Title: Donkey Kong Environment: MSX or newer, RAM 64KB (in same SLOT), Keyboard & Joypad Genre: Platform Language: English Year: 1982 Publisher: Coleco Industries Inc. Developer: Coleco Industries Inc. (Licensed by Nintendo of America) Keys Mapping: F5 - Reset game Cursor keys - Movement of player 1 SPACE - Jump 0-8 - Level and player number select SELECT - Back to menu when the game is over RETURN - Replay a game when the game is over Joysticks: Joystick 1 - Movement of player 1 Joystick 2 - Movement of player 2 Button 1 - Jump Notes: - This game has been converted to MSX ROM (Konami SCC & ASCII 16 mapper) and improved by GDX. - This conversion is based on Mission v1.1 by M. De Kogel. - Using on real machines: if you use the ASCII 16 mapper, you need to insert a SCC cartridge in the other slot to get the SCC sounds. - Using on emulators : if the ROM is auto-detected with the ASCII 16 mapper by your emulator, select manually the Konami SCC mapper to get the SCC sounds. known issues: - Mario can't jump on the elevator from the first beam at start of stage 3. This bug comes from the original ROM of Donkey Kong 24K version. - This ROM is the release 2 (CRC32 = F109CCF2). PSG I/O and writing to a VDP register routine have been fixed. This release can't cause damage on any MSX. Known Problem: - Some keys do not match on a Russian keyboard.