;This file is generated from the Spreadsheet MTW2-Guilds.xls ;Please modify the spreadsheet and re-xport the data, rather than editing this file directly ;=============================================================== ;== GUILD THREAD DATA STARTS HERE == ;=============================================================== ;------------------------------------------ Guild assassins_guild building guild_assassins_guild levels 100 250 500 ;------------------------------------------ Guild assassins_muslim_guild building guild_assassins_muslim_guild levels 100 250 500 ;------------------------------------------ Guild masons_guild building guild_masons_guild levels 100 250 500 ;------------------------------------------ Guild theologians_guild building guild_theologians_guild levels 100 250 500 ;------------------------------------------ Guild merchants_guild building guild_merchants_guild levels 100 250 500 ;------------------------------------------ Guild alchemists_guild building guild_alchemists_guild levels 100 250 500 ;------------------------------------------ Guild thiefs_guild building guild_thiefs_guild levels 100 250 500 ;------------------------------------------ Guild explorers_guild building guild_explorers_guild levels 100 250 500 ;------------------------------------------ Guild swordsmiths_guild building guild_swordsmiths_guild levels 100 250 500 ;------------------------------------------ Guild templars_chapter_house building guild_templars_chapter_house exclude st_johns_chapter_house levels 100 250 500 ;------------------------------------------ Guild st_johns_chapter_house building guild_st_johns_chapter_house exclude templars_chapter_house levels 100 250 500 ;------------------------------------------ Guild teutonic_knights_chapter_house building guild_teutonic_knights_chapter_house levels 100 250 500 ;------------------------------------------ Guild knights_of_santiago_chapter_house building guild_knights_of_santiago_chapter_house levels 100 250 500 ;------------------------------------------ Guild woodsmens_guild building guild_woodsmens_guild levels 100 250 500 ;------------------------------------------ Guild horse_breeders_guild building guild_horse_breeders_guild levels 100 250 500 ;=============================================================== ;== TRIGGER DATA STARTS HERE == ;=============================================================== ;------------------------------------------ Trigger 0001_Guild_Upgraded WhenToTest GuildUpgraded Guild this s 20 Guild this o 10 ;------------------------------------------ Trigger 0002_Guild_Destroyed WhenToTest GuildDestroyed Guild this s -50 Guild this o -10 ;------------------------------------------ Trigger 0003_Settlement_Upgraded WhenToTest SettlementUpgraded Guild all s 10 ;------------------------------------------ Trigger 0004_Normalise WhenToTest SettlementTurnStart Condition I_TurnNumber > 25 Guild all s 0 ;------------------------------------------ Trigger 0010_Recruit_Assassin WhenToTest AgentCreated Condition TrainedAgentType = assassin Guild assassins_guild s 10 Guild assassins_muslim_guild s 10 ;------------------------------------------ Trigger 0011_Successful_Assassination WhenToTest AssassinationMission Condition MissionSucceeded Guild assassins_guild a 20 Guild assassins_muslim_guild a 20 ;------------------------------------------ Trigger 0020_Build_Stone_Wall WhenToTest BuildingCompleted Condition SettlementBuildingFinished = stone_wall Guild masons_guild s 10 Guild masons_guild o 2 ;------------------------------------------ Trigger 0021_Build_Large_Stone_Wall WhenToTest BuildingCompleted Condition SettlementBuildingFinished = large_stone_wall Guild masons_guild s 15 Guild masons_guild o 2 ;------------------------------------------ Trigger 0022_Build_Huge_Stone_Wall WhenToTest BuildingCompleted Condition SettlementBuildingFinished = huge_stone_wall Guild masons_guild s 25 Guild masons_guild o 3 ;------------------------------------------ Trigger 0023_Build_Guards_Quarters WhenToTest BuildingCompleted Condition SettlementBuildingFinished = mustering_hall Guild masons_guild s 10 Guild masons_guild o 2 ;------------------------------------------ Trigger 0024_Build_Outpost_Garrison WhenToTest BuildingCompleted Condition SettlementBuildingFinished = garrison_quarters Guild masons_guild s 15 Guild masons_guild o 2 ;------------------------------------------ Trigger 0025_Build_Barracks WhenToTest BuildingCompleted Condition SettlementBuildingFinished = drill_square Guild masons_guild s 20 Guild masons_guild o 2 ;------------------------------------------ Trigger 0026_Build_Greater_Barracks WhenToTest BuildingCompleted Condition SettlementBuildingFinished = barracks Guild masons_guild s 25 Guild masons_guild o 2 ;------------------------------------------ Trigger 0027_Build_Fortified_Barracks