_own_operative_detection_chance = yes
                add_to_variable = { modifiergui_generated_modifiervar_own_operative_detection_chance = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_own_operative_detection_chance = yes
                add_to_variable = { modifiergui_generated_modifiervar_own_operative_detection_chance = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_own_operative_detection_chance = yes
                add_to_variable = { modifiergui_generated_modifiervar_own_operative_detection_chance = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_own_operative_detection_chance_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_own_operative_detection_chance_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_espionage = 6 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_espionage = 0 }
                modifiergui_generated_buttongloweffect_category_espionage = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_espionage = 0 }
                modifiergui_generated_buttongloweffect_category_espionage = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_own_operative_detection_chance_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_own_operative_detection_chance_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_own_operative_detection_chance_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_own_operative_detection_chance_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_own_operative_detection_chance_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_own_operative_detection_chance_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_own_operative_detection_chance_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_own_operative_detection_chance_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_own_operative_detection_chance_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_own_operative_detection_chance_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_own_operative_detection_chance_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_own_operative_detection_chance_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_own_operative_detection_chance_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_own_operative_detection_chance_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_own_operative_detection_chance_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_own_operative_detection_chance_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_own_operative_detection_chance_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_enemy_operative_detection_chance = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_enemy_operative_detection_chance"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_espionage = 7 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_espionage = 0 }
                modifiergui_generated_buttongloweffect_category_espionage = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_espionage = 0 }
                modifiergui_generated_buttongloweffect_category_espionage = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_enemy_operative_detection_chance = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_enemy_operative_detection_chance = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_enemy_operative_detection_chance = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_enemy_operative_detection_chance = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_enemy_operative_detection_chance = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_enemy_operative_detection_chance = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_enemy_operative_detection_chance = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_enemy_operative_detection_chance = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_enemy_operative_detection_chance = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_enemy_operative_detection_chance = yes
                add_to_variable = { modifiergui_generated_modifiervar_enemy_operative_detection_chance = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_enemy_operative_detection_chance = yes
                add_to_variable = { modifiergui_generated_modifiervar_enemy_operative_detection_chance = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_enemy_operative_detection_chance = yes
                add_to_variable = { modifiergui_generated_modifiervar_enemy_operative_detection_chance = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_enemy_operative_detection_chance = yes
                add_to_variable = { modifiergui_generated_modifiervar_enemy_operative_detection_chance = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_enemy_operative_detection_chance_factor = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_enemy_operative_detection_chance_factor"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_espionage = 8 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_espionage = 0 }
                modifiergui_generated_buttongloweffect_category_espionage = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_espionage = 0 }
                modifiergui_generated_buttongloweffect_category_espionage = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_enemy_operative_detection_chance_factor = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_enemy_operative_detection_chance_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_enemy_operative_detection_chance_factor = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_enemy_operative_detection_chance_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_enemy_operative_detection_chance_factor = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_enemy_operative_detection_chance_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_enemy_operative_detection_chance_factor = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_enemy_operative_detection_chance_factor = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_enemy_operative_detection_chance_factor = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_enemy_operative_detection_chance_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_enemy_operative_detection_chance_factor = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_enemy_operative_detection_chance_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_enemy_operative_detection_chance_factor = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_enemy_operative_detection_chance_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_enemy_operative_detection_chance_factor = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_enemy_operative_detection_chance_factor = yes
                add_to_variable = { modifiergui_generated_modifiervar_enemy_operative_detection_chance_factor = 10 }
            }


        }

    }
	modifiergui_generated_scriptedgui_modifier_agency_upgrade_time = {

        context_type = player_context
        window_name = "modifiergui_generated_window_modifier_agency_upgrade_time"

        visible = {
            check_variable = { modifiergui_generated_guivar_category_espionage = 9 }
        }

        effects = {

            closebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_espionage = 0 }
                modifiergui_generated_buttongloweffect_category_espionage = yes
            }
            escapebutton_click = {
                set_variable = { modifiergui_generated_guivar_category_espionage = 0 }
                modifiergui_generated_buttongloweffect_category_espionage = yes
            }

            button_counter_shift_click = {

                set_variable = { modifiergui_generated_modifiervar_agency_upgrade_time = 0 }

            }

            button_downvar_click = {
                modifiergui_generated_applydynamicmodifier_agency_upgrade_time = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_agency_upgrade_time = 0.01 }
            }
            button_downvar_control_click = {
                modifiergui_generated_applydynamicmodifier_agency_upgrade_time = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_agency_upgrade_time = 0.1 }
            }
            button_downvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_agency_upgrade_time = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_agency_upgrade_time = 1 }
            }
            button_downvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_agency_upgrade_time = yes
                subtract_from_variable = { modifiergui_generated_modifiervar_agency_upgrade_time = 10 }
            }

            button_upvar_click = {
                modifiergui_generated_applydynamicmodifier_agency_upgrade_time = yes
                add_to_variable = { modifiergui_generated_modifiervar_agency_upgrade_time = 0.01 }
            }
            button_upvar_control_click = {
                modifiergui_generated_applydynamicmodifier_agency_upgrade_time = yes
                add_to_variable = { modifiergui_generated_modifiervar_agency_upgrade_time = 0.1 }
            }
            button_upvar_shift_click = {
                modifiergui_generated_applydynamicmodifier_agency_upgrade_time = yes
                add_to_variable = { modifiergui_generated_modifiervar_agency_upgrade_time = 1 }
            }
            button_upvar_control_shift_click = {
                modifiergui_generated_applydynamicmodifier_agency_upgrade_time = yes
                add_to_variable = { modifiergui_generated_modifiervar_agency_upgrade_time = 10 }
            }


        }

    }

}