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PARACHUTELESS JOE
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MSX Game for the MsxDev'05
by Paxanga Soft. 2005.

For MSX1 with at least 16k of RAM and 16k of VRAM.
This game is totally for free.


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[0] Introduction.-

Parachuteless Joe is the first game of Paxanga Soft which is 100% programmed in 
ASM. Is there a better way to start that a 32ks ROM for the MSX1? And it's 100% 
free too.
Don't take it too seriously. I am not used to make serious games, and this time 
with more reason. It's a bit like the life itself, you start fine and later you 
finish as you know, but the most important is what you did meanwhile.
So, I hope you will enjoy it, understanding this concept :) And make it with 
style!


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[1] Skysurf.-

> History of skysurf:

1980: In California, parachutist people started to experience with their own 
bodies to glide. After that they spreaded the standing up and sitting falling 
techniques.

1988: In France they started to do snowboarding jumps, but these ones were 
inappropiate 

1989: The board and the hooks were designed. The basic positions were conceived:
loop, tonneau, twist and helicopter.

1990: First tandem.

1993: First world tournament.

> Positions:

Standing up: It means unstabled balance because the centre of gravity is placed
over the push.

Horizontal downwards: This let the opening in a different position of the 
vertical but the athlete is not forced to release the board.

Being seated: This position shows great safety: stable balance and the centre  
centre of gravity downwards. It lets to control the board moving the feet 
position and modifying the legs rotation way.

> Free fall:

The Skysurf Team's performance begins at 15.000 feet. The parachute opens at 
2.500 feet. The Skysurfer does a free fall at about 180 Kmph and moves 
horizontally at about 50 mph. This descent lasts 50-70 seconds while he does 
rotations and aerobatic acts and feels the pressure of the wind over the board 
at the same time. The board slides over the ultimate wave... the sky.

But Joe is a clear-ideas man. He thinks that life is for living it as it comes
and even if you smash against floor in the end, it is better to do it with style
and guts. So he does not need a parachute.
If he smashes several times, doing more and more positions and proving agility 
and reflex he will be remembered as a real macho man and will become part of 
history.
He will be, or course, the best skysurfer ever too. Besides a new era will start
with him, the behaviour study and human philosophy. You can believe it or not, 
but it will happen.


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[2] Game control.-

The game can be controlled with cursors and spacebar or with joystick in port 1.
In both modes Joe moves all around the screen by using the 8-way directions and
makes the aerobatic acts by pressing shooting button + key combinations.
You can cancel the game by pressing the ESC key.

In the menu screen just up and down work to move through the options and 
pressing fire we can select the desired one. In the records table, if the player 
is good enough, keys from A to Z, spacebar, "." and "!" can be used to write the 
name. The BS key can be used to erase and Return to confirm..


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[3] Menus.-

The menu shows 3 optiosn:

> One Lonely Friki: One player to finish all the levels then Joe can be famous.

> Two Alternate Frikis: Two players alternatively. Only one jump per player to
demonstrate who is the best.

> Hall of Frikis: To watch the Top Scorers list. They are the good ones.

Besides, if the game is played with MSX computers over MSX1 the screen refresh 
can be selected pressing the SELECT key. (50 or 60 Hz).


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[4] The Game.-

The goal od the game is easy, just fall and crash. This time nobody will say 
that I've made it difficult!
But, if you want to get a good score, there are some things to think about
while our player falls:

> Checkpoints: You must go through them as much as you can. It is really 
difficult to go through all of them so is is not necessary. But if you don't go 
through too many of them then it won't worth... So be prepared! Every Checkpoint 
scores 30 points.

> Flags: The same as Checkpoints. Get many of them and if you want to pass to 
the next level. The main differences with Checkpoints are: 1) Flags are harder 
to get and 2) they score 100 points.

> Lifes: Joe's heads are around the sky, but there are not much of them.
It is difficult to get them, but if you pick at least one you can try the level
again just in the case that you die. Every life scores 20 points.

> Positions: The positions or aerobatic acts make the fall more interesting. 
These are your last attempt to create something cool in your life so you should 
learn to do them. But of course you could lose many checkpoints or flags if you 
are not concentrated on the fall. You can do aerobatic acts if you keep the 
spacebar pressed and then do some cursor key combinations. It is not necessary 
to do them as fast as possible, so make sure that the movements are the correct 
ones.
Every aerobatic act has a cursor key combination and a scoring depending on the 
difficulty. You can see them in the chapter [7] of this manual.