WhenToTest BuildingCompleted Condition SettlementBuildingFinished = armoury Guild masons_guild s 30 Guild masons_guild o 3 ;------------------------------------------ Trigger 0028_Build_Town_Watch WhenToTest BuildingCompleted Condition SettlementBuildingFinished = town_watch Guild masons_guild s 10 Guild masons_guild o 2 ;------------------------------------------ Trigger 0029_Build_Town_Guard WhenToTest BuildingCompleted Condition SettlementBuildingFinished = town_guard Guild masons_guild s 15 Guild masons_guild o 2 ;------------------------------------------ Trigger 0030_Build_City_Watch WhenToTest BuildingCompleted Condition SettlementBuildingFinished = city_watch Guild masons_guild s 15 Guild masons_guild o 2 ;------------------------------------------ Trigger 0031_Build_Militia_Drill_Square WhenToTest BuildingCompleted Condition SettlementBuildingFinished = militia_drill_square Guild masons_guild s 20 Guild masons_guild o 2 ;------------------------------------------ Trigger 0032_Build_Militia_Barracks WhenToTest BuildingCompleted Condition SettlementBuildingFinished = militia_barracks Guild masons_guild s 20 Guild masons_guild o 2 ;------------------------------------------ Trigger 0033_Build_Army_Barracks WhenToTest BuildingCompleted Condition SettlementBuildingFinished = army_barracks Guild masons_guild s 25 Guild masons_guild o 2 ;------------------------------------------ Trigger 0034_Build_Royal_Armoury WhenToTest BuildingCompleted Condition SettlementBuildingFinished = royal_armoury Guild masons_guild s 30 Guild masons_guild o 3 ;------------------------------------------ Trigger 0035_Build_Leather_Tanner WhenToTest BuildingCompleted Condition SettlementBuildingFinished = leather_tanner Guild masons_guild s 10 Guild masons_guild o 2 Guild swordsmiths_guild s 10 ;------------------------------------------ Trigger 0036_Build_Blacksmith WhenToTest BuildingCompleted Condition SettlementBuildingFinished = blacksmith Guild masons_guild s 15 Guild masons_guild o 2 Guild swordsmiths_guild s 15 ;------------------------------------------ Trigger 0037_Build_Armourer WhenToTest BuildingCompleted Condition SettlementBuildingFinished = armourer Guild masons_guild s 20 Guild masons_guild o 2 Guild swordsmiths_guild s 15 ;------------------------------------------ Trigger 0038_Build_Heavy_Armourer WhenToTest BuildingCompleted Condition SettlementBuildingFinished = heavy_armourer Guild masons_guild s 20 Guild masons_guild o 2 Guild swordsmiths_guild s 20 Guild swordsmiths_guild o 1 ;------------------------------------------ Trigger 0039_Build_Plate_Armourer WhenToTest BuildingCompleted Condition SettlementBuildingFinished = plate_armourer Guild masons_guild s 25 Guild masons_guild o 2 Guild swordsmiths_guild s 25 Guild swordsmiths_guild o 2 ;------------------------------------------ Trigger 0040_Build_Gothic_Armourer WhenToTest BuildingCompleted Condition SettlementBuildingFinished = gothic_armourer Guild masons_guild s 30 Guild masons_guild o 3 Guild swordsmiths_guild s 30 Guild swordsmiths_guild o 5 ;------------------------------------------ Trigger 0041_Build_Castle_Leather_Tanner WhenToTest BuildingCompleted Condition SettlementBuildingFinished = c_leather_tanner Guild masons_guild s 10 Guild masons_guild o 2 Guild swordsmiths_guild s 10 ;------------------------------------------ Trigger 0042_Build_Castle_Blacksmith WhenToTest BuildingCompleted Condition SettlementBuildingFinished = c_blacksmith Guild masons_guild s 15 Guild masons_guild o 2 Guild swordsmiths_guild s 15 ;------------------------------------------ Trigger 0043_Build_Castle_Armourer WhenToTest BuildingCompleted Condition SettlementBuildingFinished = c_armourer Guild masons_guild s 15 Guild masons_guild o 2 Guild swordsmiths_guild s 15 ;------------------------------------------ Trigger 0045_Build_Castle_Heavy_Armourer WhenToTest BuildingCompleted Condition SettlementBuildingFinished = c_heavy_armourer Guild masons_guild s 20 Guild masons_guild o 2 Guild swordsmiths_guild s 20 Guild swordsmiths_guild o 1 ;------------------------------------------ Trigger 0046_Build_Castle_Plate_Armourer WhenToTest BuildingCompleted Condition SettlementBuildingFinished = c_plate_armourer Guild masons_guild s 25 Guild masons_guild o 2 Guild swordsmiths_guild s 25 Guild swordsmiths_guild o 2 ;------------------------------------------ Trigger 0047_Build_Castle_Gothic_Armouer WhenToTest BuildingCompleted Condition SettlementBuildingFinished = c_gothic_armourer Guild masons_guild s 30 Guild masons_guild o 3 Guild swordsmiths_guild s 30 Guild swordsmiths_guild o 5 ;------------------------------------------ Trigger 0048_Build_Bowyer WhenToTest BuildingCompleted Condition SettlementBuildingFinished = bowyer Guild masons_guild s 10 Guild masons_guild o 2 ;------------------------------------------ Trigger 0049_Build_Practice_Range