japari_park_01 = { 

	construction_time = quick_construction_time # Ǽ ð. ǵ帱 ʿ䰡 . 

	type_icon = "icon_building_hunting_grounds.dds" #  ǹ    ΰ

	can_construct_potential = { #  ǹ    ǼǴ°
		ai = no

	}

	
	cost_gold = 20  #  ǹ Ǽ 



	character_modifier = {  #  ǹ  ĳͿ ִ ȿ

		monthly_dynasty_prestige_mult = 0.5
		army_maintenance_mult = -0.5
		siege_weapon_siege_value_mult = 0.6
		heavy_cavalry_damage_mult = 0.5
		heavy_cavalry_toughness_mult = 0.5
		light_cavalry_damage_mult = 0.5
		light_cavalry_toughness_mult = 0.5
		men_at_arms_maintenance = -0.6
		pikemen_damage_mult = 0.5
		pikemen_toughness_mult = 0.5
		heavy_infantry_damage_mult = 0.5
		heavy_infantry_toughness_mult = 0.15
		archers_damage_mult = 0.15
		archers_toughness_mult = 0.05
		skirmishers_screen_mult = 0.05
		skirmishers_damage_mult = 0.5
		skirmishers_pursuit_mult = 0.5
		skirmishers_toughness_mult = 0.05
                        men_at_arms_cap = 100

	}

	

	province_modifier = {  #  ǹ  ִ ȿ

		defender_holding_advantage = normal_building_advantage_tier_3
		fort_level = good_building_fort_level_tier_3
		garrison = good_building_garrison_tier_3
		supply_limit = 5000
		garrison_size = 0.5
		supply_limit_mult = 0.15
		levy_reinforcement_rate = 0.5

	}

	county_modifier = { #  ǹ ۷ɿ ִ ȿ

		development_growth = 0.1
		development_growth_factor = 0.1
                        monthly_country_control_change_add = 0.5
		tax_mult = 0.5

	}

	
	ai_value = {  # AI  ǹ °? ǵ帱 ʿ .

		base = -2000

	}
	

}