THE CURE -------- Copyright 2005 XL2S Entertainment www.xl2s.tk ----------------------------------------------------- This game is an MSXDev'05 entry. Information/progress on the development contest can be found at www.robsy.net Note: This game modifies the MSX2 color set, to approach the MSX1 colors. To play this game from disk simply change the ".ROM" file extension into ".COM" and run it from MSXDOS. ----------------------------------------------------- Contents: 1 STORY 2 HOW TO PLAY (GOAL) 3 CONTROLS 4 ITEMS 5 CREDITS STORY ----------------------------------------------------- Every one hundred years the forces of evil mysteriously start to weaken. Some of the evil creatures hide, others gather together to stand united. It doesn’t help them much... Many are slaughtered... But now One, the most evil one, has found a way to break this curse, and to grow only stronger and stronger. One sensed the presence of a cure within the blood of a young woman and he pulled her into the darkness. All happened right in front of our hero’s eyes... Filled with anger he grabbed his mystical whip and followed One through the night. After a long search, our hero stands at the base of One’s castle. What evil awaits him there? Will he save the girl in time? It’s up to you! HOW TO PLAY (GOAL) ----------------------------------------------------- The goal of the game is to find the white key and open up the level door and proceed to the next level. With exceptions to the first (The Bridge) level and the boss levels (no keys). Now finding the White key is a challenge since it is most of the time hidden in walls or laying in hard to get to places. The upper P bar indicates your life, if it is empty you die. The other bar indicates the boss life. Further more you die by falling down over the edge when there is no screen below. Good Luck! CONTROLS ----------------------------------------------------- NOTE: Joystick only supported in port 1 Button index On keyboard Stick --------------------- ------------------ -------- (A) - Attack button Spacebar and "S" 1st FB (B) - Jump button GRAPH and "D" 2nd FB (L) - Left arrow key Cursorkeys... Stick... (R) - Right arrow key (U) - Up arrow key (D) - Down arrow key Key(s) Function ------ --------------------------------------- (A) Attack (B) Jump (L) Move player left (R) Move player right (U) Move up stairs (D) Move down stairs | Duck (U)+(A) Attack with sub weapon (Knife or Bottle) (D)+(B) Freeze time a few seconds (Hourglass) F1 - Pause game (continue with (A) button) ESC - Escape to title on continue screen NOTE: Sub weapons will consume hearts, which is 1, 3 and 5 for the use of the Knife, Bottle and hourglass respectively. ITEMS ----------------------------------------------------- There are a few items to pick up along the game to help you with your quest. Item Meaning ----------- --------------------------------------- Heart small One heart Heart big Five hearts Bottle Sub weapon (1) bottle Knife Sub weapon (1) knife Hourglass Sub weapon (2) Hourglass (freeze time) Ring Destroy enemies on contact Dark pill Invincible to enemies Light pill Extra energy Purple Bat Continue Whip Extents whip length Staff Opens up a few chests chest Contains one of the above items White key Opens up level door Yellow key Opens up a chest CREDITS ----------------------------------------------------- XL2S Entertainment GhostwriterP Sjoerd Music replayer based on PT3.ASM by Sergey Bulba, adapted by Alfonso D. C. aka Dioniso. Compression scheme based on Team Bomba's BitBuster. The software used to create this product: Assembler : SjASM 0.39f1 Source Code editors : Kladblok (Notepad) : ConTEXT Graphics : Cryphix 64 v0.1 Graphics conversion : Cryphix Toolset Maps and softsprites : VKSDmapper : Kladblok (Notepad) Music / SFX : Vortex Tracker v1.0 beta 10 Music format conversion : Herp Compression : pletter3