WhenToTest BuildingCompleted Condition SettlementBuildingFinished = practice_range Guild masons_guild s 15 Guild masons_guild o 2 ;------------------------------------------ Trigger 0050_Build_Archery_Range WhenToTest BuildingCompleted Condition SettlementBuildingFinished = archery_range Guild masons_guild s 20 Guild masons_guild o 2 ;------------------------------------------ Trigger 0051_Build_Archery_Academy WhenToTest BuildingCompleted Condition SettlementBuildingFinished = marksmans_range Guild masons_guild s 30 Guild masons_guild o 3 ;------------------------------------------ Trigger 0055_Recruit_Priest WhenToTest AgentCreated Condition TrainedAgentType = priest Guild theologians_guild s 10 ;------------------------------------------ Trigger 0056_Build_Small_Church WhenToTest BuildingCompleted Condition SettlementBuildingFinished = small_church Guild theologians_guild s 10 ;------------------------------------------ Trigger 0057_Build_Church WhenToTest BuildingCompleted Condition SettlementBuildingFinished = church Guild theologians_guild s 15 ;------------------------------------------ Trigger 0058_Build_Abbey WhenToTest BuildingCompleted Condition SettlementBuildingFinished = abbey Guild theologians_guild s 20 Guild theologians_guild o 1 ;------------------------------------------ Trigger 0059_Build_Cathedral WhenToTest BuildingCompleted Condition SettlementBuildingFinished = cathedral Guild theologians_guild s 25 Guild theologians_guild o 2 ;------------------------------------------ Trigger 0060_Build_Huge_Cathedral WhenToTest BuildingCompleted Condition SettlementBuildingFinished = huge_cathedral Guild theologians_guild s 30 Guild theologians_guild o 5 ;------------------------------------------ Trigger 0061_Build_Small_Church_Orth WhenToTest BuildingCompleted Condition SettlementBuildingFinished = small_church_o Guild theologians_guild s 10 ;------------------------------------------ Trigger 0062_Build_Church_Orth WhenToTest BuildingCompleted Condition SettlementBuildingFinished = church_o Guild theologians_guild s 15 ;------------------------------------------ Trigger 0063_Build_Abbey_Orth WhenToTest BuildingCompleted Condition SettlementBuildingFinished = abbey_o Guild theologians_guild s 20 Guild theologians_guild o 1 ;------------------------------------------ Trigger 0064_Build_Cathedral_Orth WhenToTest BuildingCompleted Condition SettlementBuildingFinished = cathedral_o Guild theologians_guild s 25 Guild theologians_guild o 2 ;------------------------------------------ Trigger 0065_Build_Huge_Cathedral_Orth WhenToTest BuildingCompleted Condition SettlementBuildingFinished = huge_cathedral_o Guild theologians_guild s 30 Guild theologians_guild o 5 ;------------------------------------------ Trigger 0066_Build_Small_Masjid WhenToTest BuildingCompleted Condition SettlementBuildingFinished = small_masjid Guild theologians_guild s 10 ;------------------------------------------ Trigger 0067_Build_Masjid WhenToTest BuildingCompleted Condition SettlementBuildingFinished = masjid Guild theologians_guild s 15 ;------------------------------------------ Trigger 0068_Build_Minareted_Masjid WhenToTest BuildingCompleted Condition SettlementBuildingFinished = minareted_masjid Guild theologians_guild s 20 Guild theologians_guild o 1 ;------------------------------------------ Trigger 0069_Build_Jama WhenToTest BuildingCompleted Condition SettlementBuildingFinished = jama Guild theologians_guild s 25 Guild theologians_guild o 2 ;------------------------------------------ Trigger 0070_Build_Great_Jama WhenToTest BuildingCompleted Condition SettlementBuildingFinished = great_jama Guild theologians_guild s 30 Guild theologians_guild o 5 ;------------------------------------------ Trigger 0071_Faction_Pope_Elected WhenToTest PopeElected Guild theologians_guild a 30 ;------------------------------------------ Trigger 0072_Governors_Religion WhenToTest SettlementTurnStart Condition GovernorAttribute Piety > 5 Guild theologians_guild s 5 ;------------------------------------------ Trigger 0073_Successful_Denouncement WhenToTest DenouncementMission Condition MissionSucceeded Guild theologians_guild a 10 ;------------------------------------------ Trigger 0074_Cardinal_Promoted WhenToTest CardinalPromoted Guild theologians_guild a 10 ;------------------------------------------ Trigger 0075_Priest_Becomes_Heretic WhenToTest PriestBecomesHeretic Guild theologians_guild a -5 ;------------------------------------------ Trigger 0076_Recruit_Merchant WhenToTest AgentCreated Condition TrainedAgentType = merchant Guild merchants_guild s 10 Guild explorers_guild s 10 ;------------------------------------------ Trigger 0077_Build_Port WhenToTest BuildingCompleted Condition SettlementBuildingFinished = port Guild explorers_guild s 15 ;------------------------------------------ Trigger 