> Rook. This is evil contrasting with this happy game. A rook will appear 
fluttering around the screen if you are much time in the upper side of the 
screen which makes the game easier. If it touchs Joe he will lose the control 
until we balance him again by pressing quickly the fire button. When the rook is 
on the screen, you can't make any aerobatics.

Then finally your fall won't be so easy as you could expected.
The goal is get a good scoring then you can "spread" it with your friends and 
feel like you are a hero or something. But, of course, that score will be 
increased as many as enough checkpoints, flags and aerobatic acts will be done 
to access the next level.

Difficulty level will be higher after passing some levels in this order:
Easy --> Medium --> Hard
After completing the last level Joe will be a hero.

After falling Joe will crash the floor. Even then you can be a good skysurfer 
and try to land over the target.

At 2 players mode, there is just one fall for each player at a random level, and 
they must get higher score than the other player. Who gets more points wins. If 
they draw, they must play another round.


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[5] Scoreboard.-

The scoreboards in Parachuteless Joe are divided in 2 parts, left and right.
To the left we can found (up to down):

> Level: Actual level.
> Altitude Graphic: It shows the free fall path of Joe.
> Speed: Kmph when going down.

To the right we have the real scoreboard, from upside to down:

> Aerobatic act scoring: Points of the last aerobatic act.
> Aerobatic acts list: Last aerobatic acts done and number of them.
> Score: Totual scoring of this stage.


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[6] Count.-

After finishing the stage and do a good hole, the scoring count is made.

The next information is shown:

> Total scoring of that level and next to it the maximum amount of all the game
This is in this way because the scoring in each level are not added, only the 
highest is stored. After finishing the game this one will be the good one and 
will be shown as the Top Score if higher than at least one of the general 
ranking.

> Number of Checkpoints that we have missed, and if it is not that high then it 
shows if we can pass to the next level.

> Number of Flags picked up and if the minimum of them to go to the next level 
has been got.

> Quality of the aerobatic acts and if it is enough to go to the next level.

> Target Bonus: If we crash into the center of the target then 1000 points are 
added.

> Life. It shows if a life has been collected then if the level is not passed we 
can try it again.

After valuating the results it is decided if we can pass to the next level. So 
the minimum of Flags, Checkpoints or Aerobatic Acts have been surpassed.

If we can't go to the next level and no life is collected, the game is finished.
In this case if the maximum scoring is over at least one of the Ranking we will 
store our name, until our MSX will be turned off.

In the 2players mode only the maximum scoring of each player is took into 
account. So the higher one is the winner of the game. If they draw, then they 
must repeat the round.


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[7] Summary.-

Go through most of Checkpoints and get most of the Flags and do aerobatic acts.
The experience will tell you the correct amount of them to go to the next level.
About aerobatics, you must know it is a bit more important the variety than the 
quantity.

> Checkpoints: 30 points.
> Flags: 100 points.
> Life: 20 points + possibilityt of trying again in the same level if it is not 
finished.

To do the aerobatic acts press fire and while holding it pressed do it with 
cursors. Some ones are easy:

> Get the board: Down-Down-Up ("-" means no pressing of cursors)
> Loop: Left-Right-Left-Right
> Free Feet: Up-Down-Left-Right
> Somersault: Down-Up-Down-Down.
> Horizontal Somersault: Left+DownLeft+Down-Left ("+" means pressing at the same 
time)

And the rest ones you must to find them by your self! It is not that difficult!
When finishing try to center on the target you can win 1000 points.


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Credits.-

> Program, Graphics and Design: MsxKun
> Music: Darth Fistro & Terrific Tunes
> Beta-testing: Darth Fistro
> English translation of this manual: Saeba


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Greetings.-

To everybody who have tested the game in the last MSX Users Meeting of 
Barcelona, for their support and opinions. To Karoshi Corporation for doing a so 
interesting contest and to everybody who create new games for it, they keep the 
MSX1 alive.
Also to the ones who still develop software or hardware for MSX or create 
magazines web pages or whatever.


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(c) 2005 by Paxanga Soft

http://paxangasoft.cjb.net
e-mail: paxangasoft@yahoo.es