0078_Build_Shipwright WhenToTest BuildingCompleted Condition SettlementBuildingFinished = shipwright Guild explorers_guild s 20 ;------------------------------------------ Trigger 0079_Build_Dockyard WhenToTest BuildingCompleted Condition SettlementBuildingFinished = dockyard Guild explorers_guild s 25 Guild explorers_guild o 2 ;------------------------------------------ Trigger 0080_Build_Naval_Drydock WhenToTest BuildingCompleted Condition SettlementBuildingFinished = naval_drydock Guild explorers_guild s 30 Guild explorers_guild o 5 ;------------------------------------------ Trigger 0081_Build_Merchants_Wharf WhenToTest BuildingCompleted Condition SettlementBuildingFinished = merchants_wharf Guild merchants_guild s 20 Guild explorers_guild s 20 ;------------------------------------------ Trigger 0082_Build_Warehouse WhenToTest BuildingCompleted Condition SettlementBuildingFinished = warehouse Guild merchants_guild s 25 Guild explorers_guild s 25 Guild merchants_guild o 2 Guild explorers_guild o 2 ;------------------------------------------ Trigger 0083_Build_Docklands WhenToTest BuildingCompleted Condition SettlementBuildingFinished = docklands Guild merchants_guild s 30 Guild explorers_guild s 30 Guild merchants_guild o 5 Guild explorers_guild o 5 ;------------------------------------------ Trigger 0084_Build_Market WhenToTest BuildingCompleted Condition SettlementBuildingFinished = market Guild merchants_guild s 10 ;------------------------------------------ Trigger 0085_Build_Fairground WhenToTest BuildingCompleted Condition SettlementBuildingFinished = fairground Guild merchants_guild s 15 ;------------------------------------------ Trigger 0086_Build_Great_Market WhenToTest BuildingCompleted Condition SettlementBuildingFinished = great_market Guild merchants_guild s 20 Guild merchants_guild o 2 ;------------------------------------------ Trigger 0087_Build_Merchants_Quarters WhenToTest BuildingCompleted Condition SettlementBuildingFinished = merchants_quarter Guild merchants_guild s 25 Guild merchants_guild o 5 ;------------------------------------------ Trigger 0088_Make_Trade_Agreement WhenToTest FactionTradeAgreementMade Guild merchants_guild a 10 ;------------------------------------------ Trigger 0089_Successful_Acquisition WhenToTest AcquisitionMission Condition MissionSucceeded Guild merchants_guild a 10 ;------------------------------------------ Trigger 0090_Exploring_Fleet WhenToTest CharacterTurnEnd Condition AgentType = admiral and DistanceCapital > 50 and DistanceCapital < 100 Guild explorers_guild a 3 ;------------------------------------------ Trigger 0091_Exploring_Fleet_Far WhenToTest CharacterTurnEnd Condition AgentType = admiral and DistanceCapital > 99 Guild explorers_guild a 5 ;------------------------------------------ Trigger 0101_High_Income1 WhenToTest FactionTurnStart Condition FactionIncome > 1000 and FactionIncome < 2001 Guild merchants_guild a 1 ;------------------------------------------ Trigger 0102_High_Income2 WhenToTest FactionTurnStart Condition FactionIncome > 2000 and FactionIncome < 5001 Guild merchants_guild a 2 ;------------------------------------------ Trigger 0103_High_Income3 WhenToTest FactionTurnStart Condition FactionIncome > 5000 and FactionIncome < 10001 Guild merchants_guild a 3 ;------------------------------------------ Trigger 0104_High_Income4 WhenToTest FactionTurnStart Condition FactionIncome > 10000 Guild merchants_guild a 4 ;------------------------------------------ Trigger 0130_Recruit_Sword_Unit WhenToTest UnitTrained Condition UnitType Sword and Buckler Men Guild swordsmiths_guild s 15 ;------------------------------------------ Trigger 0131_Recruit_Sword_Unit WhenToTest UnitTrained Condition UnitType Swordsmen Militia Guild swordsmiths_guild s 10 ;------------------------------------------ Trigger 0132_Recruit_Sword_Unit WhenToTest UnitTrained Condition UnitType Armored Swordsmen Guild swordsmiths_guild s 15 ;------------------------------------------ Trigger 0133_Recruit_Sword_Unit WhenToTest UnitTrained Condition UnitType Highland Nobles Guild swordsmiths_guild s 15 ;------------------------------------------ Trigger 0134_Recruit_Sword_Unit WhenToTest UnitTrained Condition UnitType Zweihander Guild swordsmiths_guild s 15 ;------------------------------------------ Trigger 0135_Recruit_Sword_Unit WhenToTest UnitTrained Condition UnitType Noble Swordsmen Guild swordsmiths_guild s 15 ;------------------------------------------ Trigger 0136_Recruit_Sword_Unit WhenToTest UnitTrained Condition UnitType Forlorn Hope Guild swordsmiths_guild s 15 ;------------------------------------------ Trigger 0137_Recruit_Sword_Unit WhenToTest UnitTrained Condition UnitType Byzantine Infantry Guild swordsmiths_guild s 15 ;------------------------------------------ Trigger 0138_Recruit_Sword_Unit WhenToTest UnitTrained Condition UnitType Battlefield Assassins Guild swordsmiths_guild s 15 ;------------------------------------------ Trigger 0139_Recruit_Sword_Unit WhenToTest UnitTrained Condition UnitType Norse Swordsmen Guild swordsmiths_guild s 15 ;------------------------------------------ Trigger 0140_Recruit_Sword_Unit WhenToTest UnitTrained Condition UnitType Dismounted Feudal Knights Guild swordsmiths_guild s 15 ;------------------------------------------ Trigger 0141_Recruit_Sword_Unit WhenToTest UnitTrained Condition UnitType Dismounted Chivalric Knights Guild swordsmiths_guild s 15 ;------------------------------------------ Trigger 0142_Recruit_Sword_Unit WhenToTest UnitTrained Condition UnitType Dismounted Gothic Knights Guild swordsmiths_guild s 15 ;------------------------------------------ Trigger 0143_Recruit_Sword_Unit WhenToTest UnitTrained Condition UnitType Dismounted Conquistadores Guild swordsmiths_guild s 15 ;------------------------------------------ Trigger 0144_Recruit_Sword_Unit WhenToTest UnitTrained Condition UnitType Dismounted Italian MAA Guild swordsmiths_guild s 15 ;------------------------------------------ Trigger 0145_Recruit_Sword_Unit WhenToTest UnitTrained Condition UnitType Dismounted Broken Lances Guild swordsmiths_guild s 15 ;------------------------------------------ Trigger 0146_Recruit_Sword_Unit WhenToTest UnitTrained Condition UnitType Dismounted Norman Knights Guild swordsmiths_guild s 15 ;------------------------------------------ Trigger 0147_Recruit_Sword_Unit WhenToTest UnitTrained Condition UnitType Dismounted Polish Knights Guild swordsmiths_guild s 15 ;------------------------------------------ Trigger 0148_Recruit_Sword_Unit WhenToTest UnitTrained Condition UnitType Dismounted E Chivalric Knights Guild swordsmiths_guild s 15 ;------------------------------------------ Trigger 0149_Recruit_Sword_Unit WhenToTest UnitTrained Condition UnitType Dismounted Byzantine Lancers Guild swordsmiths_guild s 15 ;------------------------------------------ Trigger 0150_Recruit_Sword_Unit WhenToTest UnitTrained Condition UnitType Dismounted Latinkon Guild swordsmiths_guild s 15 ;------------------------------------------ Trigger 0151_Recruit_Sword_Unit WhenToTest UnitTrained Condition UnitType Sudanese Tribesmen Guild swordsmiths_guild s 10 ;------------------------------------------ Trigger 0152_Recruit_Sword_Unit WhenToTest UnitTrained Condition UnitType Hashishim Guild swordsmiths_guild s 15 ;------------------------------------------ Trigger 0153_Recruit_Sword_Unit WhenToTest UnitTrained Condition UnitType Urban Militia Guild swordsmiths_guild s 15 ;------------------------------------------ Trigger 0154_Recruit_Sword_Unit WhenToTest UnitTrained Condition UnitType Dismounted Christian Guard Guild swordsmiths_guild s 15 ;------------------------------------------ Trigger 0150_Crusading_Army_Created WhenToTest GeneralJoinCrusade Guild templars_chapter_house a 25 Guild st_johns_chapter_house a 25 Guild knights_of_santiago_chapter_house a 25 Guild teutonic_knights_chapter_house a 25 ;------------------------------------------ Trigger 0151_Crusading_Army_Abandon WhenToTest GeneralAbandonCrusade Guild templars_chapter_house a -25 Guild st_johns_chapter_house a -25 Guild knights_of_santiago_chapter_house a -25 Guild teutonic_knights_chapter_house a -25 ;------------------------------------------ Trigger 0155_Recruit_Templar_Knight WhenToTest UnitTrained Condition UnitType Knights Templar Guild templars_chapter_house s 10 Guild templars_chapter_house o 1 ;------------------------------------------ Trigger 0156_Governor_Dread WhenToTest SettlementTurnStart Condition GovernorAttribute Chivalry < -4 Guild assassins_guild s 4 Guild assassins_muslim_guild s 4 Guild thiefs_guild s 2 ;------------------------------------------ Trigger 0160_Recruit_Hospitaller_Knight WhenToTest UnitTrained Condition UnitType Knights Hospitaller Guild st_johns_chapter_house s 10 Guild st_johns_chapter_house o 1 ;------------------------------------------ Trigger 0170_Declare_War_Muslim_Faction WhenToTest FactionWarDeclared Condition TargetFactionReligion islam and FactionReligion catholic Guild st_johns_chapter_house a 10 ;------------------------------------------ Trigger 0171_Muslim_Neighbours WhenToTest SettlementTurnStart Condition NeighbourReligion islam > 50 and FactionReligion catholic Guild st_johns_chapter_house s 10 Guild st_johns_chapter_house o 1 ;------------------------------------------ Trigger 0175_Pagan_Neighbours WhenToTest SettlementTurnStart Condition NeighbourReligion pagan > 50 and FactionReligion catholic Guild teutonic_knights_chapter_house s 10 Guild teutonic_knights_chapter_house o 1 ;------------------------------------------ Trigger 0180_Recruit_Knights_Of_Santiago WhenToTest UnitTrained Condition UnitType Knights of Santiago Guild knights_of_santiago_chapter_house s 10 Guild knights_of_santiago_chapter_house o 1 ;------------------------------------------ Trigger 0181_Recruit_Teutonic_Knights WhenToTest UnitTrained Condition UnitType Teutonic Knights Guild teutonic_knights_chapter_house s 10 Guild teutonic_knights_chapter_house o 1 ;------------------------------------------ Trigger 0182_Recruit_Archers WhenToTest UnitTrained Condition TrainedUnitClass missile Guild woodsmens_guild s 10 ;------------------------------------------ Trigger 0183_Recruit_Archers WhenToTest UnitTrained Condition UnitType Longbowmen Guild woodsmens_guild s 15 ;------------------------------------------ Trigger 0184_Recruit_Archers WhenToTest UnitTrained Condition UnitType Yeoman Archers Guild woodsmens_guild s 15 ;------------------------------------------ Trigger 0185_Recruit_Archers WhenToTest UnitTrained Condition UnitType Sherwood Archers Guild woodsmens_guild s 20 ;------------------------------------------ Trigger 0186_Recruit_Archers WhenToTest UnitTrained Condition UnitType Archer Militia Guild woodsmens_guild s 10 ;------------------------------------------ Trigger 0187_Recruit_Archers WhenToTest UnitTrained Condition UnitType Dismounted Longbowmen Guild woodsmens_guild s 15 ;------------------------------------------ Trigger 0191_Build_Tavern WhenToTest BuildingCompleted Condition SettlementBuildingFinished = brothel Guild woodsmens_guild s 10 Guild assassins_guild s 10 Guild assassins_muslim_guild s 10 Guild thiefs_guild s 10 ;------------------------------------------ Trigger 0192_Build_Brothel WhenToTest BuildingCompleted Condition SettlementBuildingFinished = inn Guild woodsmens_guild s 15 Guild assassins_guild s 15 Guild assassins_muslim_guild s 15 Guild thiefs_guild s 15 ;------------------------------------------ Trigger 0193_Build_Inn WhenToTest BuildingCompleted Condition SettlementBuildingFinished = tavern Guild woodsmens_guild s 20 Guild assassins_guild s 20 Guild assassins_muslim_guild s 20 Guild thiefs_guild s 20 ;------------------------------------------ Trigger 0194_Build_Hotel WhenToTest BuildingCompleted Condition SettlementBuildingFinished = coaching_house Guild woodsmens_guild s 25 Guild woodsmens_guild o 2 Guild assassins_muslim_guild s 25 Guild assassins_guild s 25 Guild thiefs_guild s 25 ;------------------------------------------ Trigger 0195_Buiild_Grand_Hotel WhenToTest BuildingCompleted Condition SettlementBuildingFinished = pleasure_palace Guild woodsmens_guild s 30 Guild woodsmens_guild o 5 Guild assassins_muslim_guild s 30 Guild assassins_guild s 30 Guild thiefs_guild s 30 ;------------------------------------------ Trigger 0196_Governor_Chivalry WhenToTest SettlementTurnStart Condition GovernorAttribute Chivalry > 4 Guild woodsmens_guild s 5 Guild knights_of_santiago_chapter_house s 5 Guild st_johns_chapter_house s 5 ;------------------------------------------ Trigger 0197_Governor_Chivalry2 WhenToTest SettlementTurnStart Condition GovernorAttribute Chivalry > 4 Guild templars_chapter_house s 5 Guild teutonic_knights_chapter_house s 5 ;------------------------------------------ Trigger 0198_Build_Hotel2 WhenToTest BuildingCompleted Condition SettlementBuildingFinished = coaching_house Guild assassins_guild o 2 Guild assassins_muslim_guild o 2 ;------------------------------------------ Trigger 0199_Buiild_Grand_Hotel2 WhenToTest BuildingCompleted Condition SettlementBuildingFinished = pleasure_palace Guild assassins_guild o 5 Guild assassins_muslim_guild o 5 ;------------------------------------------ Trigger 0200_Train_Cavalry WhenToTest UnitTrained Condition TrainedUnitCategory cavalry Guild horse_breeders_guild s 10 Guild horse_breeders_guild o 1 ;------------------------------------------ Trigger 0201_Build_Stables WhenToTest BuildingCompleted Condition SettlementBuildingFinished = stables Guild horse_breeders_guild s 10 Guild horse_breeders_guild o 1 ;------------------------------------------ Trigger 0202_Build_Cavalry_Barracks WhenToTest BuildingCompleted Condition SettlementBuildingFinished = knights_stables Guild horse_breeders_guild s 15 Guild horse_breeders_guild o 2 ;------------------------------------------ Trigger 0203_Build_Elite_Cavalry_Barracks WhenToTest BuildingCompleted Condition SettlementBuildingFinished = earls_stables Guild horse_breeders_guild s 20 Guild horse_breeders_guild o 3 ;------------------------------------------ Trigger 0204_Build_Royal_Cavalry_Barracks WhenToTest BuildingCompleted Condition SettlementBuildingFinished = barons_stables Guild horse_breeders_guild s 25 Guild horse_breeders_guild o 4 ;------------------------------------------ Trigger 0205_Build_Imperial_Cavalry_Barracks WhenToTest BuildingCompleted Condition SettlementBuildingFinished = kings_stables Guild horse_breeders_guild s 30 Guild horse_breeders_guild o 5 ;------------------------------------------ Trigger 0206_Build_Racing_Track WhenToTest BuildingCompleted Condition SettlementBuildingFinished = racing_track Guild horse_breeders_guild s 50 Guild horse_breeders_guild o 5 ;------------------------------------------ Trigger 0207_Build_Sultans_Racing_Track WhenToTest BuildingCompleted Condition SettlementBuildingFinished = sultans_racing_track Guild horse_breeders_guild s 75 Guild horse_breeders_guild o 5 ;------------------------------------------ Trigger 0208_Throw_Races WhenToTest GovernorThrowRaces Guild horse_breeders_guild s 5 ;------------------------------------------ Trigger 0210_Recruit_Spy WhenToTest AgentCreated Condition TrainedAgentType = spy Guild thiefs_guild s 10 ;------------------------------------------ Trigger 0211_Spy_On_Settlement WhenToTest CharacterTurnEnd Condition EndedInSettlement and not SettlementIsLocal Guild thiefs_guild a 2 ;------------------------------------------ Trigger 0212_Spy_Mission WhenToTest SpyMission Condition MissionSucceeded Guild thiefs_guild a 10 ;------------------------------------------ Trigger 0220_Recruit_Guns WhenToTest UnitTrained Condition UnitType NE Bombard Guild alchemists_guild s 10 ;------------------------------------------ Trigger 0221_Recruit_Guns WhenToTest UnitTrained Condition UnitType EE Bombard Guild alchemists_guild s 10 ;------------------------------------------ Trigger 0222_Recruit_Guns WhenToTest UnitTrained Condition UnitType GR Bombard Guild alchemists_guild s 10 ;------------------------------------------ Trigger 0223_Recruit_Guns WhenToTest UnitTrained Condition UnitType ME Bombard Guild alchemists_guild s 10 ;------------------------------------------ Trigger 0224_Recruit_Guns WhenToTest UnitTrained Condition UnitType AS Bombard Guild alchemists_guild s 10 ;------------------------------------------ Trigger 0225_Recruit_Guns WhenToTest UnitTrained Condition UnitType AS Rocket Launcher Guild alchemists_guild s 15 ;------------------------------------------ Trigger 0226_Recruit_Guns WhenToTest UnitTrained Condition UnitType NE Grand Bombard Guild alchemists_guild s 10 ;------------------------------------------ Trigger 0227_Recruit_Guns WhenToTest UnitTrained Condition UnitType EE Grand Bombard Guild alchemists_guild s 10 ;------------------------------------------ Trigger 0228_Recruit_Guns WhenToTest UnitTrained Condition UnitType ME Grand Bombard Guild alchemists_guild s 10 ;------------------------------------------ Trigger 0229_Recruit_Guns WhenToTest UnitTrained Condition UnitType AS Grand Bombard Guild alchemists_guild s 10 ;------------------------------------------ Trigger 0230_Recruit_Guns WhenToTest UnitTrained Condition UnitType NE Mortar Guild alchemists_guild s 10 ;------------------------------------------ Trigger 0231_Recruit_Guns WhenToTest UnitTrained Condition UnitType NE Ribault Guild alchemists_guild s 15 ;------------------------------------------ Trigger 0232_Recruit_Guns WhenToTest UnitTrained Condition UnitType EE Ribault Guild alchemists_guild s 15 ;------------------------------------------ Trigger 0233_Recruit_Guns WhenToTest UnitTrained Condition UnitType NE Culverin Guild alchemists_guild s 15 ;------------------------------------------ Trigger 0234_Recruit_Guns WhenToTest UnitTrained Condition UnitType NE Cannon Guild alchemists_guild s 15 ;------------------------------------------ Trigger 0235_Recruit_Guns WhenToTest UnitTrained Condition UnitType EE Cannon Guild alchemists_guild s 15 ;------------------------------------------ Trigger 0236_Recruit_Guns WhenToTest UnitTrained Condition UnitType ME Cannon Guild alchemists_guild s 15 ;------------------------------------------ Trigger 0237_Recruit_Guns WhenToTest UnitTrained Condition UnitType AS Cannon Guild alchemists_guild s 15 ;------------------------------------------ Trigger 0238_Recruit_Guns WhenToTest UnitTrained Condition UnitType NE Serpentine Guild alchemists_guild s 15 ;------------------------------------------ Trigger 0239_Recruit_Guns WhenToTest UnitTrained Condition UnitType EE Serpentine Guild alchemists_guild s 15 ;------------------------------------------ Trigger 0240_Recruit_Guns WhenToTest UnitTrained Condition UnitType NE Basilisk Guild alchemists_guild s 20 ;------------------------------------------ Trigger 0241_Recruit_Guns WhenToTest UnitTrained Condition UnitType EE Basilisk Guild alchemists_guild s 20 ;------------------------------------------ Trigger 0242_Recruit_Guns WhenToTest UnitTrained Condition UnitType NE Monster Ribault Guild alchemists_guild s 20 ;------------------------------------------ Trigger 0243_Recruit_Guns WhenToTest UnitTrained Condition UnitType ME Monster Bombard Guild alchemists_guild s 20 ;------------------------------------------ Trigger 0244_Recruit_Guns WhenToTest UnitTrained Condition UnitType AS Monster Bombard Guild alchemists_guild s 20 ;------------------------------------------ Trigger 0245_Recruit_Guns WhenToTest UnitTrained Condition UnitType Reiters Guild alchemists_guild s 15 ;------------------------------------------ Trigger 0246_Recruit_Guns WhenToTest UnitTrained Condition UnitType Arquebusiers Guild alchemists_guild s 15 ;------------------------------------------ Trigger 0247_Recruit_Guns WhenToTest UnitTrained Condition UnitType Musketeers Guild alchemists_guild s 15 ;------------------------------------------ Trigger 0248_Recruit_Guns WhenToTest UnitTrained Condition UnitType Hand Gunners Guild alchemists_guild s 15 ;------------------------------------------ Trigger 0249_Recruit_Guns WhenToTest UnitTrained Condition UnitType Portuguese Arquebusiers Guild alchemists_guild s 15 ;------------------------------------------ Trigger 0250_Recruit_Guns WhenToTest UnitTrained Condition UnitType Mercenary Arquebusiers Guild alchemists_guild s 15 ;------------------------------------------ Trigger 0251_Recruit_Guns WhenToTest UnitTrained Condition UnitType Camel Gunners Guild alchemists_guild s 15 ;------------------------------------------ Trigger 0252_Recruit_Guns WhenToTest UnitTrained Condition UnitType Janissary Musketeers Guild alchemists_guild s 15 ;------------------------------------------ Trigger 0253_Recruit_Guns WhenToTest UnitTrained Condition UnitType ME Hand Gunners Guild alchemists_guild s 15 ;------------------------------------------ Trigger 0254_Recruit_Guns WhenToTest UnitTrained Condition UnitType Sudanese Gunners Guild alchemists_guild s 15 ;------------------------------------------ Trigger 0261_Build_Alchemists_Lab WhenToTest BuildingCompleted Condition SettlementBuildingFinished = alchemists_lab Guild alchemists_guild s 10 Guild alchemists_guild o 1 ;------------------------------------------ Trigger 0262_Build_Cannon_Maker WhenToTest BuildingCompleted Condition SettlementBuildingFinished = gunsmith Guild alchemists_guild s 15 Guild alchemists_guild o 2 ;------------------------------------------ Trigger 0263_Build_Cannon_Factory WhenToTest BuildingCompleted Condition SettlementBuildingFinished = cannon_maker Guild alchemists_guild s 20 Guild alchemists_guild o 3 ;------------------------------------------ Trigger 0264_Build_Artillery_Factory WhenToTest BuildingCompleted Condition SettlementBuildingFinished = cannon_foundry Guild alchemists_guild s 25 Guild alchemists_guild o 4 ;------------------------------------------ Trigger 0265_Build_Royal_Arsenal WhenToTest BuildingCompleted Condition SettlementBuildingFinished = royal_arsenal Guild alchemists_guild s 30 Guild alchemists_guild o 5 ;------------------------------------------ Trigger 0270_Mission_Success_Merchants_Min WhenToTest LeaderMissionSuccess Condition PaybackID guild_merchants_min Guild merchants_guild a 10 ;------------------------------------------ Trigger 0271_Mission_Success_Merchants_Mod WhenToTest LeaderMissionSuccess Condition PaybackID guild_merchants_mod Guild merchants_guild a 20 ;------------------------------------------ Trigger 0272_Mission_Success_Explorers_Major WhenToTest LeaderMissionSuccess Condition PaybackID guild_explorers_major Guild explorers_guild a 30 ;------------------------------------------ Trigger 0273_Mission_Success_Assassins_Payback WhenToTest LeaderMissionSuccess Condition PaybackID guild_assassin_payback Guild assassins_guild a 10 ;------------------------------------------ Trigger 0274_Mission_Fail_Merchants_Min WhenToTest LeaderMissionFailed Condition PaybackID guild_merchants_min Guild merchants_guild a -5 ;------------------------------------------ Trigger 0275_Mission_Fail_Merchants_Mod WhenToTest LeaderMissionFailed Condition PaybackID guild_merchants_mod Guild merchants_guild a -10 ;------------------------------------------ Trigger 0276_Mission_Fail_Explorers_Major WhenToTest LeaderMissionFailed Condition PaybackID guild_explorers_major Guild explorers_guild a -15 ;------------------------------------------ Trigger 0277_Mission_Fail_Assassins_Payback WhenToTest LeaderMissionFailed Condition PaybackID guild_assassin_payback Guild assassins_guild a -5 ;------------------------------------------ Trigger 0278_Mission_Success_Thiefs_Min WhenToTest LeaderMissionSuccess Condition PaybackID guild_thiefs_min Guild thiefs_guild a 10 ;------------------------------------------ Trigger 0279_Mission_Fail_Thiefs_Min WhenToTest LeaderMissionFailed Condition PaybackID guild_thiefs_min Guild thiefs_guild a -5 ;------------------------------------------ Trigger 0280_Mission_Success_Theologians_Min WhenToTest LeaderMissionSuccess Condition PaybackID guild_theologians_min Guild theologians_guild a 10 ;------------------------------------------ Trigger 0281_Mission_Fail_Theologians_Min WhenToTest LeaderMissionFailed Condition PaybackID guild_theologians_min Guild theologians_guild a -5